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qwerty1234567

Member Since 02 Jan 2015
Offline Last Active Private

Topics I've Started

Need minor translation updates (German/French/Polish)

17 June 2018 - 05:08 AM

Need a few strings translated for Wild Mage Additions. Help appreciated.


Crowdsourcing mods translations

30 July 2017 - 08:37 AM

I run a Weblate-based translation service for some projects, and I've been advised to let more people know about it.

Main purpose it to take out all the hassle with charsets, code updates, glossary maintenance, malformed strings, etc, and let the translators just translate. Plus, it provides a nice overview of current project state.

So, if you're interested, feel free to get in touch.


Need some translation updates

28 July 2017 - 07:10 AM

Need a few strings in French, German, Polish updated for Wild Mage Additions. If you have a spare minute, please consider helping.


Improved durlag clones overpowerd

27 January 2017 - 08:34 AM

Playing through Durlag's now, I'm pretty high level - have access to 5 lvl spell. So when I go in and break the mirror, my clone starts the fight with a Spell Trigger, which contains Death spell among others. He's also gets Protection from Magical Weapons and even Spell Trap. That's just over the top.

I've general AI and Improved Durlag's installed, but not Smarter mages.

 


How to re-acquire same target in script

25 January 2017 - 03:18 AM

I'm trying to implement hit-and-run technique for a green-circle creature. So the player directs it to attack the target, it does so for one round, then falls back and returns.

I don't see how to retain original target in the second part. It seems that LastTargetedBy was meant for that purpose, but it doesn't work. Any ways to emulate it?