Salk Posted March 10, 2017 Share Posted March 10, 2017 Hello!I was taking a look at how SHOUT.BCS work in the vanilla game and I find it pretty unrealistic and wondered if I could do something about it. Innocents become hostile but they stay in their place instead of panicking the way they would realistically do. Now, a problem is that many have STATIC animations. Most of them have their NON STATIC animation available though so I was thinking of using Polymorph() and have them panic. My first problem is how to detect what kind of animation creature currently have. I took a look at the Triggers but found nothing. Any ideas? Is this even possible? Is it a bad idea to begin with?Thanks! Link to comment
Jarno Mikkola Posted March 10, 2017 Share Posted March 10, 2017 Any ideas? Is this even possible? Is it a bad idea to begin with? Ad an item for all the sitters around and trigger the polymorph if they have it... could do quite well .. don't know though. Link to comment
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