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Item Upgrade for Icewind Dale v3 Available


CamDawg

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The Item Upgrade for Icewind Dale mod is a modest collection of upgrades for various items throughout the game. Reading through the item descriptions, the developers really took a lot of time to give many items an elaborate backstory. In many cases, I felt that an upgrade was a chance to tell a bit more of the story.

 

Version 3 should work on Icewind Dale in Baldur's Gate v5 beta.

 

v3 Changelog

  • Updated installer to WeiDU 226
    • Fixed bugs with Orrick creating the Winter Wolf Cloack and Yeti Hide Armor.
    • Closed dialogue option that allowed you to request multiple Yeti Hide Armor or Winter Wolf Cloaks

    [*]If both items were ready at the same time, the party mistakenly received two Yeti Hide Armors instead of one of each

    [*]Yeti Hide Armor no longer disables thieving skills

    [*]Bag of Plenty was seriously bugged and is now fixed.

    [*]Remorrhaz Helm was not providing its listed armor class bonus and its weight was incorrect.

    [*]Mystery of the Dead was not protecting from the clerical version of Finger of Death. Both the original and upgraded version of this item are corrected.

    [*]Removed extraneous flag from the mitril hammer.

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The readme states that items have been added to some stores. One such item is supposed to be the Boomerang Dagger +1, which the readme states is now sold by Orrick, but this item does not appear in his inventory in any of the first three chapters.

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Well, after my BG1 game kept mysteriously crashing and I had to uninstall it (after my Planescape game kept crashing and I had to uninstall it, but that was clearly the Widescreen mod's fault), I decided to give IWD a try. Unfortunately I am not even out of Pomab's shop before the bugs begin. I am starting to wonder if mods are really worth it for IE games.

 

I installed, in this order

 

- IWD, HOW, Trials of the Luremaster

- infinitycracker

- Auril's Bane

- Unfinished Business

- Item Upgrades

- IWD Tweak Pack

 

My dwarf fighter, who has a sling, battle axe, and war hammer in her weapon slots, cannot switch from the sling to a melee weapon in the inventory screen. It says "Launcher of same type already equipped." Say what?

 

She can switch in the main game interface, but this bug (already!) has me worried the game will end up going down in flames later on.

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Encountered the first monsters of the game and my mage died on the first shot with a message of taking 5 damage (7 damage resisted). She had six hit points.

 

Aside from the question of how goblins are doing 12 damage per shot, I am wondering if this is another bug (my mage has no resistances of any kind) or whether "5 damage taken (7 damage resisted)" is the game's retarded way of saying "she took 6 damage and she died."

 

I have played all these games before to the end, several times, and don't recall encountering these weird problems, so please excuse the frustration I am exuding. It seems using mods is causing me a lot more problems than it is worth.

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My dwarf fighter, who has a sling, battle axe, and war hammer in her weapon slots, cannot switch from the sling to a melee weapon in the inventory screen. It says "Launcher of same type already equipped." Say what?

 

She can switch in the main game interface, but this bug (already!) has me worried the game will end up going down in flames later on.

I got that bug in an unmodded BG game :) it happened when I put bullets in the ammo slot without having put a sling in one of montaron's weapon slots first. It wouldn't let me put the sling up in the weapon slots because it thought his short sword was a sling :D I saved it with a name marking the issue and exited to menu and reloaded. everything was fine. issue is that with pre-assigned items (even in wrong locations) the items are treated as being an item of that type so when bullets where placed in the ammo slot montaron's sword which had never been unequipped suddenly became a launcher (wonder if he would have fired bullets with that sword :p ) It's the reason why Drizzt can duel wield while the player can not. his second sword is treated as a shield with damage abilities...

 

but in IWD you have to create all the characters yourself (unless you imported them) so not too sure how you got that bug to crop up....

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And it wasn't the staff characters come with either; they were all bought, manually equipped weapons.

 

Quitting and restarting the program got rid of it.

 

I am now confronted by the puzzle of my first level regular mage having two spell memorization slots for first level spells.

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I don't think this is the correct thread for this, so a mod could probably move this conversation elsewhere...

 

Just for reference, in my current IWD-run I use:

IWD, HoW, TotL

IWD Tweak Pack (hence separated into IWD Tweak Pack and a separate IWD Fixpack)

IWD NPC (stunning, really)

UB

Widescreen

aTweaks (this I use for Thief & Bard-scripts, lifesavers both)

 

.. without running into any bug at all, as far as I've noticed, and I'm currently in Chapter 6.

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When using a number of mods, any one of which or a combination could be causing problems, how do you determine which is the right thread for it?

 

I see you are not even using Item Upgrade, so our situations are not comparable.

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You seem offended, why?

I posted the thread-part because in my experience it's often more appreciated if one starts either a separate thread with ones problems or thoughts, or use an existing feedback/bug-thread. This is posted in the "Release"-thread. I did not mean, or indeed claim, this is in the wrong forum.

 

And the very reason I posted in the first place was to be helpful to you, mostly because of this part "I am starting to wonder if mods are really worth it for IE games". I wanted to show you, as you've had a lot of problems with BG1 also, that mods can work flawlessly. It was intended as encouragement (= use mods, they rule!) and to show you a combination that works.

