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Items from mods


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I'm wondering about how thid mos handles items added by other mods ... any info about it?

 

It handles items from mods in the compatibility list sticky. Other items will be unchanged. Items from mods installed after it will be unchanged (unless they are constructed by copying an existing item, of course).

 

I don't want to do this half-assed, so mod items are gone through initially by hand, just like stock game items. Expect the list to widen with time. :)

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Thanks for the reply ... so it's a pity i can't use the mod in a BGT game during the BG1 portion of the game. It makes sense it doesn't touch items from modding, but i would be forced to play without any mods to enjoy the best from this mod (i'd have some armors with your system and some with the standard one then...).

 

Anyway, nice mod for a standard game.

 

mm75

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Thanks for the reply ... so it's a pity i can't use the mod in a BGT game during the BG1 portion of the game. It makes sense it doesn't touch items from modding, but i would be forced to play without any mods to enjoy the best from this mod (i'd have some armors with your system and some with the standard one then...).

 

Anyway, nice mod for a standard game.

 

It does touch mod items, but only those it knows about. Not necessarily a standard game. There are over 30 mods in the list. But mostly BG2 mods and not Tutu/BGT mods yet, true.

 

It might work well with BGT, but then again it might not. Untested.

 

But a plain EasyTutu+BG1NPC run ought to work well, for example.

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