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Mod Compatibility List for EET


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Roxanne, thank you for testing.

 

agb1, nice. Are you planning to make it compatible with EET too? If yes than I've just prepared a patch for you with all EET related changes to the FFT code (also listed in Changes.txt): https://www.sendspace.com/file/yvpmpq

It's cross platform coding, so these changes won't break compatibility with BG2 and BG2:EE (once you add support for it).

Edited by K4thos
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Some very positive feedback to EET mods

 

I just finished Stone of Askavar Version 1.9 in EET, it is fully integrated - playable without any bug, issues that were existing in BGT before have all been fixed. (minor cosmetic issues, the Stone itself (itm) can be founf twice in the final area on two dead enemies - Rondan and Hanwen). The revised Rebecca is nice - extra point for making all contents available before travelling to Baldur's Gate City.

 

Dark Horizons, first part (prior BG City) also fully integrated - plays bug free, joinable Nikita sounds interesting (not yet developped).

 

Currently I am halfways through DSotSC - no issues so far, some known difficulties in BGT are fully fixed in the EET version (some of them might have been caused by other mods in BGT), the EET version so far is bug free - An extra plus for the Dragon fight being moved into the lair + extra dragon hoard area. (Cosmetic - journal entries not yet provided, is work in progress),

 

AC Quest pack - EET version works perfectly - no bugs.

 

Sirens Call - EET version works perfectly - no bugs.

 

PS - I only mentioned those mods that might have been affected by EET due to the changes introduced by its concepts (areas, items, worldmap etc), there are no problems (introduced by EET) with mods that just needed simple conversion (e.g. most NPC mods).

Update

 

Dark Horizons in EET second part in Baldur City finished - no issues

 

DSotSC in EET with all quests finished successfully - a bug free version of this mod in EET (more details in the mod's own thread http://gibberlings3.net/forums/index.php?showtopic=27791&do=findComment&comment=241786)

 

The Grey Clan just received the initial quest and will follow it now.

Edited by Roxanne
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The Grey Clan just received the initial quest and will follow it now.

please take a look at quest journal entries. From my brief tests there was some issue with one of journal entries staying in quest tabs after quest is finished. It's not really a problem with this update because the same issue must had been true for old BGT version too, but I can fix it if I know in which part this problem occurs. Unfortunately I overwritten my save by mistake and now can't find out where it happened.

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The Grey Clan just received the initial quest and will follow it now.

please take a look at quest journal entries. From my brief tests there was some issue with one of journal entries staying in quest tabs after quest is finished. It's not really a problem with this update because the same issue must had been true for old BGT version too, but I can fix it if I know in which part this problem occurs. Unfortunately I overwritten my save by mistake and now can't find out where it happened.

 

I will keep an eye on it.

 

So far the only thing I noticed is a number of non-joinable NPC portraits are no longer there (cosmetic) I am not sure if those were in the original or maybe added by a portrait mod in BGT??

Edited by Roxanne
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The Grey Clan just received the initial quest and will follow it now.

please take a look at quest journal entries. From my brief tests there was some issue with one of journal entries staying in quest tabs after quest is finished. It's not really a problem with this update because the same issue must had been true for old BGT version too, but I can fix it if I know in which part this problem occurs. Unfortunately I overwritten my save by mistake and now can't find out where it happened.

 

I will keep an eye on it.

 

So far the only thing I noticed is a number of non-joinable NPC portraits are no longer there (cosmetic) I am not sure if those were in the original or maybe added by a portrait mod in BGT??

 

I finished Grey Clan Pt1 - it went smooth and without bugs, just like the BGT version.

 

The journal entries had no issue, they were correctly moved from quest to solved at the times. Only observation here - the entry *Find Charles, the brother of Felicia* was added to solved section when I found him, but was never a quest before when I first talked to Felicia.

 

My own transition to the sequel Grey Clan Pt2 + 3 has triggered as well.

 

Grey Clan PT1 is another mod that is fit for EET.

