subtledoctor Posted September 18, 2018 Share Posted September 18, 2018 Huh. When I install SCS after FnP and s bunch of other mods, the general AI component usually takes about 6-10 hours. So your install time is not necessarily outside the realm of what's normal. We've had some discussion about how to knock that time down, and I gather that DavidW settled on something like "this should be better in v32." So it should be better in v32! In the meantime, for me anyway, letting SCS run overnight is not the end of the world. The D5DOM00 thing is odd, I don't recall seeing that in my SCS v30 installs. Anyway it is of zero use for enemies, so if the result is that ability does not get applied to enemies, no harm done. The "fail to apply AI" messages are bad, I think. IIRC they might have something to do with a mod that adds multickass kits. I believe all of my mods have been updated to avoid this error, but someone else's might not. I don't know what mods you are installing (your link above just took me to some kind of empty page with Roxanne's website logo on it) so I can't help you beyond that... tl;dr: I know it sucks but I would consider trying to figure out what is cauding that error, and then restarting your install... Quote Link to comment
subtledoctor Posted September 20, 2018 Share Posted September 20, 2018 Line 17427: Hunk #1 FAILED at 59. Line 17428: 1 out of 1 hunk FAILED -- saving rejects to file 'haldamir/lib/b!ids.tph.rej' Line 17874: Hunk #1 FAILED at 1. Line 17891: 1 out of 17 hunks FAILED -- saving rejects to file tyrisflare/setup-tyrisflare.tp2.rej Line 342114: Failed to apply general-AI patch to AJANTD (error message Failure("'=>' contains =>, which is never legal in an SFO expression")) Actually sorry, maybe this isn't about multiclass kits. Maybe it's about kit abilities that generally use opcode 177. If those mods being updated didn't fix it, you can try the fix I suggested here: http://gibberlings3.net/forums/index.php?showtopic=29115&p=257777 Edit stratagems/sfo/general/lib_macro.tpa, at line 374, replace this: PATCH_MATCH "%opcode%" WITH 172 177 BEGIN END DEFAULT with this: PATCH_MATCH "%opcode%" WITH 172 /* 177 */ BEGIN END DEFAULT Just add "/*" and "*/" around "177." Quote Link to comment
DavidW Posted September 20, 2018 Share Posted September 20, 2018 I have put a fragment of v32 alpha onto the master branch on the SCS repository. It substantially streamlines SCS's kit processing, which should make it faster and more robust against bugs, especially in an environment with many modded kits present. If someone could test it out that would be great. (It works fine on my install, but that's as part of v32 alpha, not as a fragment embedded in v31.) Quote Link to comment
Anprionsa Posted September 20, 2018 Share Posted September 20, 2018 I'll test it out in my install, think I'm just waiting for CamDawg 'oh crap' v7 of Tweaks. Quote Link to comment
subtledoctor Posted September 24, 2018 Share Posted September 24, 2018 I tried out the experimental master branch to test the new whitelisting of kit abilities. (I think that's what was added?) - Installed on bare BG2EE v2.5: result = successful install - Installed after the first two components of Might & Guile v3.7.10 (get it here), components 500 and 200, multiclass kits and feats... SCS errors out almost immediately in the 'Initialize Mod' component. Error message below. [./DATA/SPELLS.BIF] 1481600 bytes, 1058 files, 0 tilesets Appending to files ... [stratagems_external/workspace/kit_spell_build.tpa] loaded, 265 bytes Appended text to [stratagems_external/workspace/kit_spell_build.tpa] Copying and patching 1 file ... [./override/kitlist.2da] loaded, 8709 bytes Copying and patching 1 file ... [./override/CLABFI05.2da] loaded, 3622 bytes Copying and patching 1 file ... Appending to files ... [stratagems_external/workspace/kit_spell_build.tpa] loaded, 998 bytes Appended text to [stratagems_external/workspace/kit_spell_build.tpa] Copying and patching 1 file ... [./override/kitlist.2da] loaded, 8709 bytes Copying and patching 1 file ... [./override/CLABFI04.2da] loaded, 3628 bytes Copying and patching 1 file ... Appending to files ... [stratagems_external/workspace/kit_spell_build.tpa] loaded, 1731 bytes Appended text to [stratagems_external/workspace/kit_spell_build.tpa] Copying and patching 1 file ... [./override/kitlist.2da] loaded, 8709 bytes Copying and patching 1 file ... [./override/CLABTH04.2da] loaded, 5837 bytes ERROR: cannot convert type or %type% to an integer Stopping installation because of error. ERROR: [CLABTH04.2da] -> [stratagems_external/workspace] Patching Failed (COPY) (Not_found) Stopping installation because of error. For reference, here is what CLABTH04.2DA looks like when it fails: 2DA V1.0 **** 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ABILITY1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY AP_D5_ACBO1 **** AP_D5FEAT4 **** AP_D5FEAT5 **** AP_D5FEAT6 **** AP_D5FEAT7 **** AP_D5FEAT8 **** AP_D5FEAT9 **** AP_D5FEAT10 **** AP_D5FEAT11 **** AP_D5FEAT12 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY AP_D5_THAC1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY GA_D5_RF71 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY AP_D5IFEAT **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY AP_D5_NSCRL **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** Quote Link to comment
DavidW Posted September 25, 2018 Share Posted September 25, 2018 I'm guessing some of the spells in the CLAB don't actually exist? Quote Link to comment
Jarno Mikkola Posted September 25, 2018 Share Posted September 25, 2018 (edited) never mind Edited September 25, 2018 by Jarno Mikkola Quote Link to comment
subtledoctor Posted September 25, 2018 Share Posted September 25, 2018 (edited) I'm guessing some of the spells in the CLAB don't actually exist? I checked that, they all exist. EDIT - whoops, a changed feat snuck into an unchanged Swashbuckler kit table. Fixed on my end. (I had thought that error had been made non-fatal...) Edited September 25, 2018 by subtledoctor Quote Link to comment
DavidW Posted September 25, 2018 Share Posted September 25, 2018 I thought so: there's an obvious way that function could fail if a spell is missing. (And yes, it ought to be robust against that consequence.) Try the new one I just uploaded. Quote Link to comment
subtledoctor Posted September 25, 2018 Share Posted September 25, 2018 Cool. Once I fixed my mod, SCS installed Initialize, Initialize AI, and General AI in about 2 hours, no errors or "failed to apply" warnings. Next I'll try it with the ultimate test, Faiths & Powers. But this is extremely promising. Quote Link to comment
DavidW Posted September 25, 2018 Share Posted September 25, 2018 Cool. (How does that compare to previous install times?) Quote Link to comment
subtledoctor Posted September 25, 2018 Share Posted September 25, 2018 Just installed it over FnP in about 90 minutes, whereas before it took about ~6-8 hours. This is excellent. Quote Link to comment
AL|EN Posted September 25, 2018 Share Posted September 25, 2018 (edited) To confirm the results, FnP 2d07909 + SCS 6795eee. Installed all FnP + SCS components (answer 1), installation took 60 minutes, compared to 2.5h using SCS 31 a302cf8 Edited September 25, 2018 by ALIENQuake Quote Link to comment
Prof Errata Posted September 25, 2018 Share Posted September 25, 2018 does it mean that we’ll have SCS v32 very soon ? Quote Link to comment
DavidW Posted September 25, 2018 Share Posted September 25, 2018 No. (Well, I suppose it might mean you get a new release of maintenance SCS with the fragment I just uploaded- that's not really up to me. If so, I guess that will be v32 and the next non-maintenance version will be v33.) Quote Link to comment
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