Another FYI:
Latest gemrb from git, files affected:
FXOpcodes.cpp:
// 0x13e ChangeWeather
// sets the weather to param1, set it to:
// 0 normal weather
// 1 rain
// 2 snow
// 3 fog
effects.ids:
0x13e ChangeWeather
wildmag.2da:
5 SPWM105 0x13e *
Latest TobEx, files affected:
TobEx_ini.txt:
Description
#318 (0x13E) Stat: Set stat [318]
Parameter #1: Statistic Modifier
Parameter #2 low: Stat Opcode
Parameter #2 high: Type
After Sword Coast Strategems install this entry is found in console log:
[Unknown]: fx_change_weather(318): P1: 1
Rain is present upon most level transitions, acompanied by either a mind-numbingly loud thunder-crack or the sound of a door slamming shut. Full Baldur's Gate Trilogy install with BG1/2 pre-patched to recommended version (Atari DnD Anthology). Manual install of mods in this order; BiG word fixpack v17, Baldur's Gate Trilogy 118, ScS v30, lolfixer github, generalized biffing, widescreen 3.07. Clearly there is a difference in the way effect opcode 318 (0x13E) is being implemented by GemRB and TobEx. ScS appears to use this in its core components.