szkut Posted July 12, 2015 Share Posted July 12, 2015 hello All threads i found are old in this case - NPC project still is not available for bg: ee android? Link to comment
AstroBryGuy Posted July 12, 2015 Share Posted July 12, 2015 Until it is possible for the user to edit the DIALOG.TLK file on Andoid, no. AFAIK, that is still the case. Link to comment
Fiann of the Silver Hand Posted July 13, 2015 Share Posted July 13, 2015 Can you mod the tlk on a computer, and move it to the device? Link to comment
AstroBryGuy Posted July 13, 2015 Share Posted July 13, 2015 AFAIK, no. The dialog.tlk file is in an ".obb" file (Android binary blob). If you extract and modify the dialog.tlk and then re-pack the .obb file, the checksum will be off and the app will think the file is corrupt and redownload it from the server. Link to comment
White Agnus Posted July 27, 2015 Share Posted July 27, 2015 Can you mod the tlk on a computer, and move it to the device? Yes, you can... 1. copy the obb files to your computer 2. extract them in the same directory 3. extract your mod in the directory you extracted the obb files before 4. install the mod 5. make a zip package, which includes your dialog(f).tlk and override directory (the dialog(f).tlk should be in the "lang/<language>" (<language> is the directory for your language)) 6. use the centralfix.exe (http://forums.beamdog.com/discussion/comment/633000/#Comment_633000) 7. copy the zip file to your directory where the baldur.ini is located on your device... I haven't tested mods, which biffing files, but I think these should only installed on linux, before packaging the chitin.key and the bif files... (because windows use \ instead of / and don't have problems with case-sensitive characters...) Link to comment
Fiann of the Silver Hand Posted July 27, 2015 Share Posted July 27, 2015 Ah, that is sweet. I have too many distractions now, but I put that as a txt file in my game folder for later . Link to comment
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