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IR Revised V1.2.3 (2018 November 23rd)


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#241 Jarno Mikkola

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Posted 26 October 2018 - 06:23 AM

Bartimaeus, any chance you could make blackrazor better? Sacrificing the good reward for the evil path is not convenient at all for now :(

It might be useful to suggest something you feel like, one could be getting from the item.


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#242 Incantatar

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Posted 26 October 2018 - 08:14 AM

1. Sorry, what are we talking about? ...Wait, you probably mean one of the potions used to give an intelligence bonus to help copy spells to spellbook, right? No, I didn't change that back, and I probably wouldn't since that mechanic is, I think, largely ignored by mostly everyone not doing no-reload runs. But...the Red Potion, which sets your intelligence to 25 and your strength to 3 for 8 hours, serves much the same function, does it not? I could have a couple of Store Revisions merchants sell that.

2. I was willing to fix this, but the person who complained about it previously (was that you?) never answered my question as to what exactly the EEs set the stacks to, and if there was a difference between BG1EE and BG2EE, so it never moved forward.

1. If that's the general feeling I can just revert them myself no problem.

2. Might have been me. The EEs have daggers/darts at 40, missiles at 80 and potions (scrolls too?) at 24 if I'm not mistaken. I can confirm this in a bit.

 

I change (small) stuff in IR/SR that I don't like but I think such things could be a bummer for others.



#243 Mike1072

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Posted 26 October 2018 - 09:14 AM

I opened an issue on GitHub for the stack sizes a while back:

https://github.com/G...sions/issues/16

#244 Bartimaeus

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Posted 26 October 2018 - 07:12 PM

Thanks for the values, both of you. I would not set non-EE games' to be the same as EE games', as they're about just as arbitrarily set but simply doubled, it seems. But I can patch them for EE games to be that - in truth, I would recommend Anthology Tweaks' stacking subcomponents regardless of whether you're on a ToBEx or EE game. I thought about adding an optional subcomponent to do it as well, but why bother when Anthology Tweaks already offers a number of options? So I'll just set them back to their normal values for each respective game and let players decide whether they want to use Anthology Tweaks to change it.


Edited by Bartimaeus, 26 October 2018 - 07:13 PM.


#245 Arthas

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Posted 26 October 2018 - 10:50 PM

 

Bartimaeus, any chance you could make blackrazor better? Sacrificing the good reward for the evil path is not convenient at all for now :(

It might be useful to suggest something you feel like, one could be getting from the item.

 

Should be enough to make it on par with best ToB weapons.



#246 Jarno Mikkola

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Posted 27 October 2018 - 05:10 AM

Should be enough to make it on par with best ToB weapons.

Meaning ? A Gram the Sword of Grief ? Or Disenchanting Hackmaster +23. There's a slight difference ...


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Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#247 Bartimaeus

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Posted 27 October 2018 - 12:23 PM

I've thought about Blackrazor before and felt it was..slightly lacking, especially given its unique black flame blade appearance, and the basic problem is that Vampiric would probably fit it best, but I really don't want to add *another* vampiric weapon to the game - there's arguably too many already, and it's a very strong property. As I recall, the weapon is actually really similar to vanilla's version of it, except the level draining effect is nerfed from 4 levels to 1 level, and the HP restoration isn't quite as insane...which makes sense, since it was outrageously strong in vanilla. I would not make it "on par with the best ToB weapons", though - it's basically a free weapon for being evil. Furthermore, it's actually a rather iconic weapon from 1st Edition, and its properties are actually pretty close to a match, except that it was supposed to be used for killing blows to devour souls to restore HP, not a random percentage of attacks. So yeah, I'm not really sure I'm that in favor of any changes. Perhaps its level drain property could be increased to 2 levels instead of 1 and its HP restoration a little better as a result...but I'm not sure.


Edited by Bartimaeus, 27 October 2018 - 12:31 PM.


#248 Jarno Mikkola

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Posted 27 October 2018 - 02:01 PM

First of all, it should be a +5 weapon.

Second; being evil is a punishment in BG games... cause you have to keep reputation at 18 or less or loose your party members, drop it to 1, and everyone goes hostile nd you loose the game. Meaning also that you can't ever buy the rich stuff. Or win. Did we say there is no benefit of being evil. Yeah, that's true. Free my %#"&/#"¤%#¤%#¤¤.

weapon from 1st Edition,

nd the games live at "5th edition" already today, and none of that matters. This is a RTS game, not a PnP.


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#249 Arthas

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Posted 27 October 2018 - 11:43 PM

 

Should be enough to make it on par with best ToB weapons.

Meaning ? A Gram the Sword of Grief ? Or Disenchanting Hackmaster +23. There's a slight difference ...