 

My apologies if my previous post, or indeed this one, was non-helpful to you.

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You seem offended, why?

 

Several people on this forum have been rather rude to me lately, so perhaps I am getting a little sensitive to it.

 

I posted the thread-part because in my experience it's often more appreciated if one starts either a separate thread with ones problems or thoughts, or use an existing feedback/bug-thread. This is posted in the "Release"-thread. I did not mean, or indeed claim, this is in the wrong forum.

 

I was simply trying to follow the example of the Fixpack thread that is adjacent to this one, which is filled with posts about bugs and compatibility with other mods. Nobody said anything in that thread about such posts being in the wrong place.

 

 

And the very reason I posted in the first place was to be helpful to you, mostly because of this part "I am starting to wonder if mods are really worth it for IE games". I wanted to show you, as you've had a lot of problems with BG1 also, that mods can work flawlessly. It was intended as encouragement (= use mods, they rule!) and to show you a combination that works.

 

My apologies if my previous post, or indeed this one, was non-helpful to you.

 

I appreciate the sentiment. I read it as "you're posting in the wrong place, and my games work fine with mods, so it must be you" which apparently was not how it was intended.

 

I have done a fair amount of modding myself for Sid Meier's Alpha Centauri and for Arcanum, and basically mod every game I play if I can. I love mods. But I hate bugs, and I'd rather play a bug-free game than a buggy modded one. I have played all the IE games without bug problems, and now that I am playing them again with mods, there are bugs. Planescape and BG1 both had to be uninstalled due to constant crashes I never had before playing them with mods. IWD1 is now behaving strangely, such as giving my mage an extra spell slot. Something like that seems highly unlikely to be a graphics card issue or an operating system issue or a disc corruption issue, it has to be coming from a mod or some interaction between them.

 

I played IWD1 with Auril's Bane before with no problems. I am wondering if combining it with other mods is what is making these weird behaviors happen. That is why I did not use the G3 Fixpack, there was some indication that it was not compatible with Auril's Bane.

 

I just had an incident where I couldn't talk to the innkeeper in Kuldahar. I could click on him but my character would not move toward him or initiate dialog. I left the inn and came back in and it was solved. The same thing happened to me with BG1 at Sorcerous Sundries. Those are two unrelated games, with different engines, and I uninstalled BG1 completely. What do they have in common? I used G3 mods with both of them this time around. I can't help but wonder if these mods are causing these strange problems.

 

There are a lot of posts around on the net about being unable to initiate dialog. One said "I have also heard that if you have a third party fix or tweak installed that changes the dialog.tlk file and do not uninstall that fix prior to installing ToB, this error can also occur. " So I really have to wonder if a mod's changes to dialog.tlk in BG1 and IWD1 is making me have these dialog problems.

 

I would not be using all these mods if I did not love the extra content and freshness they add to the games. But not being able to complete a game because of bugs and crashes is too high a price to pay. I have a friend I am just getting to play IE games now, for the first time. He is playing BG1, using the widescreen mod, and like me in Planescape has crashes when he enters small areas. He sees all my bugs and crashes and is becoming skeptical of the idea of using mods, tweaks, fixpacks or anything unofficial, as they seem to be causing me a lot of trouble. I am not sure what to tell him. I love the content, but I am not going to recommend buggy software to someone. (I steer everyone I know away from Temple of Elemental Evil after wasting my time trying to play it with the Circle of Eight unofficial patch - still buggy as can be.)

 

Anyway at this point I'm just venting. The problem is probably not with the Item Upgrade, but who knows. And that is what is frustrating. These games are very long and often don't go down in flames from accumulated problems until you have spent 50+ hours playing them, so finding what the incompatibility or bug issue is, is very frustrating for the user.

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As I noted in the "Club +1, +3 vs Unnatural Creatures" thread I decided to make a series of IWD installs to test mod compatibility. I made a vanilla one, then an Auril's Bane one, and now I am making a G3 one.

 

In the G3 one I installed the Fixpack, then Unfinished Business, and then Item Upgrade, at which point I got an endless loop. I took a screenshot as it scrolled by and it looked like this:

 

gvBQq.jpg

 

I eventually closed the DOS window and tried it again, and it installed normally.

 

It says it installed successfully, but I am curious why the first time, it went into an endless loop as soon as I ran it, and whether I can trust this install.

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there was a point in there when weidu wasn't properly updating itself and needed to be 'updated' manually. looks like it was the 226 version that wasn't getting updated

 

basically each setup-somemod.exe is the weidu.exe renamed so when you have two or more mod's exes in the game directory they will compare versions and if not the same will update to the higher of the two. At one of these version changes the update process got borked. so a manual update became necessary...

you should download the full weidu package, extract it to it's own directory (outside of the game directory), copy the weidu.exe to the game directory and delete the setup-iu_iwd.exe and rename the copy of weidu.exe as setup-iu_iwd.exe.

you could do that to all of the setup-somemod.exe files or uninstall and reinstall the mods and they'll update themselves. then you'll have all the mod's using the newest 230 version

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