Salk Posted November 5, 2017 Share Posted November 5, 2017 Does the engine stop processing triggers in a script block as soon as one false is found? Quote Link to comment
Avenger Posted November 5, 2017 Share Posted November 5, 2017 (edited) Does the engine stop processing triggers in a script block as soon as one false is found? Yeah. Well, except if it hits an Or. Edited November 5, 2017 by Avenger Quote Link to comment
Jarno Mikkola Posted November 5, 2017 Share Posted November 5, 2017 (edited) Does the engine stop processing triggers in a script block as soon as one false is found? Yeah. Is that from a bottom to up, or up to bottom ? I was reading somewhere about that... that it's reversed somewhere at a game ... which is why I ask. And it had something to do with the .baf and .bcs files... disregard everything if it's wrong, or whatever. Edited November 5, 2017 by Jarno Mikkola Quote Link to comment
Ardanis Posted November 5, 2017 Share Posted November 5, 2017 From top to bottom, both inside and outside of OR(). The rumor about reversed checking order within OR() was wrong. Quote Link to comment
Jarno Mikkola Posted November 6, 2017 Share Posted November 6, 2017 K, thanks. Will try to use that in the future.... Quote Link to comment
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