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Solaufein's Rescue - jastey's Solaufein NPC mod for BGII (Kerzenburgforum)


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It's 2 thirds of his friendship track and his PID and most of the NPC banter that still need translation.

 

There is no hidden switch in the PIDs, just extra dialogues.

 

And thank you for your interest! I'm happy to see people playing the mod.

Edited by jastey
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The mod updates to version 1.5!

Changes:

  • If interacting with the drider cocoons, texts will also be shown on screen (changed to DisplayStringHead)
  • Added more variable parameters to EET EET_NPC_TRANSITION (tp2 optimization, no changes ingame)
  • Added summoning for new ToB game (EET)
  • Crossmod with Ajantis and Gavin moved into Crossmod Banter Pack
  • Corrected: infer_charset -> infer_charsets
  • EE use pvrz-tis (no more black lines in areas)
  • Setup-c#solaufein.tp2 renamed to c#solaufein.tp2
  • c#solaufein.ini with mod info metadata added.
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The mod updates to v1.6 with some bugfixes. (No, English version not done yet. ;) )

Changes:

-fatesp summoning: transition to correct state
-Spell Darkness: corrected BAM display (should be real sphere of darkness), by Acifer
-Change into 7th party member mode and back should not be interrupted.
-all lines from script traify-ed.
-not getting hostile if hit with friendly fire while in 7th party mode
-C#5MINHP.spl should not be applied to party

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Guest guest

Ah, great new! From the way you've written to Raduziel, it felt like you didn't find a real volunteer ;)

By the way, do you know if Breagar is compatible with original Baldur's gate?

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