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The journal entries had no issue, they were correctly moved from quest to solved at the times. Only observation here - the entry *Find Charles, the brother of Felicia* was added to solved section when I found him, but was never a quest before when I first talked to Felicia.

do you remeber what exactly you told her during first meeting? The UNSOLVED_JOURNAL is only used when you agree to help her brother. Than you should receive following line:

 

Thank you! You will see that he is actually a nice guy, I promise!

and journal update. If you said that you won't help him than no journal is set, which makes sense.

 

Here is untraified D file in case you don't remember the conversation:

 

 

BEGIN ~BW05FELI~

 

IF ~~ THEN BEGIN 0

SAY ~Ignas has found a few old chests in the cellars. There were many chainmails, swords and daggers in them.~

IF ~~ THEN EXTERN ~BW05FGCA~ 12

END

 

IF WEIGHT #0 ~Global("BW05_TalkIgnas","GLOBAL",0)

!Global("BW05_SaveCharles","GLOBAL",5)~ THEN BEGIN 1

SAY ~Adventurers! It's so good that you are here! My brother...~

IF ~~ THEN EXTERN ~BW05FGCA~ 2

END

 

IF ~~ THEN BEGIN 2

SAY ~Ha! You did let Robert speak, didn't you?! Because he is wealthy and influential! Okay, okay, I'll shut up.~

IF ~~ THEN EXTERN ~BW05FGCA~ 3

END

 

IF ~~ THEN BEGIN 3

SAY ~I couldn't run fast enough, and was lagging behind the escorted group. Suddenly bandits appeared out of nowhere, as if the very shadows materialized right in front of us. I was shaking of fear *shudders*. Thank Helm I found safety amongst the trees, otherwise I would have been dead with the rest of those poor lads. I could see everything from the place I was hiding, and noticed Bently and a group of commoners disappear into the darkness the woods. Then Ignas, who was scouting the area, found me. One of the roads wasn't controlled by the bandits, so we fled back here.~

IF ~~ THEN EXTERN ~BW05FGCA~ 7

END

 

IF WEIGHT #1 ~Global("BW05_TalkIgnas","GLOBAL",1)

Global("BW05_SaveCharles","GLOBAL",0)~ THEN BEGIN 4

SAY ~My brother Charles joined the bandits. But he is not such a nasty boy actually, and wants to quit the Clan. I would like to ask a favour from you.~

IF ~Global("BW05_CharlesRun","GLOBAL",0)

!Dead("BW05CHAR")~ THEN REPLY ~What would you like me to do?~ DO ~SetGlobal("BW05_SaveCharles","GLOBAL",1)

~ GOTO 6

IF ~Global("BW05_CharlesRun","GLOBAL",0)

!Dead("BW05CHAR")~ THEN REPLY ~If your brother is a criminal, and you want me to protect him against the law, you can forget it.~ DO ~SetGlobal("BW05_SaveCharles","GLOBAL",1)

~ GOTO 6

IF ~Global("BW05_CharlesRun","GLOBAL",0)

!Dead("BW05CHAR")~ THEN REPLY ~Shut up, wench.~ DO ~SetGlobal("BW05_SaveCharles","GLOBAL",1)

~ GOTO 25

IF ~Dead("BW05CHAR")~ THEN REPLY ~He is dead. I am sorry.~ GOTO 15

IF ~Dead("BW05CHAR")~ THEN REPLY ~Favour to bury him? He has bitten the dust! Eventually he got exactly what he deserved.~ GOTO 15

IF ~Global("BW05_CharlesRun","GLOBAL",1)

!Dead("BW05CHAR")~ THEN REPLY ~Charles? I remember the fool. I attacked him, but he escaped. I will find and kill him.~ GOTO 16

IF ~Dead("BW05CHAR")~ THEN REPLY ~Shut up, wench.~ GOTO 25

IF ~Global("BW05_CharlesRun","GLOBAL",1)

