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Ps:T Tweaks Debuts!


CamDawg

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The G3 Ps:T Tweak Pack is a WeiDU compilation of fixes, cosmetic changes, and tweaks. Some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install.

 

If you have a suggestion for improving one of the tweaks, or to suggest a new tweak, please do do. Users of our tweak packs for other games may notice this one has far fewer options; this is in many cases due to the fact that certain tweaks are not applicable in the Ps:T engine, such as 100% Learn Spells (as learn chance is always 100% in Ps:T).

 

Contents

 

Higher Stacking, Including Rings/Earrings/Bracelets

This component increases the maximum stacks of charms, scrolls, bolts and similar items up to 255 from their previous lower limits. It also allows you to stack some previously unstackable loot items such as nonmagic rings, earrings and bracelets. It's meant to be an RPG, not an inventory micromanagement game.

 

Identify All Items

Annoyed with having to identify items all the time? Now you don't have to. This component will affect all items in the game, including items introduced by mods.

 

Explore City Areas

This component removes the fog of war from the maps of city areas. The locations affected are The Hive, Ragpicker's Square, The Buried Village, The Dead Nations, The Lower Ward, Clerk's Ward, Curst, The Siege Tower and Fhjull's House. Thanks to Platter for the inspiration for this component (though the implementation of this differs slightly from his original tweak. It shouldn't matter which of the two, or both, you use).

 

Max HP On Level UP

With this component installed your party members will get their maximum available number of hit points on level up.

 

Rest Anywhere

Tired and frustrated you can't rest in certain areas of the game? Now you can. Please note that if you do not start a new game then you will not be able to rest in areas you have visited already, unless they were previously ones you could rest in. Thanks to Japheth for the original code for this component (though it was changed to account for Ps:T's slightly different engine).

 

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