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dewman1979

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  1. That was me, having the problem with creating a wild mage. One work around was to simply use EEKeeper to set your kit to wild mage after creating a regular mage. The other option, and a more role play way, was to have the Kit Tomes installed, and getting the wild mage kit from the quest reward. I played it as a regular mage, interested in this "wild" magic...and touching the book had unfortunate consequences and benefits. From there I used the Wild Mage Additions to have a lot of fun. ~Destry
  2. Demi, Bug report. 1. With only IR and SR installed (all components): I'm unable to create a wild mage. I get to the selection of known spells, and the Dweomer isn't on the list (removed). 2. I uninstalled the component that removes spells in character creation. Creating a wild mage again, the Dweomer shows up in the list of known spells to select, highlighted in the green square. Unfortunately, selection of the memorized spells doesn't work. I can select one, but never the second. The school spell, Nahal's Reckless Dweomer, is NOT highlighted in green. I get the error message that I have to select a school spell, even when I had already done so. Other specialist schools don't appear to have this issue. 3. The chaotic good and neutral good familiars have wonky text for their dialog names, and the inventory screen for the familiar also has unusual text (something about Tiax ruling the world). The chaotic neutral familiar (cat) has the proper dialog name, but the same inventory messup as the others. I can always EEKeeper a regular mage from the start, but I figured you'd want to know. Perhaps I'm doing something wrong? Regards, Dewman
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