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A Warm Place for Noober - This a Mini-Quest?


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Been enjoying the mod so far but this one has me confused. I initially completed the Noober quest earlier completely forgetting this. So I respawn him, initiated the dialogue, moved the game 3 days and come back and he is not at the bridge at the lower end of the map. Is he in another location or did I trigger this wrong?

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Please define "initially completed the Noober quest earlier (...) I respawn him"

The bgqe quest kicks in automatically (at least it should) two days after the original game content for Noober is through and he wasn't attacked by the party. The timer is set in his first meeting dialogue. For this, the mod has to be installed before the first meeting with Noober. He then respawns at [2444.3235]. Mind that the mod uses a custom cre: "c#lcno01". For the dialogue to work, the variable Global("C#LCNOOB_Quest","GLOBAL",1) has to be at 1.

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can you tell me how to make this quest begin ?

Didn't jastey just say that... you complete the original games content with Noober

by talking to him multiple times, until he responds with something else that the one crazy response he has, it's like 10 or 30 times talks initiated by the player, I forgot the exact figure... and then he leaves the map

... and then you come back 2 days later on the same map.. and he'll be waiting for you with a new ... hair-brained scheme to drive you crazy. Or something.

Edited by Jarno Mikkola
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I apologize for reviving an old thread but I have a problem, the quest won't get completed.

I spoke with Joseph's widow and she took Noober in, I visited them again after some days passed (I did all the Clockwood forest before visiting),

the widow is happy with Noober and he's happy to have the old sleeping lady to talk to, still the quest remains unfinished, it says to visit again after some time to see how he fares, I did visit 3 more times but the quest is still marked as unfinished. How do I finish this quest?

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As soon as Noober is talking to the lady (i.e. his cold is cured and he stops croaking) the quest is finished content-wise. Would you be so kind and quote the journal entry that doesn't get removed in your case? What number is the variable "C#LCNOOB_Quest" at?

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As soon as Noober is talking to the lady (i.e. his cold is cured and he stops croaking) the quest is finished content-wise. Would you be so kind and quote the journal entry that doesn't get removed in your case? What number is the variable "C#LCNOOB_Quest" at?

 

Noober is on his way to his warm place.I could go there at some time and see how they fare.

 

C#LCNOOB_Quest 7

C#LCNOOB_TIMER 22555277

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What number is the variable "C#LCNOOB_Quest" at?

Aka, use the in game command console and type:

in BG2/BGT:
CLUAConsole:GetGlobal("C#LCNOOB_Quest","GLOBAL")

in EE-games v1.3 and beyond:
C:GetGlobal("C#LCNOOB_Quest","GLOBAL")

...

 

Sorry, I cannot use the CLUAConsole since I have no baldur.ini and I don't know how to modify Baldur.lua in order to activate the console so I got the variable in my previous reply from EEKeeper.

(I have added the line "SetPrivateProfileString('Program Options','Debug Mode','1')" (without quotes) to the end of my baldur.lua file but ctrl+space does nothing, not even in a new started game) (Correction: it does what the space normally does i.e. pause/unpause)

Edited by c1a1
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"C#LCNOOB_Ques" at "7" means the quest is finished. You should have a done quest journal entry: "Noober found a new home! At least for the time being, he seems to be the perfect entertainer for the old mother of Joseph's widow. And again the gods showed that they have a use for everything."

 

Indeed, I forgot to erase the journal entry you quoted in case the PC comes looking for Noober after more than 2 days for the first time. This will be fixed for the next version.

Thank you for the report!

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What number is the variable "C#LCNOOB_Quest" at?

Aka, use the in game command console and type:

in BG2/BGT:
CLUAConsole:GetGlobal("C#LCNOOB_Quest","GLOBAL")

in EE-games v1.3 and beyond:
C:GetGlobal("C#LCNOOB_Quest","GLOBAL")

...

 

Sorry, I cannot use the CLUAConsole since I have no baldur.ini and I don't know how to modify Baldur.lua in order to activate the console so I got the variable in my previous reply from EEKeeper.

