melkor_morgoth75 Posted December 12, 2011 Share Posted December 12, 2011 Hi all, I'm interested in "spoiling" this great mod to understand if i have the chance to "tone down" the magical items in a BGT game. I'm wondering how and if the mod handles new items brought by other mods. Any chance it does that? If so, how does it work? Thanks in advance for any answer, mm75 Link to comment
i30817 Posted December 13, 2011 Share Posted December 13, 2011 If only. No the mod you want is BGT-Balancer. However, that 1) i think (not know) it is BGT only 2) it's incomplete. There is plenty of ridiculous loot and spells still lurking even in "covered" mods (DTotSC has one in the shipwreck north of candlekeep) or in-your-face like added cleric spells. Many mods were not touched at all (new or just not got there yet). Ideally, a balancer mod like this would work like a automatic whitelist. Not touching original game items and let Item Revisions deal with that. Everything else, replaced by simple, +1, +2 or +3 weapons. If in enemies maybe just make them undroppable by a automated method Kill the added scrolls/cleric/sorceror spells too. Remove the vendors or make their inventories innocuous. Armors and equipment.... i dunno lol. Make them disappear, maybe drop a equivalent original game item (randomly choosen). Easier to say than do though. Quest items made undroppable by mistake, scrolls being used from quests, weapons ditto, etc. Link to comment
i30817 Posted December 14, 2011 Share Posted December 14, 2011 I thought i was in the Item Revisions forum :X Link to comment
melkor_morgoth75 Posted December 14, 2011 Author Share Posted December 14, 2011 I know BW Balancer ... naaaa, it's out of date and not supported anymore. BGT is a standard mod for me, i never play (or mod) without it I believe IR can do something like that, randomizing items and so reducing the magical stuff aroung BG World, but u have to do some works for the mods. mm75 Link to comment
Jarno Mikkola Posted December 14, 2011 Share Posted December 14, 2011 I know BW Balancer ... naaaa, it's out of date and not supported anymore. Well, there's a new try made out of the Balancing the items... but it's mostly focused on DTotSC & NTotSC... as it's an update to them. Link to comment
i30817 Posted December 15, 2011 Share Posted December 15, 2011 Only to NTotSC yet. But that would be good, as those two are the most "uber" of the BG1&2 mods Link to comment
Wisp Posted December 26, 2011 Share Posted December 26, 2011 Item Randomiser does not currently interact with items added by other mods. Hypothetically. having it randomise such items would not be very difficult. "All" it would take is adding items and locations to the Item Randomiser lists. It would be a bit of a chore, but not complicated. Also hypothetically, I don't think it would be very difficult to add the option of having a separate chance for these items to be lost during the randomisation, if that would be interesting. (E.g., no vanilla items are lost, but items from *otSC et al. are lost with a frequency of 0-100%.) Link to comment
melkor_morgoth75 Posted December 27, 2011 Author Share Posted December 27, 2011 That would be interesting, it just needs ... some time and work, yes mm75 Link to comment
Jarno Mikkola Posted December 27, 2011 Share Posted December 27, 2011 (E.g., no vanilla items are lost, but items from *otSC et al. are lost with a frequency of 0-100%.) The problem with that is that you'll be breaking the mod content... as the items that the mods provide are used in the mods quests... which is where the BP-Balancer fails too... Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.