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DrAzTiK

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About DrAzTiK

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  1. I find Magic resistance les attractive in comparaison to saving trows resistance and immunities because magic resistance doesn't work against many monsters abilities ( like fiends/momies/vampires melee abilities or gaze attacks etc...) Magic resistance also doesn't protect you from various spells or HLA. But ok, it is surely flavour and colors As for items realocation ( mostly part of store component if I am not wrong) I find it quite intrusive.. It could be interesting to offers differents options ( realocation, no realocation, extra potions or ammunitions etc..) Again, for what is worth, I tweak just a few stores giving unlimited potions to ribald ( I have never seen big C super center running out of stock) and unlimited ammunitions of all kind to Peter the Fletcher. I make all other stores to get limited amounts of supplies but cheaper than ribald ( and fanced goods even more cheaper). This way, all stores are more or less appealing. I also make Ribald to have in store each generic +2 and +3 weapons . This way , you don't feel to much frustrated when you don't find a magical weapon , especially the one you have spend five stars in it. I also make unlimited potions/amunitions to some drow merchant and sniverlings in underdark. I would make the same tweak for the BG1 portion of the game but I only play BG2 for a long time. Price allow to balance all that. very good job for your tweaks
  2. Tested only in BG2 portion of the game, I am currently in spellhold Interesting mod, I regret that sometimes the new creatures don' t fit very well the location. Also a few creatures get strong loot ( mostly ToB creatures wielding +3 weapons) It happens that some creatures have the neutral genre ( grizzly , gelee , maybe sahuagins IIRC). In AR1507, the apparition didn't reveal himself, I suspect it comes from this mod coz it check for some specifics creatures to be dead and this mod replace them. Need confirmation. al the best
  3. btw I still play with baldur 2.5 and item revision Revised V1.3.201.. really enjoy it as always , hehe Just for clarifications : The Tear of Fear grants the Bhaalspawn protection to +1 magical weapons. I believe it is the only source of such granular protection: ====> that is why we end up with most mobs in ToB wielding + 3 weapons ! Amulet of energy shielding : I didn't pay attention it improves all stats by 25%. I was thinking it would increase only magic damages. Yes, so it is quite a decent item ! ring of energy : overall playging with SCS, I find immunity to fire more usefull than immunity to magic damage. For what is worth, I play with the mod "item randomizer" (and a tweaked item revision store component witch not move original items coz I want item randomizer to move them) so the whole balance of item revision may be not suited or it. Nothing terrible imo . As I said, I just find +1 and +2 weapons rapidly unapealing because of the quite often occuring of monsters immunity to magical weapons.(+1 and +2) Magic resistance : I have already tried in the past to make a build (fighter build) based on magic resistance and end up finding it far less powerfull in comparaison to a build based on elemental resistance/saving trows resistance/immunity resistances(sleep,fear,charm, confusion etc..) . I remember playing the wizard slayer and his pathetic +1% magic resistance per level and end up to find him very bad, even against arcane and divine spells casters. just flavor and colors, it is surely not good to try to reach perfection ^^ have a good day !
  4. tweaks are the way to go, it can ofen be a game changer I don't remember what Tear of fear refers to ? About balancing items, if you allow me, I still think that : - people overestimate a bit how powerfull is magic resistance (many spells and HlLA bypass it). Then, I find almost all items providing +10% magic resistance to be still quite unappealing. I would raise the % at least twice... potion of magic blocking is also quite unapealing (for the price)in comparaison to potion of energy shielding and potion of energy protection. -ring of energy and amulet of energy : the % seems quite low (+25%) in comparaison to others items providing +50% to fire ( and many spells in the game are fire based) -ring of limited wish : en equiped ability could be interesting. We really have to discourage the player to equip an item only for cast a spell. I think that a +2 wisdom bonus could fit the item. -gauntlet of healing : early item in BG2 so I would replace the current insta magic full heal with insta cure critical wounds and maybe add one or two convenient cure spell ( slow poison/cure disease etc..) and I would raise the regeneration rate ( still we want to discourage to equip an item only to cast free spells) -flame of the north +2 : 1d6 elemental damage would be more sexy but other than that I don't have serious argument. 1D4 for a two handed sword looks a bit pathetic. The problem about two handed swords is that lilarcorn make all others swords quite unapealing, (+3 and immunity to charm/confusion is ofen a no brain pick up) unless you agree to patch immunity to magical weapons
  5. Just an idea but I think it could be interesting to add a,n(optional) component allowing to remove the immunity to magical weapons of monsters. The reason is that especially in BG2, I find that most of +1 and +2 weapons become rapidly unappealing coz you ofen face some monsters immune to it. It often takes some rounds to notice it (loosing some precious ApR) , then you are are forced to micromanage your melee weapons... and so eventually you just end up selling all your +1 and + 2 weapons... This natural immunity to magical weapons of monsters may have some sense in the lore of D&D but in practise (as always) it make gameplay just borring cheer
  6. This could be an interesting feature. But don't forget that the problem is that bg allow only 3 quick items slots. In comparison to modern crpg, baldur would suffer a lot to get a forbidden inventory access during fightings unless there is a way to get more quick items slots.
  7. To start all classes should share the same tables XP as in kit revision. How can you manage to balance thac0 and saving throw progression without commun tables xp. No offense but It is a bit sad that the current fashion is to rely so much on 3e edition. There is some good things in it but also a lot of garbage.
  8. Oh, great mod my friend, I was looking a way for thiets to facestab for ages ! I will try it asap
  9. Hi , thanks for this mod witch add some freshness and rebalancing to the game. I have noticed 2 "bugs" in my game : - melf's fiery missile -level2 : it change the color of magic missile in to a fire color one witch is great but also change the color of the standard magic missile (level one). is it intended ? - missile storm (level 5) : need more test but the number of missiles looks quite random. Is is suposed to cast 10 missiles per enemies ? It means that it could send 100 missiles againt 10 enemies ? It would make sense in comparaison to the original spell but currently it only cast 5-10 magics missiles. The radius looks a bit small imo also I currently play on an 2.5.16.6 version of BG2
  10. also haste and slow (level 3) are doomed to be overpowed spells forever. For what is worth, I have tweaked haste level 3 to affect only one creature and it remains a no brain picking. I may try to do it also for slow but I am afraid it would make the spell too much less appealing. ( and mess SCS AI) edit : genius inside, I think it could be interesting to give slow (level3) less radius ( something between 4-10 radius)
  11. ok I can download the 1.1.2 .exe now . thanks
  12. google chrome and internet explorer do not allow me to download this mod witch look to be identified as dangerous ( at least for 1.1.2)
  13. I use : ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2060 // lefreut's 1.3-ish Dialog Box: 3.6 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5020 // lefreut's Box 5 (Dialog Box) Override: 3.6 transparent dialox box is quite usefull. Currently, I am looking for a UI allowing to get a better inventory micro management.
  14. Tbh, these random scrolls have always been unbalanced/incoherent. To remove them is the way to go. Replace them with some random gems could be more interesting
  15. Surely my last bottle in the sea but it could be nice to allow face and side backstab coz positioning behind enemies everytime you want to make a backstab need some boring micro managements, especially in BG2/TOB potion of the game. farewell friends
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