!Dead("BW05CHAR")~ THEN REPLY ~Shut up, wench.~ GOTO 25

END

 

IF ~~ THEN BEGIN 5

SAY ~Your heart is made of stone.~

IF ~~ THEN DO ~SetGlobal("BW05_SaveCharles","GLOBAL",-1)

~ EXIT

END

 

IF ~~ THEN BEGIN 6

SAY ~Charles left our family after the death of our father. He became a member of the Clan, but when I met him last time, he said he had never killed anyone, and that he would quit as soon as possible. Captain Ignas promised me, that if we survive this invasion, and my brother really isn't a murderer, he would take him along to Amn. Ignas invited me as well, but I won't go without my brother.~

IF ~~ THEN REPLY ~If he isn't a murderer, he should clear himself before the court first.~ GOTO 7

IF ~~ THEN REPLY ~So how can I help?~ GOTO 8

IF ~~ THEN REPLY ~Forget it. I don't aid criminals. It would be against the law.~ GOTO 25

END

 

IF ~~ THEN BEGIN 7

SAY ~The Flaming Fist usually executes bandits immediately after they are arrested. Even if they allowed him to be summoned before the court, they would most likely sentence him to death for conspiracy and participation in criminal acts. Charles has no future here, that's why he has to go to Amn.~

IF ~~ THEN REPLY ~I see. What can I do for you brother, then?~ GOTO 8

IF ~~ THEN REPLY ~Charles will get what he deserves. Stop bothering me with this.~ GOTO 25

END

 

IF ~~ THEN BEGIN 8

SAY ~He is here in the Friendly Arm Inn. I know, because I saw him. He was far away, but I know it was he. If you meet him, tell him that now he can quit the Clan, and shouldn't fear the Flaming Fist, because Captain Ignas will take us along to Athkatla.~

IF ~~ THEN REPLY ~I will do what I can. He might also reveal some useful information about the Clan.~ GOTO 9

IF ~~ THEN REPLY ~Forget it!~ GOTO 5

END

 

IF ~~ THEN BEGIN 9

SAY ~Thank you! You will see that he is actually a nice guy, I promise!~

IF ~~ THEN DO ~SetGlobal("BW05_SaveCharles","GLOBAL",2)

~ UNSOLVED_JOURNAL ~Find Charles, the brother of Felicia

 

Felicia, a young woman in the Friendly Arm Inn, asked me to find her brother. Charles is a member of the Grey Clan, but he wants to quit the organization.~ EXIT

END

 

IF WEIGHT #2 ~Global("BW05_SaveCharles","GLOBAL",1)

Global("BW05_CharlesRun","GLOBAL",0)

!Dead("BW05CHAR")~ THEN BEGIN 10

SAY ~Please let me finish the story of my brother...~

IF ~~ THEN REPLY ~Wasn't it clear enough?! I won't help you. Your brother is a criminal, and he will get what he deserves.~ GOTO 11

IF ~~ THEN REPLY ~I have changed my mind. Tell me again about your brother.~ GOTO 6

END

 

IF ~~ THEN BEGIN 11

SAY ~You have no heart.~

IF ~~ THEN EXIT

END

 

IF WEIGHT #3 ~Global("BW05_SaveCharles","GLOBAL",2)~ THEN BEGIN 12

SAY ~Did you meet Charles? Do you have any news?~

IF ~~ THEN REPLY ~No, I haven't found him yet. I will continue the search.~ GOTO 14

IF ~~ THEN REPLY ~No, but I am tired of this already. I don't think I will spend any more time searching for your brother.~ GOTO 13

IF ~Dead("BW05CHAR")~ THEN REPLY ~He is dead. I am sorry.~ GOTO 15

IF ~Dead("BW05CHAR")~ THEN REPLY ~He has bitten the dust. Eventually he got exactly what he deserved.~ GOTO 15

IF ~Global("BW05_CharlesRun","GLOBAL",1)

