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Mike1072

Member Since 11 Jan 2007
Offline Last Active Today, 12:52 AM

Posts I've Made

In Topic: Help needed on OSX for SSL

Yesterday, 08:13 PM

AT_NOW expects a string, so wrapping the command in tildes shouldn't be a problem.


In Topic: Halp, game is b0rken :(

Yesterday, 03:08 PM

Unless they changed it recently, you can most definitely turn off auto-updates on games installed through Steam. Right click on the game, select properties. On the updates tab. Should be a drop down in there to turn off auto-updates.


The only options offered are to keep the game up-to-date automatically or to apply the updates when the game is launched.

In Topic: ADD_SPELL

12 November 2018 - 11:18 PM

2. Create and run a little WeiDU function (I can code this) that searches through all .spl, .eff, .itm files included in SR's folders (and perhaps IR's too) for effects with a resource value that matches one of these filenames and replace them with a placeholder like "dvfaerfi" or "dvstrsto" depending on which value matched.

I've created the function.  Once we update it with the final list of spells that will be ADD_SPELLed, it can be applied to the current files to replace references to old resource names.

 

I'll need to add code to SR to replace these placeholders with the newly assigned names, but most of the work's done: it will be reusing the replace_spell_resources.tpa file.


In Topic: ADD_SPELL

12 November 2018 - 11:12 PM

  • Dimension Jump (SPWI109)  IWDEE --> WIZARD_DIMENSION_JUMP
This spell is using a new spell slot and should therefore be ADD_SPELLed.

In Topic: SCS v32: installation times

12 November 2018 - 07:37 PM

Here are the install times I got for a clean install on BG2EE and BGEE (in both cases on a reasonably good 2016-vintage desktop PC).


Are these timings from an install on a solid state drive or from an install on a traditional hard disk?