 

 

a gram the sword of grief

I've thought about Blackrazor before and felt it was..slightly lacking, especially given its unique black flame blade appearance, and the basic problem is that Vampiric would probably fit it best, but I really don't want to add *another* vampiric weapon to the game - there's arguably too many already, and it's a very strong property. As I recall, the weapon is actually really similar to vanilla's version of it, except the level draining effect is nerfed from 4 levels to 1 level, and the HP restoration isn't quite as insane...which makes sense, since it was outrageously strong in vanilla. I would not make it "on par with the best ToB weapons", though - it's basically a free weapon for being evil. Furthermore, it's actually a rather iconic weapon from 1st Edition, and its properties are actually pretty close to a match, except that it was supposed to be used for killing blows to devour souls to restore HP, not a random percentage of attacks. So yeah, I'm not really sure I'm that in favor of any changes. Perhaps its level drain property could be increased to 2 levels instead of 1 and its HP restoration a little better as a result...but I'm not sure.

I don't think it is a free weapon for being evil. The price for not giving it to the genie is -2 to all saving throws. Basically you are gutting your own character, not extremely, but from a pp perspective why would one take it over the nifty reward? The same can be said from a good and evil perspective. Who would give it to the genie? I have yet to find someone in the .net that takes blackrazor over the the saving throw bonus in a item revision environment.

 

It should be buffed enough to make it so that a player can seriously think about renouncing a portion of power for his own charname to get a powerful artifact.
 

First of all, it should be a +5 weapon.

Second; being evil is a punishment in BG games... cause you have to keep reputation at 18 or less or loose your party members, drop it to 1, and everyone goes hostile nd you loose the game. Meaning also that you can't ever buy the rich stuff. Or win. Did we say there is no benefit of being evil. Yeah, that's true. Free my %#"&/#"¤%#¤%#¤¤.

weapon from 1st Edition,

nd the games live at "5th edition" already today, and none of that matters. This is a RTS game, not a PnP.

Agree about needing to be +5

 

 

 

Unrelated note: have you thought about blackmist, the halberd by the demon? I have. I think that a good bonus would be the removal of the active power and the add of the following bonus.

On hit: -2 to thaco to a max of 20
Leave blindsight in

Semiticgod on beamdog forum has another idea: I'd make it paralyze non-undead critters for 6 seconds on a failed save vs. death.


Another guy says: 
 

 
* A penalty to the saving throw vs the Blindness effect.
 
*A 3 round no saving throw Blindness on a critical hit.
 
* An immunity to Blindness for the wielder.
 
I

Edited by Arthas, 28 October 2018 - 12:07 AM.


#250 Bartimaeus

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Posted 28 October 2018 - 11:54 AM

Hmm, I like the THAC0 idea for Blackmist, actually - would be similar to Sundering, but with THAC0. Can get rid of that bad paralyzing effect that I was already regretting, too. I would most likely keep the Blackmist and Blind Fighting abilities, though.

 

As for Blackrazor, I think that's something that would require consensus from others for me to buff. I would definitely think +5 is stretching it, but +4 isn't unreasonable, and I wouldn't be against strenghening its level drain ability...but for now, I don't want to touch it.



#251 DrAzTiK

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Posted 30 October 2018 - 03:52 AM

firetooth +4 deal only 1d8 base damage . (instead of 1d10)


my mod : BuTcHeRy


#252 Incantatar

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Posted 30 October 2018 - 03:54 AM

Edit: Should have posted in IR Revised thread.

 

My character got held by SCS smarter Basilisks with the Ring of Free Action equipped and the Protection from Alterations scroll in use. At least the latter should protect from Basilisk's gaze, no?

 

Adding this might do it:

Protection from spell (206) 
...
Resource: SPWI604D.SPL

Edited by Incantatar, 30 October 2018 - 04:44 AM.


#253 subtledoctor

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Posted 30 October 2018 - 07:33 AM

The confusion between bug reports relevant to IR versus those relevant only to IRR is really, really annoying.


Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#254 Bartimaeus

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Posted 30 October 2018 - 07:59 AM

top kek

 

Should be IR, as my scrl15 already has a protection from spwi604.spl and basilisk.spl.



#255 Mad Mate

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Posted 30 October 2018 - 08:27 AM

IR scrl15 also has same protections.
Incantatar, check yours scrl15 itm & spl in NI.
EDIT: Checked again, IR scrl15 does protect from spl604, not from spl604D, but it has immunity to petrification effect. So I think it should work, anyway, maybe...
EDIT2: I think you are right, kreso_petrification.tph code in SR adds spl604 & spl604D to basilisk weapon, so scrl15 should have protection from both.

Edited by Mad Mate, 30 October 2018 - 09:04 AM.




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