jastey Posted March 19, 2017 Share Posted March 19, 2017 From Nalia bcs: IF InParty(Myself) !Dead("Torgal") GlobalTimerExpired("ArrivedNaliaKeep","GLOBAL") See([PC]) Global("EnteredAR1300","GLOBAL",0) !Global("Chapter","GLOBAL",4) !Global("Chapter","GLOBAL",5) !Global("Chapter","GLOBAL",7) AreaType(OUTDOOR) OR(2) Global("Complain","LOCALS",0) Global("Complain","LOCALS",2) CombatCounter(0) THEN RESPONSE #100 IncrementGlobal("Complain","LOCALS",1) StartDialogueNoSet([PC]) END (...) IF See([PC]) InParty(Myself) AreaCheck("AR1300") Global("EnteredAR1300","GLOBAL",0) Global("NaliaKeepPlot","GLOBAL",0) THEN RESPONSE #100 StartDialogueNoSet(Player1) END The script block for the >oh, here we are< dialogue upon entering the sieged keep area is below the last >this takes too long< trigger - the latter missing the check that the party isn't already in the area. This means, that for the very unfortunate situation that the (second) complain timer run out the moment the area is reached, Nalia would leave despite the fact that the group is already there. Not a real bug but more of an oversight, and probably not much of a problem since I never noticed any player reports, but still something I noticed. Link to comment
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