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SR v4 Open Beta (last update 25 December 2016)


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#1171 Mike1072

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Posted 26 October 2017 - 10:02 PM

I'm having a strange bug where I have two different Dispel Magic in my 3rd level spell selection screen, and my 4th level spell selection screen has both Monster Summoning 2 (SR's version, which is present in the 2nd level spells screen as well) and Monster Summoning IV. 

 

Is there a fix?

 

Have you installed the component 'Remove Disabled Spells from Spell Selection Screens'?  If you haven't, you can expect to see some leftover spells but they should be disabled (greyed out).  What you're describing sounds a little different.



#1172 LordofBones

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Posted 26 October 2017 - 11:36 PM

Oh wow, I thought I'd installed the component already. Thanks Mike, you saved me the trouble of combing through all my mods.



#1173 Mike1072

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Posted 27 October 2017 - 03:16 AM

I'm glad that was it and not some new mod compatibility issue.

#1174 Blackthorne

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Posted 15 November 2017 - 02:29 PM

In my game Dynaheir just got access to her level 3 spells. I was stunned to realize that Lightning Bolt does 1d6 damage per level to a single target (up to 10d6) [which differs from the 1d8 outlined in the - probably dated - spell description pinned in the forum] while Fireball does 1d6 multi-target (up to 10d6). Casting time and casting range are identical. The only difference is that saves for half damage are made at -4, while in the case of Fireball they are done with merely -2.

 

Does this work as intended? Why was the 1d8 damage reversed? I feel like Lighting Bolt is really underpowered now, as I do not think that the danger of hitting allies really compensates for the overall lower damage output. As you can see this irked me enough to actually log in and post, which I do not do often. [Still great and absolutely vital mod for this amazing game 17 years down the line].



#1175 subtledoctor

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Posted 15 November 2017 - 04:58 PM

Vanilla Lightning Bolt is d6 per level, just like Fireball. Differences are:
- You can hit multiple targets if they are lined up
- You can bounce it off walls
- More enemies are resistant to fire damage than electric damage

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE




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