ScuD Posted March 9, 2010 Author Share Posted March 9, 2010 Ah, so I figured it out correctly! I wasn't sure though. But I've fixed the Planar Sphere corrupted dialog the same way. Thank you temujin, you da man! Link to comment
Lollorian Posted April 3, 2010 Share Posted April 3, 2010 Heya There's a small fix for SCSII regarding some of its scripts. Please have a look here. Thanks! Link to comment
Guest temujin. Posted April 13, 2010 Share Posted April 13, 2010 Heya There's a small fix for SCSII regarding some of its scripts. Please have a look here. Thanks! the original typo was: !Dead("astSeenBy(Myself))") your fix changes that to: !StateCheck(Myself,STATE_REALLY_DEAD) are you sure you didn't mean "!StateCheck(LastSeenBy(Myself),STATE_REALLY_DEAD)" ? Link to comment
Guest Ritz Posted April 15, 2010 Share Posted April 15, 2010 Whats up. Trying out SCSII for the first time and I'm really enjoying so far. Great work to everyone making it possible! I have encountered one issue with the delay bonus merchants component. I decided shortly after completing chateau Irenicus that I didn't want to wait after all and tried uninstalling the component. The bonus merchants still weren't there. I then reinstalled the component and completed 4 stronghold quests but still no bonus merchants. Anyone ideas? At this point i'll take any workaround to get these merchants back in my game. Thanks! Link to comment
Lollorian Posted April 16, 2010 Share Posted April 16, 2010 are you sure you didn't mean "!StateCheck(LastSeenBy(Myself),STATE_REALLY_DEAD)" ? OMG!! Stupid typo!! Thanks a lot temujin! Link to comment
Shaitan Posted April 23, 2010 Share Posted April 23, 2010 The K#anna.cre issue - has it ever been solved? Cheers Link to comment
Guest Guest)Guest(Wolf Posted April 29, 2010 Share Posted April 29, 2010 Not sure if anyone still responds on these forums but, I'm hoping so.. I seem to be encountering errors with the scsii v13 mod. The errors vary in that sometimes one is present and another is not, but theres always atleast 1 error. They list as, problems installing the Detectable spells component, Problems installing the fix to Mirror Image component, Problems installing the Faster Bears Component, Problem installing the Smarter mages 1 option where they get to cast some spells immediately at start of combat, and problems with the same for clerics. Its not always the same error encountered each time, but theres always an error. My install list went as: (and in this order) Ascension Bg2 Fixpack Item Revisions (Main component only) Spell Revisions Spell Revisions Hotfix Item Revisions Hotfix Amber Npc Mod Angelo Npc Mod Haldamir Npc mod Kivan and Daheira Npc Mod Cross Mod Banter Pack Sword and Fist (Monk remix Only) Cirreks AI mod And Rogue Rebalancing. I encountered not a Single error in that list up untill scsII. I have Soa+Tob installed and fully patched (Not bg1 however). I read through the thread but it appears what worked for the others (installing the hotfix) hasnt for me... I could Really use some help and it would be greatly appreciated. Thanks in advance for any who help =) Link to comment
DavidW Posted August 15, 2010 Share Posted August 15, 2010 Catching up late with all this: - dw#grpin is (as far as I recall) actually a redundant script. In any case, it doesn't actually have a typo in it, because it's a search-and-replace block: it's matching an existing script (in ToB, I think) which does have the typo in. (I mostly do this a different way now - hence the redundancy.) I'd caution that blind search-and-replace is not a good idea on someone else's source code. - bonus merchants: CLUAConsole:SetGlobal("DMWWBonusMerchantSpawn","GLOBAL",3) should do it. - GuestWolf: if you're getting variable errors like that, then probably something has got corrupted. (Mod incompatibilities would lead to much more regular errors). I assume by now you've long since given up or reinstalled, though. Link to comment
Ilyich Posted August 20, 2010 Share Posted August 20, 2010 In the installer, the Increase Staying Power for Dragons and Standardise Dragon Immunities components are both named as the former, or at least I assume they are, and that I haven't accidentally installed the former component twice. The installer lets you install both, so presumably it is just a naming error. Link to comment
DavidW Posted August 20, 2010 Share Posted August 20, 2010 In the installer, the Increase Staying Power for Dragons and Standardise Dragon Immunities components are both named as the former, or at least I assume they are, and that I haven't accidentally installed the former component twice. The installer lets you install both, so presumably it is just a naming error. Fixed in v14 (I think) Link to comment
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