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bg1re v1.3 - Bugthread

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#16 Greenhorn


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Posted 26 February 2015 - 03:33 AM

Current situation is like this: Jastey was right, there was many more errors, but I simply renamed that tis file every time and it worked. Widescreen was installed. Then I tried to install " Better GUI for BG1 with WideScreen Mod in higher resolutions" after it, but unfortunately thanks to the weird way that mod works it reinstalled itself completely ( and WC with it ) then refused to reinstall WC. It informed me there was no "bgmain2.exe". Now I can't even play the game. 

P.S: I found damned thing in WD backup. They say persistence is the virtue so I will try one more time and pray that MoSC doesn't add new areas to the game. 

#17 Greenhorn


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Posted 26 February 2015 - 05:00 AM

Sorry Jastey, RE refuses to work for me, either this:


or that : 


result is always the same, crush.

#18 Greenhorn


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Posted 26 February 2015 - 06:13 AM

I uninstalled then installed again RE, and thank Heavens it worked! I think it would be for the best to uninstall every mod and start again from the scratch. How much good it will bring me remains to be seen...

#19 jastey

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Posted 26 February 2015 - 06:54 AM

So, the current status is bg1re newly installed but without Widescreen mod works?..

#20 Greenhorn


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Posted 26 February 2015 - 07:03 AM

Yes, and I will try it with newly installed WS latter, right now I'm frustrated and tired of whole thing. Say Jastey, do you maybe know where can I download AR0800 area file for BG:ToSC? Seems that MoSC refuses to install with the current weidu version without that file ( but not on older versions, odd ). 

#21 jastey

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Posted 26 February 2015 - 07:36 AM

Sorry for the trouble. I posted an incompatibility report into the Widescreen mod forum, that is all I can do currently.

#22 Greenhorn


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Posted 26 February 2015 - 11:42 AM

Yeah, I'm aware that I probably grate on everyone's nerves but: 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG1RE/SETUP-BG1RE.TP2~ #0 #0 // Amount of -ahem- details and BG-style vs. description text!: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #12 // Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!): v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #13 // Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!): v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #14 // No Regrets: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey (WARNING - refer to the readme!): v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #38 // A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!): v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #39 // Phoenix Flame, by Kulyok (mature content): v1.3
~BG1RE/SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: v1.3
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v 3.06
and no crushes! So it seems with that tis file in override ( many thanks CrevsDaak  :beer:)  and fresh install my chances for normal playing without crashes are reasonable good. Sorry about all that ruckus with crushes and possible false alarms, I still don't get it why it occurred with Lina's encounter.

Edited by Greenhorn, 26 February 2015 - 12:22 PM.

#23 Cygnata

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Posted 08 May 2015 - 03:09 PM

Daer'Ragh just propositioned me in broad daylight, right as I was leaving the Nashkel barracks after a night with the Lt. Pretty sure this is a bug. %D I didn't see him at night at all in the cemetery, where I assume he's SUPPOSED to be.

#24 jastey

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Posted 08 May 2015 - 10:03 PM

The component Phoenix Flame only adds to the original game character's dialogue. So, anything Daer'Ragh does before you talk to him or places where you can find him are original game behavior.


He does appear after clicking on a certain grave stone, originally. I do agree the encounter makes most sense if the following dialogue happens near the cemetary.


There is no night restriction.

Edited by jastey, 08 May 2015 - 10:04 PM.

#25 hook71

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Posted 21 May 2015 - 09:14 AM

Some potential typos to report. I've been slow in my proofreading so I thought I'd report what I have so far.




@35   = ~That sounds gre- darn, I see my one of my companions beckoning.  Another time.~


I see my one -> I see one




@100  = ~Oh, yess! I like your style, <CHARNAME>~




@137  = ~That's what they say, and then it takes two weeks with their help and 14 days without.~


two weeks with their help and 14 days without. -> two tendays with their help and 20 days without.




@39   = ~A book for Thalantyr

Thalantyr, the mage from the High Hedge, mentioned a book he can't find but would like to have: volume two of "Thee oldde magyck". Since he hasn't found it up till now I assume it is in the posession of some other powerful mage, hopefully somewhere on the Sword Coast.~


posession -> possession


@132  = ~Oh, you intended to travel to Kara'Tur in the upcoming month? ...I am jesting, of course.~


Kara'Tur -> Kara-Tur


@156  = ~So, what about the book I own this dinner to? You wanted to tell me why it is so valuable to you.~


own -> owe




@74   = ~Scar's Body

I found Scar's vase in a chandler' store in the lower level of North-East Baldur's Gate! He said he got it from a man called Kelder who I should be able to find in the tavern North of the harbor master's building. I am *sure* this vase was taken out of Scar's quarters after he was dead. I wonder how that man got hold of Scar's key - surely Scar had it on him when he was murdered!~


chandler' -> chandler's


@85   = ~I'm no' proud of it, young'un, but a man has to live. You want to know who give me the coat, go and talk to young Chester or Hung. They were the ones who brought in the body, when all looked like it was only a malicious attack and all would be restored to its old glory in no time. You'll find them at their new working place, one of the warehouses down the road. The second from here it was, I recall. They probably also know what the heck was going on. I for sure don't.~


give -> gave


@268  = ~Oh, but you are a jester, <CHARNAME>! (laughs).~


(laughs). -> (laughs)




@22   = ~We need you capable of focussing on our problems, so if you say you need quick relief, than that is what I can offer you.~


than -> then


@123  = ~I hope that you are now focussed on the task ahead.~


focussed -> focused




@0    = ~That... that was (catches breath)~


was -> was...


@3    = ~And now, I think I would appreciate it if you would disappear so I could adjust my mind to what just happened... and best if I would never see you again... No offence meant. I am sure you'll find your way out.~


offence -> offense (matching @9)


@88   = ~How about I stroke your abdomen first, coming a liiitle deeper - but not just far enough...~


liiitle -> liiittle

#26 jastey

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Posted 24 May 2015 - 11:33 AM

Cool. Thank you very much!

#27 lsass.exe

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Posted 06 August 2015 - 07:51 AM

Don't know if you guys know this but there is an infinite XP loop in the riverside quest when you talk to Yvonne. In CHAIN RE#GHON2 GhostWx01x04, line 256, you get 100 XP if the talking person has an Int score higher than 13. Since you can repeat that dialog over and over and there is no variable for the XP branch, you can do that as often as you want for XP.

If we're going nowhere as a country, why can't we get there faster?

The rainbow belongs to God, untouched by evil desire!

#28 Thimblerig

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Posted 06 August 2015 - 11:35 PM

... Oops.


Thanks for the spot.  :)

#29 Deltarno

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Posted 06 April 2016 - 05:08 PM

I've run into a bit of a problem, sadly.  I believe the Seige of Dragonspeak has altered some file names, as the characters this mod generates/alters in Candlekeep are reading off of different dialogs.  The guard at the inn, for example, speaks about an ogre chief.

Is there any fix for this?

#30 jastey

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Posted 07 April 2016 - 12:13 AM

Not sure I understand your problem. Which guard in what inn? Also, after upgrading to SoD, did you install the mod new and started a new game?

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