(I have added the line "SetPrivateProfileString('Program Options','Debug Mode','1')" (without quotes) to the end of my baldur.lua file but ctrl+space does nothing, not even in a new started game) (Correction: it does what the space normally does i.e. pause/unpause)

 

You open .lua in the same way as .ini, with your text editor (I'd advice you to use Notepad++ as a default text reader instead of Windows' one)

 

Find the bunch of lines starting with "Program Options", and add one line:

SetPrivateProfileString('Program Options','Debug Mode','1')

 

(similar to original Baldur.ini in Baldur's Gate II: Shadows of Amn)

 

But be careful to check it after every change of baldur.lua (when you run the game for the first time, or when you set/change the game/visual/sound/subtitles settings), because the game reloads Baldur.lua file, even if you have saved the changes before. And it forces you to repeat the action (adding the line) again. I'm not sure why is this happening. So do it again if need, and check it out, just in case.

 

Like in the original BG2, you use Ctrl+Space

In BGEE you use C: instead of CLUAConsole:

for example:

C:ExploreArea()

instead of

CLUAConsole:ExploreArea()

 

Sorry for an offtop, I hope I'll get away with this...

 

Edited by szmatan
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Please define "initially completed the Noober quest earlier (...) I respawn him"

The bgqe quest kicks in automatically (at least it should) two days after the original game content for Noober is through and he wasn't attacked by the party. The timer is set in his first meeting dialogue. For this, the mod has to be installed before the first meeting with Noober. He then respawns at [2444.3235]. Mind that the mod uses a custom cre: "c#lcno01". For the dialogue to work, the variable Global("C#LCNOOB_Quest","GLOBAL",1) has to be at 1.

I have the same problem. I've talked with Noober, but he didn't return neither after 2 days, 3 days, 7 days etc. Must it be equal 48 h? If I return in 3 days, will it be too late and he vanish forever? Or is he able to wait for me patiently, if I return in more than 2 days?

 

I didn't attack him, but my thief tried to steal from him (without turning him hostile - she succeed, although he had nothing to steal).

Moreover, I don't remember, but maybe I've tried to talk him (I've clicked him) after the talk, yet before he went away...

Might some of this be the reason?

 

My game doesn't understand command:

CLUAConsole:GetGlobal("C#LCNOOB_Quest","GLOBAL")

 

It says that:

 

 

lua:call expression not a function

Active stack:

Active Stack:

 

 

And it seems to have some particular issues towards # sign.

 

I have original BG+TotSC game from Bioware, already patched by distributor.

I've installed these mods before I started my current play.

 

My WeiDu.log:

 

