Sillara of the Tamari Posted January 29, 2005 Share Posted January 29, 2005 I am having problems with the following cutscene. IF True() THEN RESPONSE #100 CutSceneId("NSEDOREM") Wait(1) FadeToColor([30.0],0) Wait(2) ActionOverride("NSEDOREM",MoveBetweenAreas("NS0160",[422.430],0)) ActionOverride(Player1,LeaveAreaLUA("NS0160","",[423.431],0)) ActionOverride(Player2,LeaveAreaLUA("NS0160","",[424.432],0)) ActionOverride(Player3,LeaveAreaLUA("NS0160","",[425.433],0)) ActionOverride(Player4,LeaveAreaLUA("NS0160","",[426.434],0)) ActionOverride(Player5,LeaveAreaLUA("NS0160","",[427.435],0)) ActionOverride(Player6,LeaveAreaLUA("NS0160","",[428.436],0)) Wait(5) FadeFromColor([20.0],0) Wait (2) EndCutSceneMode() END It starts, and all my party gets moved to my new area--but then the cutscene never, ever ends! They just stand around rotting, staring at one another and stretching. Sigh. If I warp to the area (using MoveToArea), it's fine. I know that the area works. I have used this code in other cutscenes, and it works. I did have only four party members at the time. Could that have caused the problem? I am stumped! Sillara, the frustrated (P.S. Sorry if you have seen this post on other boards; I am desperate! ) Link to comment
CamDawg Posted January 29, 2005 Share Posted January 29, 2005 Try changing the CutSceneID to Player1. Link to comment
Sillara of the Tamari Posted January 29, 2005 Author Share Posted January 29, 2005 Thank you! I will try it. (And I will keep you posted! ) And no luck. It still gets stuck in cutscene mode. Sillara Link to comment
Awake Posted January 29, 2005 Share Posted January 29, 2005 Do you have a global that get's set so the cutscene doesn't restart? Link to comment
Guest Guest_Vlad_* Posted February 14, 2005 Share Posted February 14, 2005 IF True()THEN RESPONSE #100 CutSceneId(Player1) Wait(1) FadeToColor([30.0],0) Wait(2) MoveGlobal("NS0160","NSEDOREM",[422.430]) Wait(2) LeaveAreaLUAPanic("NS0160","",[423.431],0) LeaveAreaLUA("NS0160","",[423.431],0) ActionOverride(Player2,LeaveAreaLUA("NS0160","",[424.432],0)) ActionOverride(Player3,LeaveAreaLUA("NS0160","",[425.433],0)) ActionOverride(Player4,LeaveAreaLUA("NS0160","",[426.434],0)) ActionOverride(Player5,LeaveAreaLUA("NS0160","",[427.435],0)) ActionOverride(Player6,LeaveAreaLUA("NS0160","",[428.436],0)) Wait(5) FadeFromColor([20.0],0) Wait (2) EndCutSceneMode()END Link to comment
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