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jastey

Member Since 14 Jul 2004
Offline Last Active Today, 02:47 PM

Topics I've Started

Question to projectiles

19 November 2017 - 01:13 AM

I have an item with the effect "Immunity to projectile (83)" and the Projectile type is "SPBEHBLA - 208"

I have absolutely no idea what that means. I don't even know where to look in IESDP to find out. Any help would be appreciated.


Patching State.IDS?

01 November 2017 - 02:32 AM

Patching ids files is something I'm never sure I do it right. I have BGII-ToB from GOG and if I install my mod the installer says
 

 

[StateCheck] argument [STATE_REALLY_DEAD] not found in [State.IDS]

 

I am sure it's an easy patch, but how exactly do I do that in a compatible way? Is there a mod that does all this that I can use as reference? Because, taking the Fixpack code might use to incompatibilities if used by a later-to-install mod.


How to check for Player2 is dead?

31 October 2017 - 02:10 AM

I want to check whether player2 - Player6 are dead (but in the party, obviously).

 

Dead(Player2) doesn't compile because "Player2" is not a string - so how would I do that?


Question to Imoen dream script in BGT

25 October 2017 - 09:17 PM

In the lib/g3_bgt_cpmvars.tpa, the DV for Imoen in BGT is "imoen2".

In the tp2, the dream script is patched to "IMOEND.bcs":

  /* Dream script compilation */
  (...)
  EXTEND_TOP ~%tutu_var%IMOEND.bcs~   ~BG1NPC/Phase1/baf/P#IMOEND.BAF~
    EVALUATE_BUFFER

But if I look into my BGT (with Fixpack), I see two pdialog.2da entries for Imoen:
 

9 IMOEN IMOENP IMOENJ IMOEND IMOENP IMOENJ IMOEND imoe25
10 IMOEN2 IMOEN2P IMOEN2J IMOEN2D IMOEN25P IMOEN25J IMOEN2D imoe25


So, shouldn't be "IMOEN2D.bcs" the correct dream script for BGT (BG1 part)? I assume a bug like this would have been noticed already, so what am I missing?


NTotSC v2.0 for EET (and BGT and BG:EE) - Download

24 October 2017 - 08:06 AM

NTotSC v2.0 for BGT, BG:EE, and EET
 
NTotSC adds several quests to the BG1 part (with TotSC) to the game. Some are minor encounters with no further impact, but some are larger quests that are also partly connected to each other.
 
This is a BGT, BG:EE, and EET version of the original mod. As of version 2.0, NTotSC is no longer dependent on DSotSC. If you want to play the two mods together, install DSotSC first. The versions supported are:
-for BGT/EET: version by k4thos
-for BG:EE: version by Red Carnelian (this mod is still beta, too).

To reach the new areas via worldmap, you need to install BP-BGT-worldmap for BGT and BG:EE after NtotSC an start a new game.
 
For v2.0, the quests are less restrictive in their order, especially in the order of when to talk to whom. The only restrictions remaining are: The Northern Citadel Quest will be handed out from Duke Eltan when he summons the PC in the original game. The Temple of the Black Hand will only be revealed after the demon in Ulgoth's Beard is defeated.
All other quests can either be "walked into", received from multiple persons (e.g. "The Field of the Dead"), or received by killing the quest giver instead of going on his fedex quest (e.g. the Ice Slamander or Eldod - they will have the appropriate keys on them.) Also, the mod now uses the prefix "NT". The package comes with a detailed list of Changes including altered variable names. If your mod has crossmod content with NTotSC and you are nervous about the changes, let me know and I will help you concerning compatibility with v2.0.
 
Test reports welcome! I tested myself on all platforms but there is always something one pair of eyes will miss.
 
Download NTotSC v2.0.0