-
Posts
8,931 -
Joined
-
Last visited
About Jarno Mikkola
![](http://content.invisioncic.com/u284679/team_g3member.png)
- Birthday 07/25/1982
Profile Information
-
Gender
Male
-
Location
Right next to the Ultra High Temperature manufacturing factory.
-
Interests
Making ass of himself, on a daily bases.
Contact Methods
-
Website URL
http://
-
ICQ
0
Recent Profile Visitors
33,961 profile views
Jarno Mikkola's Achievements
-
You are a terrible person... http://www.shsforums.net/topic/45358-nearinfinity/ As in, it only has 58 pages of filled with 20 posts a page.
-
Likely what happened was you didn't select the correct English selection during the first weidu.exe lauch. Yes, all the setup-modname.exe's are weidu.exe just renamed as setup-modname.exe's to take orders from the setup-modname.tp2 files. To fix this post install... you really can't. Other than complete reinstall. But you can open up the weidu.conf file in the game folder to check what language you actually selected during that first mods install process...
-
Apparently there is 2 syntax errors in the Sarevok1.tpa file, , in the current "Transitions v2.4" according to Argent77. Discord link. The fix should be easy... just opening the file in "transitions/components/sarevok1.tpa" with any text editor, like Notepad, and editing the line 10 in the file from this: IF (%use_ebg1% = 0) OR !(MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokSword") AND MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokItems")) To: ACTION_IF (%use_ebg1% = 0) OR !(MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokSword") AND MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokItems")) BEGIN ... I just wrote this down here, so other can find it. The reason how this didn't get detected before is likely that no body installed the needed other mods together.
-
.are -files file headders offset 0x0052. Link. (scroll down)
-
Also, what is the area's "windspeed" ?
-
I don't know anything about this honestly... but someone else might know better, if they could see your files of the area, so you might want to upload them somewhere and so they can check them out. ..
-
Well, if you begin to distribute open sourced distributions of it, Mircosoft will have problems with it. It's a psuedo "open source" coding tool. The Wikipedia article for example states: "Microsoft has released most of Visual Studio Code's source code on GitHub under the permissive MIT License,[5][15] while the editor itself is distributed by Microsoft as proprietary freeware.[7]" Open source here means that they can take suggestions from free employees. And that this is just the next iteration of the old Mircosoft Visual Studios tool it already had. Also, it already happened says the same wikipedia article... "On June 20th, 2023, during the Guangdong Province's Digital Government Innovation Development Forum held in Guangzhou, CEC-IDE was released and described as the first Chinese-produced integrated development tool.[38][39] However, CEC-IDE was subsequently found to be a rebranded release of Visual Studio Code that, among other things, failed to include a copy of the MIT license as required for redistributions. On June 26th, Digital Guangdong published a statement, admitting that CEC-IDE is based on Visual Studio Code.[40]"
-
Movement Glitching after North Nashkel road
Jarno Mikkola replied to Sanderson's topic in General Mod Discussion
In my oppinion, the easiest solution to the whole problem would be to remove all those DADAMA-starting scripts from the override folder.. for they have ... HasItem For that crime alone, it deserves annihilation. -
You have named your weidu.exe as setup-BGGO.exe.exe, as you failed to understand that the weidu.exe already comes with it's .exe extension, go and find on how your version of windows displays all the extensions and you'll then find that this is true when you switch it on. And then never turn it off...
-
Movement Glitching after North Nashkel road
Jarno Mikkola replied to Sanderson's topic in General Mod Discussion
You can do that, you just need to open the edit of the first post. Here's a picture on how to edit a post, when you do that to the first post, it should allow you to edit the topic title(it depends on your exact access): To find out more on this, you can --change-log that file... aka run a .bat file like this(a renamed .txt file with the code inside it) if you have a weidu.exe in the game folder: mkdir change-log WeiDU.exe --log nul --change-log dadamant.bcs >change-log/change-log.txt --out change-log pause What is likely happening is that the creature involved is trying to talk to you and it might have a missing flag in it's IF statement, which means it tries to run it endlessly. The "pause" is there so you need to push Enter to end the pop up window after it has done it's job.