Suleman Posted November 8, 2008 Share Posted November 8, 2008 Since Saemon does not ambush the player if the player takes Bodhi's offer instead of the Shadow Thieves', the quest does not trigger and Yoshimo does not leave the party. So, uhh... I took Bodhi's offer. What now? Link to comment
Icendoan Posted November 8, 2008 Share Posted November 8, 2008 Doesn't Sime still take you? Hm. Ah well, you should try the latest version, then. Icen Link to comment
Suleman Posted November 8, 2008 Author Share Posted November 8, 2008 Oh, damn. I installed the new one but apparently all my latest save games are on Brynnlaw, the latest right in the beginning of chapter 4 before the tavern part. The quest won't launch from that save. Will I need to pick an older save? I'd lose 10 hours of gameplay and Kangaxx and the Twisted Rune at least. Is there a way to force the quest to launch via the console? EDIT: Also, Yoshimo keeps trying to initiate dialogue with my main character. Link to comment
Icendoan Posted November 8, 2008 Share Posted November 8, 2008 Oh, ok. Have you installed the hotfix? (Wait 5 mins while I update it, ok) Icen Link to comment
Suleman Posted November 8, 2008 Author Share Posted November 8, 2008 I installed the new hotfix... I think. How did the hotfixes work again? Do I just extract it to the Dlg file and reinstall? Because that didn't fix the Yoshimo turning to talk to my main character bug, and the quest still didn't initiate. Note that I'm still using the save that's from right before Saemon guides the party to the tavern. Link to comment
Icendoan Posted November 8, 2008 Share Posted November 8, 2008 That would probably be why, because I modify the area script, as well. Sorry, but see if you can immediately CLUAConsole:MoveToArea("AR1600") upon meeting Yoshimo, and see if that works. (IE, he is in your party) Icen Link to comment
Suleman Posted November 8, 2008 Author Share Posted November 8, 2008 That would probably be why, because I modify the area script, as well. Sorry, but see if you can immediately CLUAConsole:MoveToArea("AR1600") upon meeting Yoshimo, and see if that works. (IE, he is in your party) Icen You mean upon meeting him for the first time? All right. Link to comment
Icendoan Posted November 8, 2008 Share Posted November 8, 2008 As long as he is in your party, that should work. OK, I have found a minor bug, the dialogue will only take place in Brynnlaw Inn, so CLUA yourself to AR1602 instead. xD Icen Link to comment
Suleman Posted November 8, 2008 Author Share Posted November 8, 2008 As long as he is in your party, that should work. OK, I have found a minor bug, the dialogue will only take place in Brynnlaw Inn, so CLUA yourself to AR1602 instead. xD Icen Okay, I did so. The talk initiation bug begins there, no matter what point of the game I teleport myself from. Link to comment
Icendoan Posted November 9, 2008 Share Posted November 9, 2008 Which is slightly odd, really, seeing as all scripts point to AR1602. Icen Link to comment
Suleman Posted November 11, 2008 Author Share Posted November 11, 2008 Tested with other characters and different situations. The talk initiation bug always begins in 1602, no matter what. Link to comment
Icendoan Posted November 12, 2008 Share Posted November 12, 2008 Ok, should be internally fixed. Icen Link to comment
Suleman Posted November 12, 2008 Author Share Posted November 12, 2008 What does that mean? I only want to know when I can continue to play this game and therefore I need to know how, when and if it can be fixed. The n_yoshi_edit did nothing. Link to comment
Icendoan Posted November 12, 2008 Share Posted November 12, 2008 Well, basically, I am waiting for one more thing (free time to uninstall/reinstall all my mods for MY game) so I get an install test. If you are happy to debug it with me, preferably over MSN or similar, I can send you the latest version. Icen Link to comment
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