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Unnerfed grand mastery


Greenhorn

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One question about this component, does it add full or half attack on top of 1/2 extra attack gained from specialization? Vanilla BG manual states that it only add half attack for total of 1 extra attack with grandmastery but current situation in my BWS with this component installed is that it gives full attack + 1/2 from two pipes for total of 1.5 attacks which is little overpowered IMHO.

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It is indeed overpowered but tbh if you wanted vanilla behavior why did you mod it? (With a mod that claims to "un-nerf" it)

Because I wanted vanilla behavior from old Baldur's gate: Tales of the Sword coast ( per it's manual ) and I thought I would get it with this component, and weapon specialization rules from Throne of Bhaal are too nerfed for my liking. But if I must choose between "nerfed" and "overpowered" I will take latter without hesitation every time. Hvala for reply Krešo. :)

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What is vanilla TOB behavior that you think is too "nerfed?" I thought it is:

+ = 1 apr

++ = 1.5 apr

...

+++++ = 2 apr

That's only in your mind as you can see from here, the vanilla table has only +++++ at 1.5 + level depend ...

2DA V1.0
0
   LEVEL1 2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
0    0    0  0  0  0  0 -1 -1 -1 -1 -1 -1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1
1    0    0  0  0  0  0 -1 -1 -1 -1 -1 -1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1
2   -1   -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2
3   -1   -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2
4   -1   -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2
5   -1   -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2

He wants the last line to be:

5   1    1  1  1  1  1  -2 -2 -2 -2 -2 -2  2  2  2  2  2  2  2  2  ...

Were this made perfect, the second(aka 0 proficiency points/stars) should have 0's across the board.

 

Uuh, yeah, I have that in my mod I never uploaded:

2DA V1.0
0
    LEVEL1 2  3  4  5  6 7  8  9  10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
0    0     0  0  0  0  0 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
1    0     0  0  0  0  0 -1 -1 -1 -1 -1 -1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1
2    0     0  0  0  0  0 -1 -1 -1 -1 -1 -1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1
3    -1    -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2
4    -1    -1 -1 -1 -1 -1  1  1  1  1  1  1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2
5    1     1  1  1  1  1 -2 -2 -2 -2 -2 -2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2
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What is vanilla TOB behavior that you think is too "nerfed?" I thought it is:

+ = 1 apr

++ = 1.5 apr

...

+++++ = 2 apr

 

And the Baldurdash "unnerfed" version makes the last one 2.5, which IMO is stupid.

Yep, that is exactly what I'm looking for, but if you pay attention you will see that ToB doesn't work that way...

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