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argent77

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  1. Wares of the Planes is a mod that introduces a large number of weapons and accessories from Planescape: Torment to the Baldur's Gate series. The items can be purchased from a unique travelling merchant who is available throughout the whole game series. The mod is available for BG:EE, SoD, BG2:EE and EET. Version 1.1 improves the merchant portrait, adds a new subcomponent to restore the original PsT portrait and introduces several more unique items. You can grab the mod from the download link below. Download: GitHub Discussion: G3, Beamdog Readme
  2. New release: Wares of the Planes 1.1 Changelog: Added new default portrait for the travelling merchant Added tweak that restores the original PsT portrait for the travelling merchant Added new items for sale: Elixir of Horrific Separation, Moridor's Box
  3. That's difficult since PsT doesn't have any scimitars. But I'll add it to my todo list. Maybe I can come up with something of my own.
  4. This is how it's done in the Spellhold Irenicus encounter: There are actually two different clone actions: CreateCreatureObjectCopy(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*) CreateCreatureCopyPoint(S:ResRef*,O:Object*,P:Dest*) The second variant is probably more useful since you can simply choose a coordinate outside of the current viewport to hide the cloning process.
  5. WeiDU caches strings (and other stuff) internally for performance reasons. Reading or modifying the dialog.tlk externally while a mod installation is in progress may not work as intended.
  6. Thank you. I agree that the portrait style doesn't really fit into the BG environment. I'm already working on a more suitable alternative. My Photoshop skills aren't the very best though, so we'll see how it turns out.
  7. That's a good example how deceiving ChatGPT's answers can be. At first glance this script looks plausible (except for two glaring syntax errors), but the code itself is nonsense and looks more like a mishmash from several different (and unrelated) mod scripts.
  8. It should work fine if the "data" folder is specified in the path definitions in Torment.ini (or maybe *not* specified in your case) rather than hardcoded directly in the chitin.key.
  9. I don't know if or how the GOG version is different, but in my oPST (disc) version all biff files can either be found in the root directory or the "CDALL" subfolder. Whether the game (and NI) can find them depends on the path definitions in Torment.ini and how biff files are referenced in the chitin.key.
  10. This is a new mod that introduces a large number of weapons and accessories from Planescape: Torment to the Baldur's Gate series. The items can be purchased from a unique travelling merchant who is available throughout the whole game series. It is available for BG:EE, SoD, BG2:EE and EET. As of version 1.0, the travelling merchant offers a total of 17 Daggers 10 Battle Axes 9 different types of Bolts 5 War Hammers 5 Clubs 4 Maces 1 Morning Star 1 Long Sword 10 Rings 7 Earrings (can be equipped in the Amulets slot) 6 Bracelets (can be equipped in the Bracers/Gauntlets slot) 1 Wand several miscellaneous items a unique quest-related artifact and a pet You can grab the mod from the download link below. Download: GitHub Discussion: G3, Beamdog Readme
  11. Wares of the Planes Download from GitHub Readme Overview This mod introduces a large number of weapons and accessories from Planescape: Torment to the Baldur's Gate series. The items can be purchased from a unique travelling merchant who is available throughout the whole game. Several items have been slightly altered to fit better into the BG series since items from the Planescape universe are generally more powerful and unique than their Forgotten Realms counterparts. The mod is available for BG:EE, SoD, BG2:EE and EET. The travelling merchant offers a total of 17 Daggers 10 Battle Axes 9 different types of Bolts 5 War Hammers 5 Clubs 4 Maces 1 Morning Star 1 Long Sword 10 Rings 7 Earrings (can be equipped in the Amulets slot) 6 Bracelets (can be equipped in the Bracers/Gauntlets slot) 1 Wand several miscellaneous items a unique quest-related artifact and a pet for sale. As the items vary greatly in power, they are only gradually made available as the main story of the game progresses. Note: It is not necessary to start a new game after installing the mod. Screenshots
  12. Both versions work equally fine, but the first version looks cleaner, imo.
  13. Square brackets and period characters have special meanings in regular expressions and must be escaped if you want to match them directly. But since your search strings don't contain any special regular expression features I'd suggest to add the EXACT_MATCH flag to the REPLACE_TEXTUALLY instances instead. ACTION_IF FILE_EXISTS_IN_GAME ~garan.dlg~ BEGIN //Replace Summoned Ankhegs with Remorhaz COPY_EXISTING ~garan.dlg~ ~override~ DECOMPILE_AND_PATCH BEGIN REPLACE_TEXTUALLY EXACT_MATCH ~"ankheg",[912.1057],S~ ~"remorha",[912.1057],S~ REPLACE_TEXTUALLY EXACT_MATCH ~"ankheg",[822.1029],S~ ~"remorha",[822.1029],S~ REPLACE_TEXTUALLY EXACT_MATCH ~"ankheg",[1198.1011],S~ ~"remorha",[1198.1011],S~ REPLACE_TEXTUALLY EXACT_MATCH ~"ankheg",[1220.1172],S~ ~"dtkremor",[1220.1172],S~ END BUT_ONLY_IF_IT_CHANGES END
  14. That is certainly possible and already actively used for certain tasks, e.g. for converting tilesets. More general operations, like patching game resources, requires more effort though to keep it consistent with WeiDU's backup and caching mechanisms.
  15. I'm surprised nobody noticed this before: [All games] Script action `ChangeStoreMarkup(S:Store*,I:BuyMarkup*,I:SellMarkup*)` is defined with a wrong parameter order "BuyMarkup" and "SellMarkup" should switch places to work as intended. This can be experienced with Jegg Hillcarver in Bridgefort (SoD). If you choose a friendly/sympathetic reply she will lower her store prices a bit for you. But with the incorrect parameter order her store's selling price is actually lower than her purchase price, which allows you to make a profit just by buying and selling the same item in her store.
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