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Regarding spell slots per level


Guest Guest_Ranadiel_*

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Guest Guest_Ranadiel_*

Hello, first time posting here, but a huge fan of the community. I am thoroughly enjoying Divine Remix and the fact that clerics that worship different deities now have access to different powers. I just had one question - not sure if this applies to all of the new kits, or if it's specific to the Nightcloak of Shar...

 

...is the Nightcloak supposed to gain less available spell slots per level than a regular Cleric?

 

Comparing Viconia as a Nightcloak to Aerie as a multi-class Cleric/Mage, both with 18 WIS, at level 14:

 

Viconia:

Level 7 - 1 slot

Level 6 - 2 slots

Level 5 - 3 slots

Level 4 - 6 slots

Level 3 - 7 slots

Level 2 - 8 slots

Level 1 - 8 slots

 

Aerie:

Level 7 - 2 slot

Level 6 - 3 slots

Level 5 - 4 slots

Level 4 - 7 slots

Level 3 - 7 slots

Level 2 - 8 slots

Level 1 - 8 slots

 

This won't affect my using the mod in any way - I've gotten along just fine with Viconia as is. Love the new spells and the Disc of Night is awesome. I just wasn't sure if it was intentional. It just didn't seem right that a kit that is arguably more restrictive when it comes to spell selection than the standard class would also suffer a penalty to available spell slots. It's like the specialist mage rule, but in reverse.

 

Thanks!

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