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Chippy

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  1. Please take this as a constructive criticism (as I'm not part of the community and don't want to ruffle any feathers) but ever hear the acronym "SMART" it stands for : Specific, Measurable, Achievable, Realistic, Timebound. So in being honest; how many writers are there in the community that can replicate the tone of the IE games? Why not just have a simple journal entry in a famous mage's tower/residence that details he/she has opened a portal to the past - you go through it and start IWD1. I just can't help but wonder if the amount of effort being put into making it a cohesive experience will end up making it a more jarring experience than if it was just IWD in EET. Thanks for all your work.
  2. This mod is the best news I've heard in years. It's like the creation of a favourite dish; like a Paella mixing BG and IWD ... and then you get to SOD ... and you have to ask the chef why they decided to add puffer fish in there...
  3. Hi Folks, I've yet to play SOD, and started another playhtrough of BG:EE - but then remembered the way spawning is handled. I don't like it (especially don't like monsters appearing in the grey FOW between scout and party. I've read through the SCS readme and BG Tweaks, and would like to know if a mod either increases the amount of enemies in areas (x1 Xvart on a map @ level one isn't enough for me) - I vaguely remember the tweak pack doing something like this for the original game... If anyone could point me towards a mod that handles this, it would be great. On a side note if a mod is ever created from the SOD spawning system that increases monsters per difficulty increase, that might work. Thanks for the hard work and dedication.
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