!Dead("BW05CHAR")~ THEN REPLY ~I attacked the fool, but he escaped. I will find and kill him.~ GOTO 26

END

 

IF ~~ THEN BEGIN 13

SAY ~You have promised! Please don't be so cruel!~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN 14

SAY ~Poor Charles! I hope this will soon end!~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN 15

SAY ~Noooo! Charles! You can't do that with me!~

IF ~~ THEN EXTERN ~BW05FGCA~ 15

END

 

IF ~~ THEN BEGIN 16

SAY ~Ignas, Ignas, the adventurer is evil!~

IF ~~ THEN EXTERN ~BW05FGCA~ 13

END

 

IF ~~ THEN BEGIN 17

SAY ~Damn you! Damn you all!~

IF ~~ THEN EXTERN ~BW05FGCA~ 15

END

 

IF WEIGHT #4 ~Global("BW05_SaveCharles","GLOBAL",-1)

Global("BW05_CharlesRun","GLOBAL",0)

!Dead("BW05CHAR")~ THEN BEGIN 18

SAY ~Have you changed your mind? If you meet Charles, you will see that he is not a criminal!~

IF ~~ THEN REPLY ~I will do what I can. He might also reveal some useful information about the Clan.~ GOTO 9

IF ~~ THEN REPLY ~Forget it!~ GOTO 5

END

 

IF ~~ THEN BEGIN 19

SAY ~Thank you! We will always be grateful for what you've done for my brother!~

IF ~~ THEN EXTERN ~BW05CHAR~ 10

END

 

IF ~~ THEN BEGIN 20

SAY ~Charles! You said that...~

IF ~~ THEN EXTERN ~BW05CHAR~ 11

END

 

IF ~~ THEN BEGIN 21

SAY ~Good luck!~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN 22

SAY ~Please forgive Charles for not telling any valuable information. He had limited possibilities while he was a member of the Clan.~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN 23

SAY ~...and he is my brother Charles! Captain Ignas will take us with him to Amn, if we ever get out of here...~

IF ~~ THEN EXTERN ~BW05FGCA~ 14

END

 

IF WEIGHT #5 ~Global("BW05_SaveCharles","GLOBAL",5)~ THEN BEGIN 24

SAY ~Captain Ignas will take Charles and I with him, to Amn. Only if we ever get out of here, of course...~

IF ~~ THEN EXTERN ~BW05FGCA~ 14

END

 

IF ~~ THEN BEGIN 25

SAY ~Your heart is made of stone.~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN 26

SAY ~You lied to me! Ignas, Ignas, the adventurer is evil!~

IF ~~ THEN EXTERN ~BW05FGCA~ 13

END

 

IF WEIGHT #6 ~Global("BW05_SaveCharles","GLOBAL",1)

Dead("BW05CHAR")~ THEN BEGIN 27

SAY ~I hope Charles is alright, and will quit the Clan as soon as he can.~

IF ~~ THEN EXIT

END

 

IF WEIGHT #7 ~Global("BW05_SaveCharles","GLOBAL",1)

Global("BW05_CharlesRun","GLOBAL",1)

!Dead("BW05CHAR")~ THEN BEGIN 28

SAY ~I hope Charles is alright, and will quit the Clan as soon as he can.~

IF ~~ THEN EXIT

END

 

IF WEIGHT #9 ~Global("BW05_SaveCharles","GLOBAL",-1)

Dead("BW05CHAR")~ THEN BEGIN 29

SAY ~I hope Charles is alright, and will quit the Clan as soon as he can.~

IF ~~ THEN EXIT

END

 

IF WEIGHT #8 ~Global("BW05_SaveCharles","GLOBAL",-1)

Global("BW05_CharlesRun","GLOBAL",1)

!Dead("BW05CHAR")~ THEN BEGIN 30

SAY ~I hope Charles is alright, and will quit the Clan as soon as he can.~

IF ~~ THEN EXIT

END

 

 

Edited by K4thos
Link to comment

 

The journal entries had no issue, they were correctly moved from quest to solved at the times. Only observation here - the entry *Find Charles, the brother of Felicia* was added to solved section when I found him, but was never a quest before when I first talked to Felicia.

do you remeber what exactly you told her during first meeting? The UNSOLVED_JOURNAL is only used when you agree to help her brother. Than you should receive following line:

 

Thank you! You will see that he is actually a nice guy, I promise!

and journal update. If you said that you won't help him than no journal is set, which makes sense.

