DrAzTiK Posted November 6, 2018 Share Posted November 6, 2018 (edited) I have noticed some bugs/inconsistencies with V31. Sorry for my english. Let's start with : - All sahuagins using ranged weapons (crossbow) get only 3 bolts. - spawns points in AR 2300 (sahuagin city) : 4 ranged sahuagin are spawning with only 19hp instead of 81 ( and personally I would prefer 100hp for a level 10 fighter creature) - I will make more test but I wonder if creatures with ranged weapons can switch correctly from quiver 1 to quiver 2 when quiver 1 is empty for example. It seems that the creature prefer to switch with a melee weapon if a quiver slot is empty and don't use ammunitions from others quiver slots. Edit : I play with BG2 EE 2.5 patch Edited November 7, 2018 by DrAzTiK Quote Link to comment
agris Posted November 6, 2018 Share Posted November 6, 2018 (edited) Regarding your speculation at the end, that sounds like a knock on effect from Beamdog "enhancing" the default quiver behavior. Now, when a single quiver is emptied (for player controlled characters), their weapon is automatically changed to melee rather than befin using the next quiver. Edited November 6, 2018 by agris Quote Link to comment
DrAzTiK Posted November 6, 2018 Author Share Posted November 6, 2018 Ok but I was speaking about enemies, not player controlled characters. Quote Link to comment
agris Posted November 6, 2018 Share Posted November 6, 2018 Right, which is why I said it "sounds like a knock on effect", i.e. an unintended consequence. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.