Jump to content

Some bugs with V31


Recommended Posts

I have noticed some bugs/inconsistencies with V31. Sorry for my english. Let's start with :



- All sahuagins using ranged weapons (crossbow) get only 3 bolts.


- spawns points in AR 2300 (sahuagin city) : 4 ranged sahuagin are spawning with only 19hp instead of 81 ( and personally I would prefer 100hp for a level 10 fighter creature)


- I will make more test but I wonder if creatures with ranged weapons can switch correctly from quiver 1 to quiver 2 when quiver 1 is empty for example. It seems that the creature prefer to switch with a melee weapon if a quiver slot is empty and don't use ammunitions from others quiver slots.


Edit : I play with BG2 EE 2.5 patch

Edited by DrAzTiK
Link to comment

Regarding your speculation at the end, that sounds like a knock on effect from Beamdog "enhancing" the default quiver behavior. Now, when a single quiver is emptied (for player controlled characters), their weapon is automatically changed to melee rather than befin using the next quiver.

Edited by agris
Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...