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lynx

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About lynx

  • Birthday November 21

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  • Gender
    Male
  • Location
    Ljubljana, Slovenija
  • Mods Worked On
    mostly GemRB & its mods, IESDP, widescreen

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    https://ebm.si/en/#donate
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    mokovec
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  1. All the original joinable NPCs are already baked in the GAM. IOW they are global. Your Jaheira doesn't have an area set, since you just told her to scram, not to where. I'm surprised your first snippet works at all, since I'd expect Player2 et al to get invalidated after all those LeavePartys.
  2. She has many powerful perks — does she have any topical weaknesses to balance them out? For example is her general stat "undead", so she gets affected by turn undead and special spells? Is healing ineffective?
  3. Sounds like an over or underflow. And this function is used aplenty in bg2 — it's the way to give quest xp.
  4. I guess you could emulate it with the color effects and a separate area that you manually greyscaled. But I don't think there's any way to stop projectiles.
  5. it's the same old photoshopping, the appearance of light is baked in ...
  6. Thanks all, I wrote it even more succinctly: https://github.com/Gibberlings3/iesdp/commit/09092ac2c3dc37ba9c0f09b285d4cec0175153ac
  7. lynx

    Icewind dale 2

    Yes and no. You wouldn't get any of their engine changes, just ours. Any data changes and data-based rule tweaks would work (like any other mod).
  8. lynx

    Icewind dale 2

    For the original, I think you need a 32-bit prefix and to set a way older windows version. For GemRB, I hope you're not having a stroke, but you don't need to run it through Lutris. Follow the instructions on our website.
  9. Change line 25 of iwdfixpack/languages/spanish/gtu.tra to include a = character after the first number.
  10. Do I understand correctly that iwd spawned a random amount of the same resref — the randomization was only done once (not per attempt)?
  11. Are you sure that would work? I'm sceptical that the opcode would also cause the hotkey to stop working.
  12. Or just do it the bg1 way and ensure the game is unpaused when the inventory is open.
  13. Sounds easy to solve, but in the ideal case the problem would go away on its own. If weidu was to use a VCS itself, it wouldn't need to generate backups anymore and the main file tree would be devoid of these backup dirs.
  14. In that case no, which reminds me ees also have PartySlotN objects.
  15. The way you describe PlayerXFill clearly matches the portraits, so your conclusion is a bit odd. I think the wording mentions portraits from reverse engineering and just looking at the great work being done on iwd2, you can see how these are tied together. Those two arrays correspond to both sets of objects and you can search for their use. https://github.com/alexbatalov/iwd2-re/blob/main/src/CInfGame.h#L392-L393
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