Jump to content


Member Since 11 Jan 2007
Offline Last Active Today, 03:52 PM

Posts I've Made

In Topic: G3 Prepares for its 15th Anniversary

Today, 03:04 PM

The color scheme for "has new posts" and "no new posts" is counter-intuitive, actually. Seriously.

What do you think of this instead?

In Topic: Mod metadata source - brainstorming

20 September 2018 - 05:40 PM

@Mike1072 Thanks for suggestion but it looks like you are to bound to BWS
1. No, not true
2. Doesn't matter
3. No, not true
No need for database/cache metadata. The <modname>.ini scheme is much better from the bigger picture(simple copy without adding "-metadata"), not from single mod and I'm happy that it's not a problem anymore.

Guess I'll have to take your word for it.

In Topic: Mod metadata source - brainstorming

20 September 2018 - 07:28 AM

Similar to lynx, I don't see how this idea of metdata within mods would solve any problems.

1. You're still going to need to maintain an external list of all the mods, so you know where to pull metadata from.

2. There will always be mods that have no metadata or incorrect / out-of-date metadata. If you discover this, then the only way to fix it is to update the mod (which modders may not do immediately).

3. There's no way to load the metadata without downloading the mods.

So in essence, you'd still need an external database to store the mod URLs and cache the metadata (to avoid redownloading all the mods every time). And you'd still have to figure out whether you wanted to do anything special for mods whose metadata is known to be wrong.

Those issues aside, there's really no need for the metadata file to match the name of the mod. And if you know there are mods that already store installation settings in that file, you definitely should choose a different filename for storing the metadata.

In Topic: IR Revised V1.15a (2018 September 2nd)

18 September 2018 - 03:12 PM

Isn't that the intended behaviour?

In Topic: IDS entries for SR spells

18 September 2018 - 02:00 PM

Yeah, I remember that thread on SHS.  One thing I'd point out is that we do have to worry about mods that come before SCS, because ideally/eventually, this info will be provided by SR, not SCS.


Overall, the list looks good.

  1. What's CLERIC_STALKER?  I thought this spell was Summon Shambling Mound.
  2. For the animal and monster summoning spells, I would prefer a neutral/consistent set of identifiers, like:

The original MONSTER_SUMMONING_1 through MONSTER_SUMMONING_4 could remain as aliases for III through VI.