FredSRichardson Posted February 2, 2007 Share Posted February 2, 2007 (edited) The first Beta is out to the testers. Please post bugs, comments and suggestions here. Okay, there are some notes I should have posted here (and maybe already did in the other beta thread): [1] Make sure you backup your Override directory, CHITIN.KEY file and dialog.tlk file under the IWD2 directory (C:\Program Files\Black Isle\Icewind Dale II). To restore IWD2, all you need to do is move or delete those three items and replace them with the ones you backed up (copy those back again). I'll try to automate this backup and restore feature, but it's not going to come quickly since it's a pain (and probably requires some fancy BATCH file craziness). [2] There's no "2" yet, but I'm sure there will be Edited February 3, 2007 by FredSRichardson Quote Link to comment
ronin69hof Posted February 2, 2007 Share Posted February 2, 2007 (edited) Um... how do you install it? Let me be more specific. I downloaded the two files you put on the ftp site. Where do I extract them to? Iwd1 or iwd2 ronin Edited February 2, 2007 by ronin69hof Quote Link to comment
FredSRichardson Posted February 2, 2007 Author Share Posted February 2, 2007 (edited) The only file you really need is the IWD1Tutu-beta1.01.rar which you can unpack anywhere and double-click on the executable iw12.exe. The only caveat is that if you installed iwd1 or iwd2 in a non-standard location then you have to edit the IWD1Tutu/iw12/configuration file and modify the ~source~ or ~target~ paths. On another note... There is one bug that I know of. The CRE's for the Yeti that spawn in Kuldahar don't exist (I didn't realize I was working with local copies in my Override). I'll release a minor update to fix this, but in general I'll have to do a better job of quality control. Still, try out this beta up to Kuldahar, or at least make sure it installs and that you can play through Easthaven. -Fred Edited February 2, 2007 by FredSRichardson Quote Link to comment
ronin69hof Posted February 2, 2007 Share Posted February 2, 2007 Cool, thanks. Installed fine will start a game tomorrow and let you know any bugs I find. ronin Quote Link to comment
ronin69hof Posted February 2, 2007 Share Posted February 2, 2007 Starting a new game is hard. At the shop in town all the stuff costs too much and a 1st level barbarian only has 14gp, I cant even buy an axe for that. Might want to take a look at the store prices. I dont remember if this is normal or not but it doesnt seem like it. Quote Link to comment
Grand_Dracolich Posted February 3, 2007 Share Posted February 3, 2007 (edited) Well, this is relatively bizarre. It at least partially converted. The picture at the start of the prologue is IWD1s, but the gameplay's IWD2s. I start the game and I'm on the Wicked Wench in Targos. This might be because I don't have the expansion packs. I'll send you an installation log as soon as I find out how to get command prompt to run iwd12.exe. Edited February 3, 2007 by Grand_Dracolich Quote Link to comment
FredSRichardson Posted February 3, 2007 Author Share Posted February 3, 2007 Starting a new game is hard. At the shop in town all the stuff costs too much and a 1st level barbarian only has 14gp, I cant even buy an axe for that. Might want to take a look at the store prices. I dont remember if this is normal or not but it doesnt seem like it. 14gp is very low to start. Did you start with any equipment? I'll test this with a custom party, I have to admit that so far I've just clicked on one of the pre-made parties and they seem to come with a lot of gold and equipment (I'm not sure why...). -Fred Quote Link to comment
FredSRichardson Posted February 3, 2007 Author Share Posted February 3, 2007 (edited) Well, this is relatively bizarre. It at least partially converted. The picture at the start of the prologue is IWD1s, but the gameplay's IWD2s. I start the game and I'm on the Wicked Wench in Targos. This might be because I don't have the expansion packs. I'll send you an installation log as soon as I find out how to get command prompt to run iwd12.exe. Actually, I think a batch file might be easier. I've attached one. Just download the file and put it in you IWD1Tutu directory (the one with iw12.exe in it) and double click on the iw12.bat (it should have some icon indicating it's a bat file). Oh yeah, in the future I'll include the batch file. I could even make the RAR file execute it (that may come later). Aw shoot, I can't attach "*.bat" files, that's not allowed. So here's what you have to do: (this is mostly copied