 

Here is untraified D file in case you don't remember the conversation:

 

 

BEGIN ~BW05FELI~

 

IF ~~ THEN BEGIN 0

SAY ~Ignas has found a few old chests in the cellars. There were many chainmails, swords and daggers in them.~

IF ~~ THEN EXTERN ~BW05FGCA~ 12

END

 

IF WEIGHT #0 ~Global("BW05_TalkIgnas","GLOBAL",0)

!Global("BW05_SaveCharles","GLOBAL",5)~ THEN BEGIN 1

SAY ~Adventurers! It's so good that you are here! My brother...~

IF ~~ THEN EXTERN ~BW05FGCA~ 2

END

 

IF ~~ THEN BEGIN 2

SAY ~Ha! You did let Robert speak, didn't you?! Because he is wealthy and influential! Okay, okay, I'll shut up.~

IF ~~ THEN EXTERN ~BW05FGCA~ 3

END

 

IF ~~ THEN BEGIN 3

SAY ~I couldn't run fast enough, and was lagging behind the escorted group. Suddenly bandits appeared out of nowhere, as if the very shadows materialized right in front of us. I was shaking of fear *shudders*. Thank Helm I found safety amongst the trees, otherwise I would have been dead with the rest of those poor lads. I could see everything from the place I was hiding, and noticed Bently and a group of commoners disappear into the darkness the woods. Then Ignas, who was scouting the area, found me. One of the roads wasn't controlled by the bandits, so we fled back here.~

IF ~~ THEN EXTERN ~BW05FGCA~ 7

END

 

IF WEIGHT #1 ~Global("BW05_TalkIgnas","GLOBAL",1)

Global("BW05_SaveCharles","GLOBAL",0)~ THEN BEGIN 4

SAY ~My brother Charles joined the bandits. But he is not such a nasty boy actually, and wants to quit the Clan. I would like to ask a favour from you.~

IF ~Global("BW05_CharlesRun","GLOBAL",0)

!Dead("BW05CHAR")~ THEN REPLY ~What would you like me to do?~ DO ~SetGlobal("BW05_SaveCharles","GLOBAL",1)

~ GOTO 6

IF ~Global("BW05_CharlesRun","GLOBAL",0)

!Dead("BW05CHAR")~ THEN REPLY ~If your brother is a criminal, and you want me to protect him against the law, you can forget it.~ DO ~SetGlobal("BW05_SaveCharles","GLOBAL",1)

~ GOTO 6

IF ~Global("BW05_CharlesRun","GLOBAL",0)

!Dead("BW05CHAR")~ THEN REPLY ~Shut up, wench.~ DO ~SetGlobal("BW05_SaveCharles","GLOBAL",1)

~ GOTO 25

IF ~Dead("BW05CHAR")~ THEN REPLY ~He is dead. I am sorry.~ GOTO 15

IF ~Dead("BW05CHAR")~ THEN REPLY ~Favour to bury him? He has bitten the dust! Eventually he got exactly what he deserved.~ GOTO 15

IF ~Global("BW05_CharlesRun","GLOBAL",1)

!Dead("BW05CHAR")~ THEN REPLY ~Charles? I remember the fool. I attacked him, but he escaped. I will find and kill him.~ GOTO 16

IF ~Dead("BW05CHAR")~ THEN REPLY ~Shut up, wench.~ GOTO 25

IF ~Global("BW05_CharlesRun","GLOBAL",1)

