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SCS compatibility patch for EET


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#1 K4thos

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Posted 05 October 2016 - 01:09 AM

Revised SCS added native support for EET so there is no longer need to host compatibility patch for SCS v30 on my Github. I'm attaching the patch for original v30 to this post in case DavidW will need to review these changes in future. As for normal players the patch in no longer needed. Just use Revised SCS instead.

 

edit: looks like for now Revised SCS only works on SR installations, so the patch still have some use until this problem is fixed.

 

edit2: compatibility patch is also included in Big World Fixpack.

Attached Files


Edited by K4thos, 19 January 2017 - 04:32 AM.


#2 K4thos

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Posted 19 January 2017 - 04:31 AM

above compatibility patch has one 1 issue:

In sarevok/sarevok.tpa this code:

//end-of-game script - not needed for BGT and EET

     ACTION_IF !(GAME_IS ~bgt eet~) BEGIN
           LAF extend_area_script STR_VAR area=~%Undercity_TempleofBhaal%~ top=dw#end location=resource END
     END

should be changed to:

//end-of-game script - not needed for BGT

     ACTION_IF !(GAME_IS ~bgt~) BEGIN
           LAF extend_area_script STR_VAR area=~%Undercity_TempleofBhaal%~ top=dw#end location=resource END
     END

This change is already included in Big World Fixpack.


Edited by K4thos, 19 January 2017 - 04:32 AM.


#3 K4thos

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Posted 25 January 2017 - 12:29 PM

1 more change needed, this time in stratagems/gameplay/move_npcs.tpa:

LAF swap_text STR_VAR files=~%tutu_var%viconi.dlg~ swaps=~605.901 => 1620.420 507.806=> 1520.320~ END

=>

LAF swap_text STR_VAR files=~%tutu_var%viconi%eet_var%.dlg~ swaps=~605.901 => 1620.420 507.806=> 1520.320~ END

edit: as for this report, I've sent a PM to DavidW.


Edited by K4thos, 25 January 2017 - 03:17 PM.


#4 agb1

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Posted 25 January 2017 - 07:50 PM

1 more change needed, this time in stratagems/gameplay/move_npcs.tpa:

Added to BWF.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip




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