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Member Since 20 Mar 2017
Offline Last Active Jun 07 2018 11:40 PM

Topics I've Started

Is there a trigger to detect time stop stat in EE games?

21 December 2017 - 06:17 AM

ToBEx has introduced some triggers like TimeStopCounter(I:Number*), but they are not in TRIGGER.ids of BG(2)EE.


Does anyone know trigger(s) like this in EE games? Thank you.

How to convert a string-like int variable to a real int variable?

14 December 2017 - 08:06 AM



Some int values are stored like a string in 2da files, e.g. UNSUABLE in KITLIST.2da(in another word, cannot use a SET after READ_2DA_ENTRY). Is there any way to make it work?


Thank you!

Multiple use of TriggerOverride in EE

15 June 2017 - 03:33 PM

Hello folks, 


I want to check no party member got enemy in sight. My script is

    do something

It works in vanilla game like BGT, but not in EE (v2.3), if there is no other party member

And if remove Player3 to Player6 parts of the block, if works. Even keep only Player2 and 3 parts, if fails.


Anything wrong? Or TriggerOverride is not able to check to many different objects?

Specifying monkfist for monk kit in EE?

17 May 2017 - 10:10 PM

Does all monk kits in EE-games use the same monkfist.2da? Can I use a specific one for my monk kit? If yes, how?



Simplified Chinese translation for v11

20 March 2017 - 02:50 PM

Hello to all!


Many thanks to berelinde and jestey for your fantastic works to this mod.


I have made a Chinese translation on v10 last year(didn't find there is already v11 version :puke: ). After making a quick check and correction I installed the mod with that translation successfully. Since there is no official Chinese language of BG2EE yet, I cannot do any test on BG2EE, I can only make sure it's OK with vanilla BG2 or BGT with Chinese language games.


I made slightly change to setup-alternatives.tp2 file besides the translation:

-Add a new LANGUAGE line refers to the translation.

-Add a check in the ALWAYS block: if install the mod with language of Chinese, then edit the alternatives_noconvert array. Otherwise there could be messy codes when uninstall/reinstall the mod, when running Windows with Chinese.

-Add a block at the end of .tp2 file, change the SELECT_COMMON1 of "b!mal.cre" and "b!mal2.cre", to show Chinese characters instead of English ones.


Edit: GBK means simplified Chinese characters.