!Dead("BW05CHAR")~ THEN REPLY ~Shut up, wench.~ GOTO 25

END

 

IF ~~ THEN BEGIN 5

SAY ~Your heart is made of stone.~

IF ~~ THEN DO ~SetGlobal("BW05_SaveCharles","GLOBAL",-1)

~ EXIT

END

 

IF ~~ THEN BEGIN 6

SAY ~Charles left our family after the death of our father. He became a member of the Clan, but when I met him last time, he said he had never killed anyone, and that he would quit as soon as possible. Captain Ignas promised me, that if we survive this invasion, and my brother really isn't a murderer, he would take him along to Amn. Ignas invited me as well, but I won't go without my brother.~

IF ~~ THEN REPLY ~If he isn't a murderer, he should clear himself before the court first.~ GOTO 7

IF ~~ THEN REPLY ~So how can I help?~ GOTO 8

IF ~~ THEN REPLY ~Forget it. I don't aid criminals. It would be against the law.~ GOTO 25

END

 

IF ~~ THEN BEGIN 7

SAY ~The Flaming Fist usually executes bandits immediately after they are arrested. Even if they allowed him to be summoned before the court, they would most likely sentence him to death for conspiracy and participation in criminal acts. Charles has no future here, that's why he has to go to Amn.~

IF ~~ THEN REPLY ~I see. What can I do for you brother, then?~ GOTO 8

IF ~~ THEN REPLY ~Charles will get what he deserves. Stop bothering me with this.~ GOTO 25

END

 

IF ~~ THEN BEGIN 8

SAY ~He is here in the Friendly Arm Inn. I know, because I saw him. He was far away, but I know it was he. If you meet him, tell him that now he can quit the Clan, and shouldn't fear the Flaming Fist, because Captain Ignas will take us along to Athkatla.~

IF ~~ THEN REPLY ~I will do what I can. He might also reveal some useful information about the Clan.~ GOTO 9

IF ~~ THEN REPLY ~Forget it!~ GOTO 5

END

 

IF ~~ THEN BEGIN 9

SAY ~Thank you! You will see that he is actually a nice guy, I promise!~

IF ~~ THEN DO ~SetGlobal("BW05_SaveCharles","GLOBAL",2)

~ UNSOLVED_JOURNAL ~Find Charles, the brother of Felicia

 

Felicia, a young woman in the Friendly Arm Inn, asked me to find her brother. Charles is a member of the Grey Clan, but he wants to quit the organization.~ EXIT

END

 

IF WEIGHT #2 ~Global("BW05_SaveCharles","GLOBAL",1)

Global("BW05_CharlesRun","GLOBAL",0)

!Dead("BW05CHAR")~ THEN BEGIN 10

SAY ~Please let me finish the story of my brother...~

IF ~~ THEN REPLY ~Wasn't it clear enough?! I won't help you. Your brother is a criminal, and he will get what he deserves.~ GOTO 11

IF ~~ THEN REPLY ~I have changed my mind. Tell me again about your brother.~ GOTO 6

END

 

IF ~~ THEN BEGIN 11

SAY ~You have no heart.~

IF ~~ THEN EXIT

END

 

IF WEIGHT #3 ~Global("BW05_SaveCharles","GLOBAL",2)~ THEN BEGIN 12

SAY ~Did you meet Charles? Do you have any news?~

IF ~~ THEN REPLY ~No, I haven't found him yet. I will continue the search.~ GOTO 14

IF ~~ THEN REPLY ~No, but I am tired of this already. I don't think I will spend any more time searching for your brother.~ GOTO 13

IF ~Dead("BW05CHAR")~ THEN REPLY ~He is dead. I am sorry.~ GOTO 15

IF ~Dead("BW05CHAR")~ THEN REPLY ~He has bitten the dust. Eventually he got exactly what he deserved.~ GOTO 15

IF ~Global("BW05_CharlesRun","GLOBAL",1)

