Jump to content

reallyhairydave

Members
  • Posts

    51
  • Joined

  • Last visited

About reallyhairydave

reallyhairydave's Achievements

  1. With the combat as an unarmoured cleric with no active spells I'd expect the first assassin to hit more often than miss (just by experience) but the combat log showing a roll of 16 missing cements it. The AC would have been dex only so say 6, I know thac0 is annoying to calculate but if you ignore it and work as if it's later edition calculations you'd know a 16 'should' hit an unarmoured target. A previous combat log showed them score a critical hit and miss too but I didn't screenshot it
  2. I may just try a dev build, see if it resolves those issues As for both the other things I've started a new character level 1 cleric halfling with no armour except a helmet I've attached the combat log for the first assassin fight and the paperdoll Is there a way to increase the file size total btw? I had to remove the previous image to fit these in
  3. I'm using 0.9.0, I guess I'll have a look for updates, for number 2 I've taken a screenshot, basically holding down the left mouse button anywhere on any scrollable menu will scroll left and right as well as up or down taking menu elements with it. For number 4 I did mean the in game messages (I have the in game feedback up to maximum)
  4. Just to preface I'm running a megamod setup of BGT having used an out of date BWS and added some custom mods after so these issues may be entirely of my own making but I couldn't find anything similar so I thought I'd ask (maybe there's a known issue that I couldn't find): The rest button on the left side of the screen does not appear to exist The menus can be dragged in directions they aren't supposed to go (it's like it becomes unstuck at the scroll bar and can go left and right with all the icons following it) Spells didn't appear to complete correctly (lacking icons, spellcasting animation on loop but the effects seemed to work) I didn't appear to take damage in combat despite seeing multiple hits land according to the feedback I saw my character go over the max hp a number of times The paperdoll was being a bit weird (s/m/c didn't show one in character generation, in game it didn't show the dagger equipped in the inventory screen but did for the animated sprite was fine)
  5. So a little off topic but I wanted to ask, is there any chance this and the other mods in the series can be adapted to GemRB? I've been working on setting up a BGT game on it but GemRB has not been updated to EE yet (and may never be) but has more untapped potential than EE (they reverse engineered the infinity engine and unhardcoded it). I figure any EE feature could be implemented on it but am not skilled enough to be able to figure out how by myself
  6. So I've got the extended code in the-output.baf for the file, how do I give it's contents to the original?
  7. I have heard that Windows is like a virus compared with Linux but I've never had the experience to switch, I feel that I may be getting to the point where I could comfortably do it
  8. Just spotted something while trying to mess around with the syntax, I have a file called "the-output.baf" in the folder I'm running it from, I checked and it has the extended code for the specific file I was testing so it looks like it works with cmd but not the linux tab. Decided to try the weidu setup again but still hitting an error, I saw it was creating extended scripts in the temp folders though while it was running
  9. No, that was my fault. Missed the "10". Now I'm back to The filename, directory name, or volume label syntax is incorrect.
  10. Looks like I do have perl "This is perl 5, version 28, subversion 1 (v5.28.1) built for MSWin32-x64-multi-thread" Don't know if this helps but it's the first thing that isn't what I've already posted (from the cmd window) "perl 10pp/wrapper.pl 10pp/temp/01pool1.baf the-output.baf" Argument "the-output.baf" isn't numeric in numeric le (<=) at G:\Games\GOG Galaxy\Games\Baldurs Gate 2\10pp/extender.pl line 235. The filename, directory name, or volume label syntax is incorrect.
  11. Similar results for a single entry "10pp/wrapper.pl 10pp/temp/01POOL2.baf 10 the-output.baf" Use of uninitialized value $trigger_half in pattern match (m//) at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 69. Use of uninitialized value $response_half in pattern match (m//) at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 70. Use of uninitialized value $trigger_half in concatenation (.) or string at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 72. Use of uninitialized value $response_half in concatenation (.) or string at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 72. |||| FATAL PARSING ERROR: player mention mismatch! Dumped problematic block above. Are you sure this is a script file? 01pool2.baf remains the same. "mv the-output.baf 10pp/temp/01POOL2.baf" 01pool2.baf is completely empty This is where the player reference is in this specific file THEN RESPONSE #100 ClearAllActions() SaveGame(0) SmallWait(5) StartCutSceneMode() MoveViewObject(LastTrigger,INSTANT) SetGlobal("Spelunking","GLOBAL",0) DisplayStringNoName(Myself,72212) // ~You dive through the tunnel and swim as fast as you can to the other end.~ Wait(2) FadeToColor([30.0],0) Wait(2) ActionOverride(Player1,LeaveAreaLUAPanicEntry("AR6004","Entry3",[0.0],N)) ActionOverride(Player1,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N)) ActionOverride(Player2,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N)) ActionOverride(Player3,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N)) ActionOverride(Player4,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N)) ActionOverride(Player5,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N)) ActionOverride(Player6,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N)) ActionOverride(Player1,Wait(2)) ActionOverride(Player1,MultiPlayerSync()) ActionOverride(Player1,FadeFromColor([30.0],0)) ActionOverride(Player1,EndCutSceneMode()) END
  12. I've been running Pearl from a cmd window after running state tool. I couldn't find a download for it
  13. So I'm putting this into bash for file in 10pp/temp/*.baf; do 10pp/wrapper.pl "$file" 10 the-output.baf mv the-output.baf "$file" done and the files are coming out blank after this error message is generated for each Use of uninitialized value $trigger_half in pattern match (m//) at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 69. Use of uninitialized value $response_half in pattern match (m//) at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 70. Use of uninitialized value $trigger_half in concatenation (.) or string at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 72. Use of uninitialized value $response_half in concatenation (.) or string at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 72. |||| FATAL PARSING ERROR: player mention mismatch! Dumped problematic block above. Are you sure this is a script file?
  14. OK, looks like it needs to run out of cmd but it's asking me what to open wrapper.pl in (what program)
×
×
  • Create New...