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Version 23(BETA) of Sword Coast Stratagems released


DavidW

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Version 23 is now out, though I'll leave the beta tag in place for now (and, for now, haven't had a chance to update the readme).

 

Link:https://dl.dropbox.com/u/8561203/stratagems-v23.exe

 

Changelog:

Corrected a number of BG1 creatures which were L30 in their second level in the vanilla game. (This messes with SCS's algorithms for THAC0 and saving throws.)

Updated French translation (thanks, Mornagest).

Updated Russian translation (thanks, Silent).

Bassilus component now installs on BGEE v2014. (Sorry, modding a game still under development means shooting at a moving target...)

Bears in BG:EE no longer have warp drives.

"Fine weapons" component should now work correctly in TUTU.

The "improved minor encounters" component correctly locks Jenkal's door.

Teven's bandits should now go hostile correctly.

The ogres who've incurred Sarhedra's ire should now more reliably register as dead.

On BG:EE, Mulahey doesn't spawn a double helping of kobolds.

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In statagems/lib/lib_general.tpa, you have this:

OUTER_SPRINT ~newline_fodder~
~
~
OUTER_INNER_PATCH ~%newline_fodder%~ BEGIN
//  INSERT_BYTES 0 1
//  WRITE_BYTE 0 0xa
  READ_ASCII 0 ~newline~ (1)
END

DEFINE_PATCH_FUNCTION return_first_entry
//elided

// clean out any "\n"; process separator
 INNER_PATCH_SAVE list ~%list%~ BEGIN
		 REPLACE_TEXTUALLY ~%newline%~ ~~
		 PATCH_IF ~%separator%~ STRING_COMPARE ~ ~ BEGIN
			REPLACE_TEXTUALLY ~%separator%~ ~ ~
		 END
 END

But the files use \r\n for newlines, so you leave \n behind, which would explain reports about errors locating resource bolt02\n.itm. May I suggest you use the WeiDU newline constants instead?

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A question for the new version and BG:EE, I use the scs.ini edit to raise the levels of mages in game, and as such some enemies end up with level 6 and 7 spell slots. SCS fills them up with appropriate spells like Flesh to Stone, Mordenkainen's sword etc. and asigns them correct scripts (DW#1CON7, for example) but in game they do not use the higher level spells at all, no mage casts lvl 6 and 7 spells when asigned with DW#1 scripts. From past experience I know with SCS II, enemies need to have appropriate DW#2 script to use spell levels higher than 5. But I have thought that this new version has merged SCS I and II so high lvl spells would work with DW#1 script. But apparently it is not so. Is this intended behaviour (no mage is supposed to cast lvl 6 and higher spells in Bg:EE) or is my installation buggy?

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It's "intended" behaviour, in the sense that BG1 scripts only go up to 5th level. Theoretically it would be nice to include 6th+ level casting in those scripts for players who use stratagems.ini to raise the level of enemies, but that's a tiny group of people (and I'm not in that group) so I'm afraid it's not a priority.

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Okay, fair enough, thank you! I tried copying the high level scripts from SCS II from my BGT game, to BG:EE and asign casters those scripts with DLTCEP, but those scripts do not work with BG:EE or something, which is not surprising I guess. I was just experimenting. It is fun editing the game to my tastes. ^^

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"Fiends have about 50 percent more hit points than normal" (scsV23) seems broken in my BG2 Installation. All fiends have peculiar low HP. Balor 80 HP, Demogogon 110 and so forth. Even with a correct 50% bonus Demogogon would have only 165 HP?

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An install error in tactical_bg1\minor_bg1.tpa line #72-85 :

DEFINE_ACTION_FUNCTION jenkal BEGIN

MAKE_PATCH

level=>6

level2=>6

insert_script_high=>dw#jenka

xp_value=>650

enforce_charclass=>is_bg1

END

LAF edit_creature STR_VAR creature=slythe tv=yes END

 

LAF install STR_VAR files=~dw#jenka.baf jenkal.d~ location=resource END

 

LAF extend_area_script STR_VAR area=EVALUATE_BUFFER ~%FirewineRuins%~ bottom=ar5201_jenkal location=resource END

LAF extend_area_script STR_VAR area=EVALUATE_BUFFER ~%ESewers%~ bottom=ar0226_jenkal location=resource END

 

slythe should be jenkal.

 

Eventually a typo with misplaced % sign in c4end.tpa ? :

LAF compile_rename STR_VAR file=EVALUATE_BUFFER ~battleho=>%tutu_scriptb%attleho~ location=resource END
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DavidW,

 

the component "Remove unrealistically convenient ammunition from certain areas?" comes with three alternatives but in this version the choices to me all appear as: "Remove unrealistically helpful items from certain areas".

 

Can somebody else confirm it?

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I have encountered another critical problem while installing Smarter Mages (Option 5). I receive the following error:

 

ERROR locating resource for 'COPY'

Resource [WIZARD_CREATE_UNDEAD.spl] not found in KEY file:

[./chitin.key]

Stopping installation because of error.

