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BG1NPC v23 Bug Thread


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#16 JoeP

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Posted 29 December 2017 - 05:05 PM

I'm using v23.1 for NPC and v15.1 for UB. Might be there's a conflict somewhere, but I'm not about to start haphazardly rearranging my build to try and sort it out.

#17 AstroBryGuy

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Posted 29 December 2017 - 07:11 PM

I don't think it's mod interference between BG1NPC and BG1UB. It sounds like the default (#0) transition actions were firing, even though you are choosing an alternative transition. I've added a trigger to the default transition to block it if the BG1NPC bandit caravan variable has been set. You can get it on GitHub:

 

https://github.com/G...eases/tag/v23.3

 

This works fine in my tests of Kagain. With the bandit caravan variable set and unset, and with and without the fibula.



#18 JoeP

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Posted 29 December 2017 - 07:16 PM

Thanks! I'll give it a try.



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