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GrimJim

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  1. After looking into it a bit more I'm pretty confident it's the Wider Selection of Random Scrolls component. It seems to work by randomly replacing some random treasures in containers with scrolls. But it looks like the function that determines how to do the swapping doesn't properly handle RNDTRE01.item or RNDTRE02.itm and will instead replace them with NULL.itm instead of a scroll, which results in the glitchy non-items in game.
  2. I have the same issue in my game, though I don't have the Remove Convenient Ammunition component installed. One specific container this affects is the one in Mazzy's cell in the Shadow Temple. Checking with WeiDU shows that the only mod I have that affects that area (AR1401.ARE) is the Wider Selection of Random Scrolls component from SCS.
  3. In my current playthrough, Firkaag and Thaxll both had their normal HP when I fought them in chapter 6, despite playing the entire game on Hardcore difficulty and not doing any fine-tuning. I think this is because the spell that gives them an HP boost has a very long but still finite duration, so if you enter their area but don't actually fight them for a long time (as I did in my playthrough) then the HP bonus will wear off and not get reapplied. Temporarily lowering the difficulty in their sight and then turning it back up before attacking them seemed to fix it.
  4. Thanks, y'all. @david76321 No, do not change %MOD_FOLDER% to anything else. Just directly copy and paste that line.
  5. I think I figured out the issue with mage AI in 33.5 and up. It looks like it has to do with the file stratagems/mage/ssl/meleeblocks/standard_mage.ssl. For whatever reason, 33.5 completely deleted the contents of this file which seems to handle the usage of Melf's Meteors and other attacks. I think it can be fixed by replacing the contents of this file with the last good version. You then just need to change line 250 from INCLUDE FILE(%scsroot%/genai/ssl/shoot.ssl) to INCLUDE FILE(%MOD_FOLDER%/genai/ssl/shoot.ssl) and then reinstall the Smarter Mages component.
  6. It should replace ReallyForceSpell(Myself,WIZARD_MISLEAD) in Irenicus's Chain Contingency. 33 should be the right line number if you have the "Ascension versions of Irenicus and Sendai use SCS abilities and AI" component installed.
  7. I figured out the bug in the last post. Irenicus's script is using the wrong version of Mislead in his opening chain which is screwing up his script. To fix this, open up finiren.bcs and replace line 33 with ForceSpellRES("dw#0w607",Myself) He doesn't come fully buffed even if you have full prebuffs installed, so that's an issue, but at least he'll actually fight.
  8. Spell descriptions have a lot of PnP fluff that isn't actually implemented. There are plenty of undead in the game that are vulnerable to acid and death fog. Kangaxx's lich form certainly is. But perhaps those weren't the best examples. I don't see any reason why demiliches should be immune to horrid wilting from a wish but not regular horrid wilting. On another note, Suneer's prebuffs may prevent him from being killed by the Avatar of Rillifane when you summon him in the temple in Suldanessellar. It looks kind of silly.
  9. For the "Make the starting dungeon slightly harder" component, if you kick Imoen out of your party before your first rest, you can rest as many times as you want. The "Spellcasting Demiliches" component says that demiliches should be vulnerable to spells level 6 or higher. However, demilich.itm grants them immunity to to a number of high level spells like death fog and globe of blades. Is this intentional?
  10. I lurk in the no-reload thread. I'm not really careful or patient enough to do a no-reload run of my own.
  11. Spell Shield does not block Breach from the Wand of Spell Striking or "I wish for my enemies' magical defences to be utterly destroyed!" Perhaps it's intentional that it doesn't block Breach from Wish, but that would mean that there's no counter to such a powerful effect. Not sure if this is caused by SCS, but Pierce Magic from the Wand of Spell Striking is blocked by stuff like Spell Immunity: Abjuration and Spell Turning.
  12. Secret Word only gets bumped up to power level 5 if you install the Beta Core Fixes part of the fixpack. This is to make it able to remove Globe of Invulnerability. Calling this a fix seems debatable though. The behaviors of Spell Thrust and Secret Word are consistent with their descriptions, even if they aren't logically consistent with each other.
  13. Thank you for your help with this. I don't want to fiddle with my install until my current game is complete. but I'll try that as soon as it is. Regarding my previous issue about my game not being transferred over to ToB, I believe the issue is with the "Recover lost items from Hell" component. EDIT: I had a chance to test Mad Mate's changes and they worked. Thanks! I can also confirm that "Recover lost items from Hell" was the cause of the other glitch.
  14. The DRAGBLUE.BCS I have doesn't contain any references to Tamah's creature file. From my amateur snooping, it doesn't look like the IsAscension variable is set when dragblue.ssl is compiled.
  15. Also with Fire Shields, whenever I cast one I get the "You cannot cast multiple instances of the same contingency spell on yourself." message, which makes no sense. Dragon form Abazigal is not getting the SCS version of his script with Ascension and Smarter Abazigal. The only script attached to to DRAGBLUE.CRE is the class script ABAZDRAG.BCS, which is obviously not an SCS script. For one thing, it's way too short. DRAGBLUE.BCS, which obviously IS an SCS script, is in my override folder but it isn't used by anything.
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