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Taimon

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  1. Thanks for still maintaining this. (And greetings to the rest of the crew as well.) I would put the parchment info to the LeaveAreaLUA() action, since I'm not sure it does anything in LeaveAreaLUAPanic() when there is no multiplayer session running.
  2. LeaveAreaLUAPanic() is only relevant for multiplayer (at least in ToB Engine). It does something different depending on whether you are hosting or not, but I didn't bother looking at the details, since I was not familiar with the multiplayer parts. Parchment ist a MOS resref that is shown during the area transition.
  3. Did Ajantis die a lot? And if so, how did you revive him? In the ToB engine, the value is incremented when the actor dies and decremented on revival. Not sure, if this was changed in EE engines. Maybe they don't cover all cases of revival.
  4. Currently, Cursed Items Revisions requires either BGT or Tutu.
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