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IWDification & Spell Revision


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#1 Mad Mate

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Posted 25 July 2013 - 03:39 PM

Hi!
Thank you for your mod.
I have 1, maybe, stupid question. :-)
Is IWD spell pack compatible with Spell Revision and if it is, what is your suggested install order?
Thanks!

#2 Mike1072

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Posted 25 July 2013 - 04:13 PM

Installing IWDification after SR is advised. You might see duplicates of spells SR also adds unless you comment them out in one of the mods. Sunscorch is the only spell I know is in both.

@CamDawg: If IWDification switches to the standardised spell.ids naming system (CLERIC_SPELL_NAME or WIZARD_SPELL_NAME instead of IWD_SPELL_NAME), the case of duplicate versions of the same spell should be handled automatically by the ADD_SPELL command once other mods switch to the same system (see explanation of pipe dream here).

Edited by Mike1072, 25 July 2013 - 04:14 PM.


#3 CamDawg

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Posted 25 July 2013 - 04:37 PM

Will do. At this point there's pretty much no compatibility code since I wanted to get the spells out into the wild and tested.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#4 Angel

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Posted 26 July 2013 - 09:21 AM

Installed it today on my BGT game. Other than the differently styled icons sticking out like a sore thumb, no issues so far. Dying to try out Vitriolic Sphere, I tried making that one myself but could never get the secondary splash damage right. (My last attempt wiped out half of the population of Beregost.) :-)

#5 CamDawg

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Posted 07 August 2013 - 10:15 AM

All spells have been moved over to the WIZARD_ and CLERIC_ internal naming conventions for Beta 2. The downside is that you shouldn't update games-in-progress, but it was going to have to be changed eventually.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#6 Galactygon

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Posted 28 July 2014 - 04:10 AM

@CamDawg: If IWDification switches to the standardised spell.ids naming system (CLERIC_SPELL_NAME or WIZARD_SPELL_NAME instead of IWD_SPELL_NAME), the case of duplicate versions of the same spell should be handled automatically by the ADD_SPELL command once other mods switch to the same system (see explanation of pipe dream here).

Bumping this. @Cam: I can add the ADD_SPELL names to the relevant threat if you have a list.

 

-Galactygon


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#7 CamDawg

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Posted 31 July 2014 - 09:08 AM

Enjoy! If you need me to adjust any of these, just let me know.

 

level 1 divine
  CLERIC_CAUSE_LIGHT_WOUNDS
  CLERIC_CURSE
  CLERIC_SUNSCORCH

level 2 divine
  CLERIC_ALICORN_LANCE
  CLERIC_BEAST_CLAW
  CLERIC_CAUSE_MODERATE_WOUNDS
  CLERIC_CURE_MODERATE_WOUNDS

level 3 divine
  CLERIC_CAUSE_DISEASE
  CLERIC_CIRCLE_OF_BONES
  CLERIC_CLOUDBURST
  CLERIC_EXALTATION
  CLERIC_MOONBLADE
  CLERIC_PRAYER
  CLERIC_SPIKE_GROWTH
  CLERIC_STORM_SHELL

level 4 divine
  CLERIC_BLOOD_RAGE
  CLERIC_CLOUD_OF_PESTILENCE
  CLERIC_GIANT_INSECT
  CLERIC_PRODUCE_FIRE
  CLERIC_RECITATION
  CLERIC_STAR_METAL_CUDGEL
  CLERIC_STATIC_CHARGE
  CLERIC_THORN_SPRAY
  CLERIC_UNFAILING_ENDURANCE

level 5 divine
  CLERIC_ANIMAL_RAGE
  CLERIC_RIGHTEOUS_WRATH_OF_THE_FAITHFUL
  CLERIC_SHIELD_OF_LATHANDER
  CLERIC_SPIKE_STONES
  CLERIC_UNDEAD_WARD

level 6 divine
  CLERIC_ENTROPY_SHIELD
  CLERIC_WHIRLWIND

level 7 divine
  CLERIC_DESTRUCTION
  CLERIC_GREATER_SHIELD_OF_LATHANDER
  CLERIC_IMPERVIOUS_SANCTITY_OF_MIND
  CLERIC_MIST_OF_ELDATH
  CLERIC_STALKER
  CLERIC_SYMBOL_OF_HOPELESSNESS
  CLERIC_SYMBOL_OF_PAIN

level 2 arcane
  WIZARD_CATS_GRACE
  WIZARD_DECASTAVE
  WIZARD_SNILLOCS_SNOWBALL_SWARM

level 3 arcane
  WIZARD_ICELANCE
  WIZARD_LANCE_OF_DISRUPTION

level 4 arcane
  WIZARD_BELTYNS_BURNING_BLOOD
  WIZARD_EMOTION_COURAGE
  WIZARD_EMOTION_FEAR
  WIZARD_EMOTION_HOPE
  WIZARD_SHADOW_MONSTERS
  WIZARD_VITRIOLIC_SPHERE

level 5 arcane
  WIZARD_CONTACT_OTHER_PLANE
  WIZARD_DEMISHADOW_MONSTERS
  WIZARD_SHROUD_OF_FLAME
  WIZARD_SUMMON_SHADOW

level 6 arcane
  WIZARD_ANTIMAGIC_SHELL
  WIZARD_DARTS_OF_BONE
  WIZARD_LICH_TOUCH
  WIZARD_MONSTER_SUMMONING_4
  WIZARD_OTILUKES_FREEZING_SPHERE
  WIZARD_SHADES
  WIZARD_TROLLISH_FORTITUDE

level 7 arcane
  WIZARD_ACID_STORM
  WIZARD_MALAVONS_RAGE
  WIZARD_MONSTER_SUMMONING_5
  WIZARD_SUFFOCATE

level 8 arcane
  WIZARD_IRON_BODY
  WIZARD_MIND_BLANK
  WIZARD_MONSTER_SUMMONING_6

level 9 arcane
  WIZARD_MONSTER_SUMMONING_7


Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#8 Galactygon

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Posted 31 July 2014 - 12:40 PM

Thanks Cam for the list. I've added it along with a slew of other updates. See the updated list here.

 

I didn't change anything, just noticed one inconsistency. There are two similar 4th level priest spells CLERIC_STAR_METAL_CUDGEL and CLERIC_ADAMANTITE_MACE. I am aware that IWD uses Star Metal Cudgel that is inspired by the AD&D spell Adamantite Mace, which is a 4th level priest spell included in vol 1 p.12 of the Priest's Spell Compendium. I use Adamantite Mace in my own mod while you understandibly use the IWD name. For now I have placed both on the list as separate entries so that means a user may potentially end up with a spell duplicate.

 

Do you think it's fine like this or should one of us concede and switch an IDS name? I personally prefer sticking to AD&D source material but at the same time changing around the names can cause trouble (in mod conversions?) that I'm not aware of and this could also take away from the "authenticity" of an IWDification.


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#9 janoha

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Posted 24 January 2015 - 01:47 PM

Hi CamDawg.

 

I really like your mod and would like to use the extra spells in BG2:EE. I also play with SR, however, and dislike duplicate spells with different effects.

What should I change in the .tp2 file to edit out specific spells and prevent them from installing?

 

Thanks in advance.





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