c4_angel Posted May 18, 2017 Share Posted May 18, 2017 Does all monk kits in EE-games use the same monkfist.2da? Can I use a specific one for my monk kit? If yes, how? Thanks. Link to comment
Avenger Posted May 19, 2017 Share Posted May 19, 2017 All monk kits use the same 2da, there is no way to mod this. Link to comment
subtledoctor Posted May 19, 2017 Share Posted May 19, 2017 I enabled monks to "power up" their fists (think Iron Fist) at will, with an innate ability. Then created my own alternate weapons, and control which one appears at which level from the innate .spl. You could fashion something more streamlined that doesn't require active use of an ability (make different fists appear at different levels in the clab table, or whatever). But it would entail going away from monkfist.2da and setting it up yourself. Link to comment
c4_angel Posted July 18, 2017 Author Share Posted July 18, 2017 I enabled monks to "power up" their fists (think Iron Fist) at will, with an innate ability. Then created my own alternate weapons, and control which one appears at which level from the innate .spl. You could fashion something more streamlined that doesn't require active use of an ability (make different fists appear at different levels in the clab table, or whatever). But it would entail going away from monkfist.2da and setting it up yourself. That's truelly an idea, but player cannot equip any other weapon to that slot, though it does not matter for monks, does it? Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.