ERROR: [HLKANG.CRE] -> [override/HLKANG.CRE] Patching Failed (COPY) (Failure("resource [WIZARD_CREATE_UNDEAD.spl] not found for 'COPY'"))

 

I have tried again a second time choosing Option 3 and I receive a similar error:

 

 

ERROR locating resource for 'COPY'

Resource [WIZARD_CREATE_UNDEAD.spl] not found in KEY file:

[./chitin.key]

Stopping installation because of error.

ERROR: [MAGE18Z.CRE] -> [override/MAGE18Z.CRE] Patching Failed (COPY) (Failure("resource [WIZARD_CREATE_UNDEAD.spl] not found for 'COPY'"))

 

I run a third time (still Option 3) and it chokes on another file, making me think that this problem is erratic:

 

 

ERROR locating resource for 'COPY'

Resource [WIZARD_CREATE_UNDEAD.spl] not found in KEY file:

[./chitin.key]

Stopping installation because of error.

ERROR: [CHEVIL09.CRE] -> [override/CHEVIL09.CRE] Patching Failed (COPY) (Failure("resource [WIZARD_CREATE_UNDEAD.spl] not found for 'COPY'"))

 

Any suggestions?

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I wouldn't know whether or not my spell.ids is okay but I'd assume it is.

 

My WeiDu log (up to the point I got that critical error):

 

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v10 RC 3

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10 RC 3

~SETUP-BGT.TP2~ #1 #0 // Baldur's Gate Trilogy - Core: 1.17 (10 Apr 13)

~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 8 (10 Jan 12)

~SETUP-LIGHTMAPS.TP2~ #1 #0 // Corrected lightmaps for BG TuTu/BGT/Baldur's Gate

~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #0 // Sword Coast Map Labels: v2

~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #25 // Update Map Markers: v2

~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #50 // Patch Saved Game Map Labels: v2

~STWEAKS/SETUP-STWEAKS.TP2~ #0 #10 // Revised Weapon Proficiencies: 1.4

~STWEAKS/SETUP-STWEAKS.TP2~ #0 #20 // BGT Alternate Worldmap by Dex: 1.4

~STWEAKS/SETUP-STWEAKS.TP2~ #0 #30 // Consistent BGT NPC Portraits: 1.4

~STWEAKS/SETUP-STWEAKS.TP2~ #0 #40 // Modified Resources for Salk's customized BG1 to BGT dialog.tlk: 1.4

~STWEAKS/SETUP-STWEAKS.TP2~ #0 #50 // Additional Portraits for non-joinable BG1 NPCs: 1.4

~STWEAKS/SETUP-STWEAKS.TP2~ #0 #60 // SixofSpades Extended Sarevok's Diary: 1.4

~STWEAKS/SETUP-STWEAKS.TP2~ #0 #70 // Minor BG1 Adjustments: 1.4

~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.13

~BG1LOOKSFIX/SETUP-BG1LOOKSFIX.TP2~ #0 #0 // BG1 Legacy Items Look & Text Corrections: v1.0

~PRISM/SETUP-PRISM.TP2~ #0 #0 // Two Containers, Two Eyes: 1

~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v11

~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3.1 (Hotfix 01)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3.1 (Hotfix 01)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3.1 (Hotfix 01)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3.1 (Hotfix 01)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3.1 (Hotfix 01)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3.1 (Hotfix 01)

~CURSED_ITEMS/CURSED_ITEMS.TP2~ #0 #0 // Salk's cursed items revisions: v3.6

~CURSED_ITEMS/CURSED_ITEMS.TP2~ #0 #10 // Stone of Recall: v3.6

~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v2.3 (Feb 14, 2010) BWP Fix

~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2 BWP Fix

~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19 BWP Fix

~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19 BWP Fix

~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19 BWP Fix

~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19 BWP Fix

~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19 BWP Fix

~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19 BWP Fix

~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19 BWP Fix

~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19 BWP Fix

~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19 BWP Fix

~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v19 BWP Fix

~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v19 BWP Fix

~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19 BWP Fix

~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19 BWP Fix

~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19 BWP Fix

~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19 BWP Fix

~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19 BWP Fix

~AURORA/SETUP-AURORA.TP2~ #0 #257 // Change quest gold rewards -> Fixes only: v5

~AURORA/SETUP-AURORA.TP2~ #0 #420 // Realistic random treasures -> Both 1 and 2 (no treasures lost): v5

~AURORA/SETUP-AURORA.TP2~ #0 #500 // PnP Helmed and Battle Horrors: v5

~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5

~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5

~SETUP-D0TWEAK.TP2~ #0 #7 // PnP Celestial Fury: v20 BWP Fix

~SETUP-D0TWEAK.TP2~ #0 #21 // NPCs/Summons Set Off Traps -> Only green-circles and enemy summons can set off traps: v20 BWP Fix

~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.60

~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.60

~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.60

~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.60

~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.60

~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.60

~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.31

~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #1104 // Altered spawns -> Deactivate BGT-WeiDU spawns: spawns appear once: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #1600 // Hooded unarmoured mages: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #2001 // Protagonist's biography modifications -> Do not set BG1 biography for imported characters: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #0 #2800 // Reputation Resets at Beginning of BG2: 11 (5 Feb 12)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1901 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3323 // Remove unrealistically convenient ammunition from certain areas -> Remove unrealistically helpful items from certain areas: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v23(BETA)

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v23(BETA)

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