Jump to content

deratiseur

Modders
  • Posts

    172
  • Joined

  • Last visited

About deratiseur

  • Birthday 08/12/1976

Profile Information

  • Gender
    Male
  • Location
    GAP, Hautes Alpes, France
  • Interests
    Reading, Writing, Roleplaying, Modding, Video games.

Recent Profile Visitors

3,593 profile views

deratiseur's Achievements

  1. OK, that's corrected. I worked directly on NI instead of DLTCEP. Complicated, but it's fixed. And it came from the WED once it was loaded into DLTCEP. Thanks a lot.
  2. no, i use the PSTEE WED (renamed PXD190.wed), and when i load the map in DLTECEP, in set the wed to PXD190. I've already done this on 9 PST maps without any problems, all checked by walking around in-game (BG2EE). So why does THIS one screw up?
  3. I've imported all the AR1900 (player's maze) resources from PSTEE: Are, bmp, mos, tis, wed, and it all corresponds to a square area. However, when I access it in game in BG2EE, it's rectangular, the whole bottom is missing. When I edit the Are in DLTECP, I realise that its size is set to 320x240, and this is greyed out, so I can't change it. Why this bug and what can I do? This is the 10th card I've imported from PSTEEE to BG2EE and none of the other 9 have had this problem.
  4. I can traify it if you don't know how to do.
  5. JohnBob and I are pleased to announce the translation of dark tiding into French. Get the archive here.
  6. question: why did you create the language and english directories if all the texts are in the .d files? I wanted to translate the module into French -> no trayified.
  7. BGGO does not install on the BWS : [Code]ERROR Installing [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu], rolling back to previous state Will uninstall 1436 files for [BGGO/BGGO.TP2] component 0. Uninstalled 1436 files for [BGGO/BGGO.TP2] component 0. ERROR: Failure("resource [BG3800.mos] not found for 'COPY'") Please make a backup of the file: SETUP-BGGO.DEBUG and look for support at: Yovaneth, White Agnus, Weigo Automatically Skipping [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu] because of error. NOT INSTALLED DUE TO ERRORS BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu Le fichier spécifié est introuvable. D:\Jeux\JDR\Baldur's Gate II Enhanced Edition\Data\00783> ERROR: Failure("resource [BG3800.mos] not found for 'COPY'") BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu (Baldur's Gate Graphical Overhaul) n'a pas été installé en raison d'erreurs.[/code] (error on BG3800.mos) I've got few mods installed before :
  8. I'm stuck on a quest resolution: a guy visits different universes and times thanks to an object. He loses this object somewhere in the FRs and comes across the pjs, to whom he offers a great deal if they help him get home. And quickly, because the "interdimensional travel surveillance patrol" is probably already tracking him down. Problem: what can the characters offer to help an extra-dimensional (and extra-temporal) being return to his space/time? I've already thought of modifying "Wish" to add a line of text if wisdom 15+ -> the pnj would be sent straight home and wouldn't have time to give the reward to the pjs ^^. I can't think of anything else (it takes more than planar displacement, we're talking about different dimensions and times) And not "Ribald and his 39K pos", that would make a quest too simple and redundant. And not "find the lost object in a corner of the map" either, that would make the quest far too simple.
  9. I'm using a downloaded version of iedsp. Thanks for letting me know it's out of date, and sorry :(
  10. deratiseur

    Language bug

    DLTCEP for EE editions (7.7 or 7.8.02) bugs with non-English languages. I use the French language and all accents, quotation marks, colons, etc, are replaced by other characters, as with an ansi-utf8 conversion error. However, EEKeeper can display French texts without any problems, so it's possible.
  11. concerning the effect #18, I tried setting the hit points to 1 with parameter 0: set. Doesn't work. Then I tried 1% with parameter 1: percentage. Doesn't work. In fact, the minimum maximum hp is fixed: minimum 1hp per level (lvl 6 -> minimum 6, lvl 20 -> minium 20). Tested on oBG2
  12. Ok, that's work, thanks a lot I use this for non-simple spell installations such as : ADD_SPELL ~Override/pxl2achi.spl~ 2 7 WIZARD_PX_HACHITOZAS_TROOP_IMPROVEMENT SPRINT current_spell_res "%DEST_RES%" SAY NAME1 @60729 SAY UNIDENTIFIED_DESC @607309 WRITE_ASCIIE 0x34e "%DEST_RES%" #8 WRITE_SHORT 0x98 ~%pxl2achi%~ SET ZF_inc_duree = 6 LPF MULTI_LEVELS END (custom macro)
  13. Thanks But that's don't work. I've tried this : ADD_SPELL ~Derats_Magasin_2/Objets/Coffre/Dilp/pxl2prag.spl~ 2 4 WIZARD_PX_DEADLY_RAGE SAY NAME1 @130911 SAY UNIDENTIFIED_DESC @130912 LAF RES_NUM_OF_SPELL_NAME STR_VAR spell_name = ~WIZARD_SPELL_NEW~ RET spell_res END COPY_EXISTING ~%spell_res%.spl~ ~override/pxl2test.spl~ WRITE_BYTE 0x34 1 That don't work. The debug file say : Copied [Derats_Magasin_2/Objets/Coffre/Dilp/pxl2prag.spl] to [override/spwi439.spl] [*.IDS] forgotten Appending to files ... [./override/SPELL.IDS] loaded, 26871 bytes override/spell.ids copied to Derats_Magasin_2/backup/0/override.spell.ids, 26871 bytes Appended text to [spell.ids] Copying and patching 1 file ... [./override/add_spell.ids] loaded, 2981 bytes Copied [add_spell.ids] to [override/add_spell.ids] (NO BACKUP MADE!) Clearing the IDS map. [*.IDS] forgotten Added spell WIZARD_PX_DEADLY_RAGE [./override/SPELL.IDS] loaded, 26899 bytes FAILURE: Invalid spell number: -1 Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Patch de multiplication d'effets], rolling back to previous state Unable to Unlink [Derats_Magasin_2/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "Derats_Magasin_2/backup/0/OTHER.0") [Derats_Magasin_2/backup/0/UNSETSTR.0] SET_STRING uninstall info not found Will uninstall 3 files for [SETUP_PATCHING.TP2] component 0.
  14. question: if I use ADD_SPELL to add a spell to the game with this instruction : How can I copy THIS installed spell for a variation? like :
×
×
  • Create New...