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Jarno Mikkola

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About Jarno Mikkola

  • Birthday 07/25/1982

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  • Gender
    Male
  • Location
    Right next to the Ultra High Temperature manufacturing factory.
  • Interests
    Making ass of himself, on a daily bases.

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  1. Well, I saw your discussion in the discord... and no, there's no need tro be sorry.. besides, the 1PP is not really meant for the EE game, as it's kinda included already in it, there are technicallities I won't go into, but I was assuming you would be using it to the oBG2(or in your case the bgt-weidu) game. As for the 1pp conflicting, it's very unlikely to change much other than the visuals..
  2. It's rather that the mods do/try_to_do the very samething and there will not be any game crashing bugs... Now that doesn't mean that if you are very particular about arts consistency, that there could be a small amount of "bugs" cause one mods changes might undo what the other mod does, and so you might end up with a wrong looking helmet in the avatar vs the paperdoll. And the only way that, that could crash the game is that, you insist doing so yourself... because of the bold text, above. Also, yes, this could be viewed as the new Megamod help forum... now, we just need to persuade the SHSforums and G3's admins to unite the forums, as they have the same host. Ouh, but how would we do that, cause they are the same people.. hmm. And yes, most of the forums times are over as we today have the discord -thing. Now yes, this is more permanent form of that, but who will choose to search these, when it's done via the very same thing as googles search... whatever.
  3. Meaning it's made with a "creative AI". Now, I am not for or against it(or I would rather lie to "be neutral"), but just that people should be informed. So it could be a separate component, or so that it provides option to use 1) the text, or 2) text + narative .. if creativity is to be taken into account.
  4. Or you could attach the file as a .zip archive ... cause making it into a .zip cuts the size by about 20 fold. Try it.
  5. Very much: https://pasteboard.co/QlSxb5QRVXz8.jpg And here's what Near Infinity will show of it: https://pasteboard.co/QDklVGeCJYSf.jpg
  6. Are you editing the effects of the creature in Near Infinity or their "proficiency" ... as the later ones are in the game technically, but the BG2 game has ALWAYS used the effect system as it's actual proficiency'es.
  7. To give the best asnwer, we need to see the content of the weidu.log your game folder has, just open the file with Notepad and copy paste the text to a post.
  8. Nope. That's not the convention. How you would do though is, you would say "April 27th of 2024", but that's a traditional convention that requires non number characters. So don't be lazy, but accurate, when you use things.
  9. How does this work: To put months before the day, and then the year ? Makes no sense. It's either dd-mm-yyyy, or the reverse; yyyy-mm-dd. Aka, what's the most important number, yours seems to be the Month.
  10. You are a terrible person... http://www.shsforums.net/topic/45358-nearinfinity/ As in, it only has 58 pages of filled with 20 posts a page.
  11. Likely what happened was you didn't select the correct English selection during the first weidu.exe lauch. Yes, all the setup-modname.exe's are weidu.exe just renamed as setup-modname.exe's to take orders from the setup-modname.tp2 files. To fix this post install... you really can't. Other than complete reinstall. But you can open up the weidu.conf file in the game folder to check what language you actually selected during that first mods install process...
  12. Apparently there is 2 syntax errors in the Sarevok1.tpa file, , in the current "Transitions v2.4" according to Argent77. Discord link. The fix should be easy... just opening the file in "transitions/components/sarevok1.tpa" with any text editor, like Notepad, and editing the line 10 in the file from this: IF (%use_ebg1% = 0) OR !(MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokSword") AND MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokItems")) To: ACTION_IF (%use_ebg1% = 0) OR !(MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokSword") AND MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokItems")) BEGIN ... I just wrote this down here, so other can find it. The reason how this didn't get detected before is likely that no body installed the needed other mods together.
  13. You could always use the console and C:CreateCreature("xan")
  14. .are -files file headders offset 0x0052. Link. (scroll down)
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