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Compatibility question


Guest Deadlok

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Guest Deadlok

First things first : this great mod has what i was looking for in a looong time. :p

 

I would like to install only Tougher Sendai and Monk HLA, because i'm quite far in game i don't want to risk breaking it; however i want to know as sure as possible if these two components are compatible with what i have, and they will not interfere/overwrite,etc :

 

My setup is :

BG1 + TotSC + official patch

BG2 + ToB + official patch

Baldurdash Weidu 1.5

Baldur's Gate Trilogy Weidu Beta4

SoS 1.04 + Anim patch 1.04

TDD 1.04 + Anim patch 1.04 (including the new kits)

DSotSC Weidu for BGT latest version

NTotSC Weidu for BGT latest version

Secret of Bonehill 2.00

Ascension WeiDU 1.4.21

The Longer Road 1.5

BP-BGT Worldmap v3b

 

I am still in the BG1 part of the game, and my character is not a monk; also i don't have monks in my party (yet). Can you please tell me :

 

1) can i install only those components, without the rest of the mod ?

2) will i have any problems in the Ascension and Longer Road parts of the game (ToB) with these components, and will they actually take effect even if i don't start a new game ?

 

Thank you !

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As far as I know, they should be compatible with all those mods. I'm certain they won't conflict with:

BG1 + TotSC + official patch

BG2 + ToB + official patch

Baldurdash Weidu 1.5

Ascension WeiDU 1.4.21

 

I'm not positive about the others, but I don't believe there are any incompatibilities there. They would only conflict with something that changes Sendai, changes monk HLAs, or changes the item or spell codes for something Sendai uses. They should take effect if you install them now.

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I looked into the Oversight TP2 file; i saw this piece of code in Tougher Sendai area, that for some reason does something to Melissan; can you please tell me what it does (i ask because Ascension really changes the battle with Melissan, and i don't want these mods to interfere)?

 

BEGIN "Tougher Sendai (TOB Required)"
REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~saradush.mve~ ~You do not appear to have Throne of Bhaal installed.~

// detectable spells
ACTION_IF NOT FILE_EXISTS ~override/cddetect.spl~ THEN BEGIN

//first, special patches. We need to remove melis02's existing script state modifier
[COLOR=green] COPY_EXISTING ~melis02.spl~ ~override~
               ~spcl741.spl~ ~override~
   READ_LONG  0x64 "abil_off" ELSE 0
   READ_SHORT 0x68 "abil_num" ELSE 0
   READ_LONG  0x6a "fx_off" ELSE 0
   FOR (index = 0; index < abil_num; index = index + 1) BEGIN
     READ_SHORT ("%abil_off%" + 0x1e + (0x28 * "%index%")) "abil_fx_num"
     READ_SHORT ("%abil_off%" + 0x20 + (0x28 * "%index%")) "abil_fx_idx"
     FOR (index2 = 0; index2 < abil_fx_num; index2 = index2 + 1) BEGIN
       READ_SHORT   ("%fx_off%" +        (0x30 * ("%abil_fx_idx%" + "%index2%"))) "opcode"
       PATCH_IF ("%opcode%" = 282) BEGIN // if modify prof already exists
         WRITE_BYTE ("%fx_off%" + 0x12 + (0x30 * ("%abil_fx_idx%" + "%index2%"))) 0 // set prob to 0
       END
     END
   END
   BUT_ONLY_IF_IT_CHANGES[/COLOR]

 

Thank you.

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