from http://www.computerhope.com/batch.htm) Click Start Click Run Type "notepad" and press enter. Once notepad is open, type the below lines in the file or copy and paste the below lines into notepad. iw12.exe > iw12.log Click File and click Save; browse to where the iw12.exe binary is (under IW1Tutu). For the file name, type "iw12.bat", and if your version of Windows has a "Save as type" option, choose "All files", otherwise it will save as a text file. Once all of this has been done click the Save button and exit notepad. Now, to run the batch file, simply double-click or run the file like any other program. Once the batch file has completed running it will close the window automatically. Edited February 3, 2007 by FredSRichardson Quote Link to comment
Grand_Dracolich Posted February 3, 2007 Share Posted February 3, 2007 Alright, for some reason command prompt wasn't doing it, but the batch worked. And I knew how to make a batch file. You can't run Quake 1 with the tremor engine mod AND reaperbots without it . This looks important... *** Converting *** Source AR9801 becomes AR0128 convert: AR9801.INI -> (convert_ini AR0128) Failure("resource [AR9801.INI] not found for 'weimorph'"): resource not found in source: AR9801 AR9801.INI : Failure("resource [AR9801.INI] not found for 'weimorph'") ERROR: Failure("resource [AR9801.INI] not found for 'weimorph'") Converted INI: 1 Converted 1/15146 = 0% WeiMorph Timings load TLK -0.000 parsing .ids files 0.000 find local string 0.000 unmarshal BIFF 0.010 INI 0.020 unmarshal KEY 0.090 unmarshal TLK 0.180 LOAD 0.251 parsing rules 0.541 main 1.060 loading files 3.686 TOTAL 5.838 Quote Link to comment
FredSRichardson Posted February 3, 2007 Author Share Posted February 3, 2007 Okay, it pretty clear that I'm try to convert area related resources for areas in HoW and/or TotLM. I'll have to find a way to auto detect this stuff. Quote Link to comment
ronin69hof Posted February 3, 2007 Share Posted February 3, 2007 14gp is very low to start. Did you start with any equipment? I'll test this with a custom party, I have to admit that so far I've just clicked on one of the pre-made parties and they seem to come with a lot of gold and equipment (I'm not sure why...). -Fred I had a custom barbarian. He started with a quarterstaff and 14gp. An axe costs 7gp, leather armor costs more gold than I start with. Quote Link to comment
FredSRichardson Posted February 3, 2007 Author Share Posted February 3, 2007 14gp is very low to start. Did you start with any equipment? I'll test this with a custom party, I have to admit that so far I've just clicked on one of the pre-made parties and they seem to come with a lot of gold and equipment (I'm not sure why...). -Fred I had a custom barbarian. He started with a quarterstaff and 14gp. An axe costs 7gp, leather armor costs more gold than I start with. Wow, that is really chintzy. The pre-made parties start out with a fair amount of gold and a lot of equipment. I'll see if there's something I can do about. You can get some gold right away (thought you shouldn't have to). There's a wolf pelt in one of the houses which you can sell for (I think) 200 gold. I'll see if there's something I can do about the initial gold and such. -Fred Quote Link to comment
FredSRichardson Posted February 8, 2007 Author Share Posted February 8, 2007 Okay, I fixed the starting gold so that the multiplier is 16 instead of 2. The prices are consistent with IWD2, so I'm not sure I want to lower them (I think chain mail is meant to be a lot more expensive than studded leather). The area rest is taken care of. I created a party and cleared through some of IWD1 - At the end of Easthaven, almost everyone was level 2 (except for mage). - After doing quests in Kuldahar (not the Vale), everyone was level 3 (except mage). The party started with 570 gold which is a bit under 100 gold per party member. So I think those are the target levels. I'll have to take a closer look at the Yeti to see if I can do a better job on them. Quote Link to comment
Baum Posted February 8, 2007 Share Posted February 8, 2007 I think the Yeti simply deals too much damage with a single hit. Maybe you could reduce the strength for Yetis, that should lower the damage. Quote Link to comment
FredSRichardson Posted February 11, 2007 Author Share Posted February 11, 2007 Okay, I've looked a bit into the Yeti. I'm still trying to figure out what to do about creature conversion in general. This seems to be the main issue for this mod. Quote Link to comment
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