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pokota

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  1. BG:SoD v2.5 Standalone Cloakwood Mines aren't showing up on my map after clearing the bandit camp and trying to use the Cloakwood Wyverns east border. Is it a mod conflict or a v23.3 issue? (And since the save game is being streamed: will I have to use the lua console to get into the Cloakwood Mines map now that I've accessed Cloakwood Wyverns?) WeiDU.log:
  2. @Wisp - I installed Item Randomizer into BWS/EET at the end of the process using Mode 1 (in-game scripts), with the no lost items flag. However, it doesn't seem to have hooked into the Candlekeep scripts. I tried starting directly in Irenicus' Dungeon and the scripts fired. E: Also the setup is not detecting EET as having BG2 content (meaning that the Kangaxx, Flail of Ages, Duergar, Watcher's Keep Statues and Spell Shield Scroll components are disallowed), but it's also not detecting EET as having TotSC content either (meaning that the WIS Tome component is also disallowed). Theoretically all of these components should be available in an EET instance. Interestingly enough, despite all of these disallowances, I am still offered the Cespenar component (which theoretically has the same requirements as the Watcher's Keep Statues component). I'll return and report if it's specific to the EET instance or if it's also affecting BGEE and BG2EE. E2: so I should probably test on the most recent version, which is not 6.8 (the version available on the Gibberlings 3 main page). Future people, please make note that this discrepancy exists as of 2017-09-10 so you don't make the same mistake I did. E3: Yeah using the DevV7 release seems to have solved most of my issues. I'll test it on the EET instance and report back (I need to sleep) Final Edit: EET with SoD+BG2EE is fully compatible with Dev V7 to the best of my knowledge. Thank you ^^
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