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IR Revised V1.13a (2018 April 22nd)


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#121 Bartimaeus

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Posted 19 April 2018 - 07:11 PM

V.1.13 released:

1. Dwarven Shield's AC bonus was 1 less than it should be.

2. Strong Arm's damage was 1 less than what it should be (tentative fix).

3. Removed greater than and less than symbols for the Purifier +4/+5 for EE compatibility.

4. Throwing Axe +2's icon was misaligned.

5. Mithral Full Plate Mail +2 (not Bruenor's) had 1 more AC than it should've.

6. Rod of the Apprenti now has the correct amount of charges when initially given.

7. Staff of the Ram +4 was previously saying it did an extra 1D8 crushing damage - now says 5.

8. Harmonium Halberd had a wrongly colored blade.

9. Changed the prices of a few items a little like Harbinger, Harmonium Halberd, Joril's Dagger, and Sling of Everard to make them more in line with items of similar power.

10. Makes "on strike" effects (specifically Cloak of Nature's Vengeance, Keldorn's armor, Casiel's Soul, and Shield of Dawn) affect only enemies (to prevent misfires against your own characters and against neutral AI that shouldn't really happen - tentative fix, haven't had time to test it, but it should work...and hopefully doesn't completely break these items).

​11. Fixes Store Revisions from creating duplicate Bracers of Defense AC 4.

12. Stole subtledoctor's code for fixing Shaman usabilities (only applies to EE games).

​13. BG1:EE items now handled (only applies to EE-games - revisions at this time are very minor and likely to stay that way, though most items did have their prices and lores fixed - I can't believe they bothered making so many bad items...). BG2:EE items to be done at some later date.


Edited by Bartimaeus, 19 April 2018 - 07:55 PM.


#122 April

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Posted 21 April 2018 - 01:31 AM

Hey, found a few issues. 

 

Firstly the Werebane +2 dagger dagg09b.itm when using its ability to switch to melee form the item that is set to be removed is dagg09 instead of dagg09b. This causes the dagger to be multiplied. 

Also the lore value of the dagger is not set to 0 which causes it to become unidentified when switching from melee -> ranged form. 

 

The cloak of the wolf is set to polymorph the character who uses it into wolfwe02.cre. This is probably fine in BG2, but BGEE doesn´t have that .cre file which causes the game to crash. 



#123 Bartimaeus

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Posted 21 April 2018 - 01:47 PM

Thanks! I'm surprised I never noticed the Werebane issue - thought I had all those ironed out.

 

(edit): 1.13a released:

1. Fixed the above two problems with Werebane.

2. Fixed Cloak of the Wolf for BG1EE games.

3. Fixed Karajah's not actually having the +3 bonus to vs. breath saving throws (thanks Luke).


Edited by Bartimaeus, 22 April 2018 - 02:25 PM.


#124 April

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Posted 24 April 2018 - 09:39 PM

Found one more thing. 

 

Eagle Bow is actually set to apply strength bonus to thac0 and damage.



#125 Bartimaeus

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Posted 24 April 2018 - 11:15 PM

Yikes - ridiculously powerful in BG1 like that. Thanks! I also checked all other missile-throwing weapons not named Sling of Force to see if they also had it marked, and it seemed like they did not.


Edited by Bartimaeus, 24 April 2018 - 11:30 PM.


#126 Prof Errata

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Posted 25 April 2018 - 10:42 AM

So a new version of IR is underway ? - V.1.13b -



#127 Jarno Mikkola

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Posted 25 April 2018 - 01:10 PM

So a new version of IR is underway ? - V.1.13b -

No.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#128 Prof Errata

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Posted 26 April 2018 - 09:47 AM

as usual, Jarno, you have the knack of being grating…



#129 Bartimaeus

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Posted 27 April 2018 - 01:59 AM

Well, I usually wait until I have at least a few things to fix or add to make a new patch. Right now, I have just the bug fix from April (...and I've been thinking about making a new icon for Dagger of the Star). Eventually, I'll add the BG2:EE items, but I have not started them yet...and considering how badly designed the majority of the new EE items are, I'm not in a terrible rush to start.


Edited by Bartimaeus, 27 April 2018 - 02:00 AM.


#130 Piquero27

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Posted 06 May 2018 - 04:05 AM

where is Mauler's arm?



#131 Bartimaeus

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Posted 06 May 2018 - 05:17 AM

It was moved from the Copper Cornet store to the Bridge abandoned house fight (the random group of clerics that immediately attack you upon entering).



#132 Piquero27

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Posted 06 May 2018 - 07:45 AM

It was moved from the Copper Cornet store to the Bridge abandoned house fight (the random group of clerics that immediately attack you upon entering).

 

Thank you, I was looking for it like crazy! And thank you for your work, the changes are great :)



#133 Hubal

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Posted 07 May 2018 - 09:25 AM

@Bartimaeus I would like to thank you for your great job. 

I have installed your mod with BWS with no problems.

 

Hobgoblins are missing bastard sword animations. They are attacking with bare hand dealing slashing damage. They drop bastard swords alright.


Edited by Hubal, 12 May 2018 - 10:59 AM.


#134 Bartimaeus

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Posted 13 May 2018 - 02:50 PM

Thanks for the feedback, both of you. Hmm @ Hobgoblins - not sure if that's my fault or not, I'll have to look closer. Thanks!



#135 Hubal

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Posted 15 May 2018 - 06:57 AM

Thanks for the feedback, both of you. Hmm @ Hobgoblins - not sure if that's my fault or not, I'll have to look closer. Thanks!

I did two BWS instalations. One with IR 4.10 but its having problems with paperdolls. The other one with your mod and the only bug i have found so far is with the bastard swords( they cannot be sold also). I am using Steam EE versions of the game.





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