!Dead("BW05CHAR")~ THEN REPLY ~I attacked the fool, but he escaped. I will find and kill him.~ GOTO 26

END

 

IF ~~ THEN BEGIN 13

SAY ~You have promised! Please don't be so cruel!~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN 14

SAY ~Poor Charles! I hope this will soon end!~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN 15

SAY ~Noooo! Charles! You can't do that with me!~

IF ~~ THEN EXTERN ~BW05FGCA~ 15

END

 

IF ~~ THEN BEGIN 16

SAY ~Ignas, Ignas, the adventurer is evil!~

IF ~~ THEN EXTERN ~BW05FGCA~ 13

END

 

IF ~~ THEN BEGIN 17

SAY ~Damn you! Damn you all!~

IF ~~ THEN EXTERN ~BW05FGCA~ 15

END

 

IF WEIGHT #4 ~Global("BW05_SaveCharles","GLOBAL",-1)

Global("BW05_CharlesRun","GLOBAL",0)

!Dead("BW05CHAR")~ THEN BEGIN 18

SAY ~Have you changed your mind? If you meet Charles, you will see that he is not a criminal!~

IF ~~ THEN REPLY ~I will do what I can. He might also reveal some useful information about the Clan.~ GOTO 9

IF ~~ THEN REPLY ~Forget it!~ GOTO 5

END

 

IF ~~ THEN BEGIN 19

SAY ~Thank you! We will always be grateful for what you've done for my brother!~

IF ~~ THEN EXTERN ~BW05CHAR~ 10

END

 

IF ~~ THEN BEGIN 20

SAY ~Charles! You said that...~

IF ~~ THEN EXTERN ~BW05CHAR~ 11

END

 

IF ~~ THEN BEGIN 21

SAY ~Good luck!~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN 22

SAY ~Please forgive Charles for not telling any valuable information. He had limited possibilities while he was a member of the Clan.~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN 23

SAY ~...and he is my brother Charles! Captain Ignas will take us with him to Amn, if we ever get out of here...~

IF ~~ THEN EXTERN ~BW05FGCA~ 14

END

 

IF WEIGHT #5 ~Global("BW05_SaveCharles","GLOBAL",5)~ THEN BEGIN 24

SAY ~Captain Ignas will take Charles and I with him, to Amn. Only if we ever get out of here, of course...~

IF ~~ THEN EXTERN ~BW05FGCA~ 14

END

 

IF ~~ THEN BEGIN 25

SAY ~Your heart is made of stone.~

IF ~~ THEN EXIT

END

 

IF ~~ THEN BEGIN 26

SAY ~You lied to me! Ignas, Ignas, the adventurer is evil!~

IF ~~ THEN EXTERN ~BW05FGCA~ 13

END

 

IF WEIGHT #6 ~Global("BW05_SaveCharles","GLOBAL",1)

Dead("BW05CHAR")~ THEN BEGIN 27

SAY ~I hope Charles is alright, and will quit the Clan as soon as he can.~

IF ~~ THEN EXIT

END

 

IF WEIGHT #7 ~Global("BW05_SaveCharles","GLOBAL",1)

Global("BW05_CharlesRun","GLOBAL",1)

!Dead("BW05CHAR")~ THEN BEGIN 28

SAY ~I hope Charles is alright, and will quit the Clan as soon as he can.~

IF ~~ THEN EXIT

END

 

IF WEIGHT #9 ~Global("BW05_SaveCharles","GLOBAL",-1)

Dead("BW05CHAR")~ THEN BEGIN 29

SAY ~I hope Charles is alright, and will quit the Clan as soon as he can.~

IF ~~ THEN EXIT

END

 

IF WEIGHT #8 ~Global("BW05_SaveCharles","GLOBAL",-1)

Global("BW05_CharlesRun","GLOBAL",1)

!Dead("BW05CHAR")~ THEN BEGIN 30

SAY ~I hope Charles is alright, and will quit the Clan as soon as he can.~

IF ~~ THEN EXIT

END

 

 

 

I was in the THEN BEGIN 1 conversation which is interrupted by someone else, I think I agreed to help. Maybe the interrupt never went into her dialogue again.