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v15
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v15
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v15
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v15
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v15
~BG1UB/SETUP-BG1UB.TP2~ #6 #0 // Przywrocenie drugiego poziomu Lodowej Wyspy: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #1 // Tajemniczy flakonik: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #2 // Dodatkowe spotkanie z Elminsterem: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #3 // Angelo reaguje na Shar-teel: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #4 // Mozliwosc ukonczenia zadania Kagaina: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #5 // Coran i wiwerny: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #6 // Kivan i Tazok: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #7 // Branwen i Tranzig: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #8 // Flirt Safany: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #9 // Sensowna nagroda Alberta: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #10 // Umieszczenie Entara Srebrnej Tarczy w jego domu: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #11 // Scar i corka Sashenstarow: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #12 // Kaplan Quoningar: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #13 // Shilo Chen i Ogrzy-Mag: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #14 // Edie, kandydatka do Ligii Kupieckiej: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #15 // Poprawki dla Najemnikow Plomiennej Piesci: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #16 // Poprawki istot: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #17 // Przywrocenie istot: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #18 // Przywrocenie imion istotom: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #19 // Przywrocenie pomniejszych dialogow: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #20 // Przywrocenie dzwiekow: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #21 // Poprawki i przywrocenia dla sklepow, tawern i karczm: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #22 // Przywrocenie i poprawki przedmiotow: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #23 // Poprawki i przywrocenia dla obszarow: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #24 // Wieczne zwloki: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #25 // Elfia odpornosc na sen i uroki: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #26 // Poprawki listy utworow dla Oryginalnej Sagi: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #27 // Poprawki dla pamietnika Sarevoka: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #28 // Prism i Szmaragdy: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #29 // Ksiaze Eltan w Budynku kapitanatu: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #30 // Spotkanie z Nimem Furlwingiem: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #31 // Przywrocony film w tawernie Elfia Piesn: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #32 // Svlast, the Fallen Paladin Encounter: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #6 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0
~TWM_PACK/SETUP-TWM_PACK.TP2~ #0 #0 // Modul techniczny PRE (uzupelnienie IDS, wykrywanie odpoczynku i walki): v3.5b(106_21)
~TWM_PACK/SETUP-TWM_PACK.TP2~ #0 #66 // Nowy system podrozowania w obrebie Wrot Baldura -> Pelna wersja komponentu: v3.5b(106_21)
~TWM_PACK/SETUP-TWM_PACK.TP2~ #0 #91 // Doswiadczenie za rozbrajanie pulapek i otwieranie zamkow v3.5: v3.5b(106_21)
~TWM_PACK/SETUP-TWM_PACK.TP2~ #0 #92 // Doswiadczenie za zapamietywanie czarow mistycznych v2.1: v3.5b(106_21)
~TWM_PACK/SETUP-TWM_PACK.TP2~ #0 #99 // Modul techniczny POST (Emulacja warunkow AreaCheck i AreaType w BG1): v3.5b(106_21)
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #130 // Wszystkie dialogi zatrzymuja gre: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #1085 // Portable Containers (Zed Nocear): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #2090 // Zmien ograniczenie doswiadczenia -> Usun ograniczenie doswiadczenia: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #2151 // Noszenie wielu przedmiotow ochronnych z premia do Klasy Pancerza -> Brak ograniczen: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #2410 // Druids Use 3E Alignment Restrictions: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #3060 // Usun dzwiek "Przed wyruszeniem w droge nalezy zebrac druzyne." (Weimer): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #3121 // Szczesliwosc (Postacie przylaczalne w druzynie nie narzekaja na reputacje) -> Postacie przylaczalne moga byc zle wzgledem reputacji, lecz nie odchodza (Salk): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #3123 // Postacie przylaczalne nie walcza ze soba: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #3125 // Neutralne postacie sa szczesliwe przy sredniej wartosci reputacji: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #3200 // Moliwosc sprzedazy przedmiotow: kijow, maczug i proc (Icelus): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #4050 // Zmien charakter Jaheiry na Neutralny dobry: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #4080 // Zmien Khalida w wojownika / maga (Domi): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #4130 // Make Xan a Generalist Mage (Mike1072): v4

So what is going on? What I'm doing wrong? I'd be very glad if someone could help me.
Edited by szmatan
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Hi szmatan,

I think I know what the problem is, now. In Original BG1, for some reason, spawn scripts are not performed if it checks for the allegiance (hostile or no). Since the spawning script is doing this, I guess that's the reason he's not coming back in your game.

The next version will fix this.

 

In BG1 with the cheat console enabled, it should be possible to give in these:

CLUAConsole:SetGlobal("C#LCNOOB_Quest","GLOBAL",1)

CLUAConsole:CreateCreature("C#LCNOOB")

 

The keys are like on an English keyboard if you type inside the game. So the "#" is at the place of the "§" for my German keyboard, for example ("above" the 3).

Edited by jastey
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CLUAConsole: CreateCreature("C#LCNOOB")

 

The keys are like on an English keyboard if you type inside the game. So the "#" is at the place of the "§" for my German keyboard, for example ("above" the 3).

There's no SPACE in that...

And today every Windows has a language settings and so the additional characters are set according to those settings, and you of course might need to use the ALT GR to type that in, again depending on your keyboard settings.

Or you can use the ALT method, aka with ALT key kept held down type "35" from the number keys, and the symbol appears when you let the ALT up.

Edited by Jarno Mikkola
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