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Jarl

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  1. Thanks for your reply. I totally understand that your focus is not on making even more kits. And thank you for this mod project. It's already incredible! DiesIrae, thank you for this information on Cadderly Bonaduce. Never noticed that he is actually more than a simple game NPC with a lot of lore references.
  2. Here my weidu-log:
  3. Hi! According to the official lore these three shrines, you can find in Candlekeep in-game without any function, are dedicated to the deities Gond, Milil and Deneir. So, obviously it would make sense, if CHARNAME as a cleric would have chosen one of these deities. Is there a chance, you will add these kits in the future? Best regards! Jarl
  4. Hi! i played a while with the character generation and noticed the following bugs. I don't know, if they were already mentioned by others. 1. The wizard’s kit „necromancer“ is also selectable for the fighter class. 2. In the description of the original ranger kits appears this line: class_weapon_use_strings_beastmaster ; …stalker) ; …archer 3. The selection screen for multiclass fighter/mages during charakter generation shows only the word Force Mage instead of Fighter/Force Mage and Wild Mage instead of Fighter/Wild Mage. 4. Weapon proficiencies: During character generation for the new multiclass Fighter/Mage-kits (Fighter/Force Mage; Fighter/Elementalist; Fighter/Wild Mage) it's only allowed to give one point on dagger, staff, sling and dart. Same for Fighter/Elementalist/Thief and Fighter/Specialist/Thief Best regards! Jarl
  5. I found out that a banter Faldorn should have with Kagain, actually takes place between Faldorn and Imoen: So obviously these strings are accidentally connected with BIMOEN.DLG instead of BKAGAI.DLG.
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