Stll, I later got the quest resolved entry - the quest was never there, I checked the journal frequently.

I had those four

- Activate the Mould Golem

- Save Damien's Wife

- Find the Helm of Fundor

- Investigate the Forces...

and they all were resolved at some time

I had nothing from Robert and the other girl Lucy

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thanks, I will check it out.

 

--------

 

New patch for Fading Promises v7 is available. This one adds not only EET compatibility but also vanilla BG2:EE. Consider it a beta since this mod hasn't been tested in EE engine yet. Following translation updates are needed: french, german, italian, russian, spanish. It's only 1 string, based on existing BG2 weapon.

 

There is also a chance for The Vault compatibility in future.

 

edit: 6 more patches for:

Keldorn Romance vbeta_jastey150114

Solaufein's Rescue: Jastey's Solaufein NPC for BGII vAlpha_160128

Banter Packs v14

de'Arnise Romance v4

Keto NPC v4

NPC Flirt Packs v1.03

 

And this mod can be installed without any changes:

Dungeon-Be-Gone v1.7

 

Now all PPG mods released for BG2:EE should be compatible with EET.

Edited by K4thos
Link to comment

 

Some very positive feedback to EET mods

 

I just finished Stone of Askavar Version 1.9 in EET, it is fully integrated - playable without any bug, issues that were existing in BGT before have all been fixed. (minor cosmetic issues, the Stone itself (itm) can be founf twice in the final area on two dead enemies - Rondan and Hanwen). The revised Rebecca is nice - extra point for making all contents available before travelling to Baldur's Gate City.

 

Dark Horizons, first part (prior BG City) also fully integrated - plays bug free, joinable Nikita sounds interesting (not yet developped).

 

Currently I am halfways through DSotSC - no issues so far, some known difficulties in BGT are fully fixed in the EET version (some of them might have been caused by other mods in BGT), the EET version so far is bug free - An extra plus for the Dragon fight being moved into the lair + extra dragon hoard area. (Cosmetic - journal entries not yet provided, is work in progress),

 

AC Quest pack - EET version works perfectly - no bugs.

 

Sirens Call - EET version works perfectly - no bugs.

 

PS - I only mentioned those mods that might have been affected by EET due to the changes introduced by its concepts (areas, items, worldmap etc), there are no problems (introduced by EET) with mods that just needed simple conversion (e.g. most NPC mods).

Update

 

Dark Horizons in EET second part in Baldur City finished - no issues

 

DSotSC in EET with all quests finished successfully - a bug free version of this mod in EET (more details in the mod's own thread http://gibberlings3.net/forums/index.php?showtopic=27791&do=findComment&comment=241786)

 

The Grey Clan just received the initial quest and will follow it now.

 

Update

 

Grey Clan PT1 has been fully tested now - it is another mod that is fit for EET.

 

AC Quest Pack encountered various minor episodes - no issues, no bugs

Main quest *Snakes of Abator* - the quest works (no dwarf in my party version), solved including end-screen and rewards from Emerson. Some small issues:

1. CtD in AC4400 area when moving to southern part - obviously caused by spawning points trying to spawn non-existing creatures. Anyway this does not directly affect the quest as there is no real need to go to those parts of the map.

2. Wrong mapnotes in mines AC4403, AC4402 (old stgrefs???)

3. Dwarfs in BG Temple of Helm stand around with nothing to say after they gave the quest info after Draglon escaped (everything you need is found on scrolls you find in the further quest, so they are not needed really, just strange they still await your further reports?). They are still there after the quest has completely finished *waiting for strong dwarven ale*.

 

PS issues 2 + 3 are not specific to EET version, they existed in BGT already.

Edited by Roxanne
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