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#1 zelazko

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Posted 29 October 2018 - 04:59 AM

From what I get in the readme file

 

Jastey's Ajantis is compatible with:

-(needs to be installed first) Smiling Imp's BG1 NPCs for SoA&ToB Ajantis but Jastey's Ajantis needs to be installed last (second)

 

Jasety's Ajantis is partially compatible with miscellaneous enhancements from Ding0 quest pack. Just do not dispel the illusion from the knights because you would encounter Ajantis there - plot hole because Ajantis is held by Firkraag?

 

Jastey's Ajantis is NOT compatible with:

 

-Questpack (PPG): components 'Revised Hell Trials', 'Improved Oasis II'

-Skip Chateau Irenicus (from Argent77)

-'Sensible Entrance Points' of BGII Tweakpack (G3), independent of install order.



#2 jastey

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Posted 29 October 2018 - 05:43 AM

-(needs to be installed first) Smiling Imp's BG1 NPCs for SoA&ToB Ajantis

That is if you want to encounter Smiling Imp's (non-fleshed out) Ajantis, too. If my Sir Ajantis mod is installed first, Smiling Imp's Ajantis component yields.
 

Jasety's Ajantis is partially compatible with miscellaneous enhancements from Ding0 quest pack. Just do not dispel the illusion from the knights because you would encounter Ajantis there - plot hole because Ajantis is held by Firkraag?

My mod's story bases on Ajantis being held captive by Fierkraag and the knights in the Windspear Hills being an illusion, so this component of PPG's Quest Pack is not compatible content-wise, and I also don't know how it would play out in-game since the Sir Ajantis Mod also adapts the scene in the Windspear Hills a little. It might well be it is technically compatible, but I never looked at it closely.
 

Jastey's Ajantis is NOT compatible with:
 
-Questpack (PPG): components 'Revised Hell Trials', 'Improved Oasis II'
-Skip Chateau Irenicus (from Argent77)
-'Sensible Entrance Points' of BGII Tweakpack (G3), independent of install order.

On the contrary. It says "fully compatible" with these three mods /components. I spent some time to make these compatible with each other.


Edited by jastey, 29 October 2018 - 05:44 AM.


#3 zelazko

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Posted 29 October 2018 - 06:00 AM

Thank you for quick answers. :)

 

Jasety's Ajantis is partially compatible with miscellaneous enhancements from Ding0 quest pack. Just do not dispel the illusion from the knights because you would encounter Ajantis there - plot hole because Ajantis is held by Firkraag?

My mod's story bases on Ajantis being held captive by Fierkraag and the knights in the Windspear Hills being an illusion, so this component of PPG's Quest Pack is not compatible content-wise, and I also don't know how it would play out in-game since the Sir Ajantis Mod also adapts the scene in the Windspear Hills a little. It might well be it is technically compatible, but I never looked at it closely.

 

Basically we don't know how the compatibility will look. I am at stage 10 installing manually BWP. Ajantis BG II and Ding0 Quest Pack are at stage 15 in installation order. I will make game directory backup before installing Ajantis BGII and Ding0 Quest Pack and will let you know how compatibility plays out between Miscellaneous Enhancements from Ding0 quest pack and Ajantis BGII.


Edited by zelazko, 29 October 2018 - 06:01 AM.


#4 jastey

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Posted 29 October 2018 - 09:19 AM

Great! Thank you in advance.



#5 zelazko

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Posted 06 November 2018 - 09:17 AM

I was unable to make both Miscellaneous Enhancements from Ding0 quest pack and Jastey's Ajantis BGII work together. In game you will get missing dialogue windows in many other Ding0 Quest Pack componenets as well as in the Windspear Quest where this guy's daughter gets kidnapped.

Tested on GemRB engine. Not tested on vanilla engine but I doubt it will be different.



#6 jastey

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Posted 06 November 2018 - 09:40 AM

What do you mean with missing dialogue windows? I don't think the Ajantis mod would interfere with anything else than the component it is directly conflicting with, if at all.



#7 zelazko

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Posted 06 November 2018 - 12:00 PM

Empty dialogue window you can still press Enter or 1,2,3,4 etc to progress it but no text is displayed. This could be GemRB doings I didn't test it on vanilla engine. GemRB tends to be more conservative when it comes to dialogues and its installation order. In previous tests I saw modded NPC working just fine on vanilla engine but on GemRB it was missing dialogue. On the other hand GemRB is less conservative when it comes to animations. In vanilla engine when animation is missing or broken it will give CTD but GemRB just will play default creature sprite when the animation is missing or broken.

 

///Edit:

My bad for faulty report. I skipped Miscellaneous Enhancements and still got bugged empty dialogues in Ding0 Quest Pack NPCs. Ding0 Quest Pack is tricky to install together with Longer Road mod. I will have to use Children of Bhaal guide and not Leo Watson guide for Ding0 Quest Pack. In the past Children of Bhaal guide worked for installation of DQP.

 

///Yeah it's GemRB thingy because I don't see empty dialogues when i checked it on vanilla engine.


Edited by zelazko, 06 November 2018 - 06:36 PM.


#8 zelazko

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Posted 06 November 2018 - 08:06 PM

Jastey you are a modder. I copied and paste text from SHOP08.DLG file belonging to Galoomp the Bookeeper who gets a quest from Ding0 Quest Pack. His dialog window is empty after DQP gets installed. I used NearInfinity to get the file content.

 

Spoiler

 

Could you tell me by quickly viewing the file if there is anything wrong with it?

 



#9 jastey

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Posted 06 November 2018 - 09:11 PM

Looks alright - all lines have an attached string reference line, so I wouldn't know why the dialogues show up empty.

 

I think it's most useful if you move the rest of your questions into the GemRB forum.



#10 zelazko

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Posted 07 November 2018 - 07:53 PM

I can confirm that jastey's Ajantis BGII is compatible with Ding0 Quest Pack component Miscellaneous Enhancements.

 

Insignificant caveat for the curious. It won't impact or break your modded game when you have both Ding0 Quest Pack and jastey's Ajantis BGII installed.

Spoiler

 

Could you give me spoiler answer how to get the knights out of that time warp? I collected two scrolls from that mage and now walk in circles. I wanna see Ajantis join.

 

I managed to get Ding0 Quest Pack working on GemRB it needs to be installed after Kelsey/Keto for GemRB OR one of the mods highlighted blue breaks Ding0 Quest Pack for GemRB. See the picture.

wxuOCr6.jpg

Attached Thumbnails

  • OneModMakesDing0QP empty dialog.jpg

Edited by zelazko, 07 November 2018 - 08:02 PM.


#11 jastey

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Posted 08 November 2018 - 10:14 AM

 

Could you give me spoiler answer how to get the knights out of that time warp? I collected two scrolls from that mage and now walk in circles. I wanna see Ajantis join.

If you have the scroll that talks about making the invisible visible then you are ready to use the laboratory equipment in the small room inside the mirrored Fierkraag's lair hall (entrance is on the left side).

Inside, you should find a powder and an invisible rune. Hint: It's invisible so make sure to hover the cursor inside the container until you can read the description of the fields.

With these items and the second note in you inventory, use the elaboratory table.

With the now visible rune, enter the mirrored "Garren Windspeer's hut". This time, the loop will break.

Another hint: to finally leave this place, you need Fierkraag's journal, as well.





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