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CamDawg

Member Since 18 Sep 2003
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G3: New versions of SCS, Tweaks Anthology Available

18 September 2018 - 06:10 PM

The party continues with updates to a pair of G3's flagship mods: Sword Coast Stratagems and Tweaks Anthology. Also be sure to drop by the site to check out our new redesign!

 

Sword Coast Stratagems v31 Now Available

 

Sword Coast Stratagems is a collection of interconnected mini-mods for Baldur's Gate (on the BGT/BGTUTU/BGEE versions) and Baldur's Gate II. It is primarily a tactical and AI-enhancement mod: the idea is to make the game's combat more interesting, tactically challenging, and realistic by more effective use of, and choices of, creatures' abilities. It also contains a few rule tweaks and ease-of-use features. Version 31 is primarily a maintenance release to fix some longstanding bugs while DavidW works on the next version.

Version 6 of Tweaks Anthology Released

The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Version 6 assimilates several components from SCS and BG1 NPC and also fixes a number of bugs.


Sword Coast Stratagems v31 Now Available

18 September 2018 - 06:09 PM

Sword Coast Stratagems is a collection of interconnected mini-mods for Baldur's Gate (on the BGT/BGTUTU/BGEE versions) and Baldur's Gate II. It is primarily a tactical and AI-enhancement mod: the idea is to make the game's combat more interesting, tactically challenging, and realistic by more effective use of, and choices of, creatures' abilities. It also contains a few rule tweaks and ease-of-use features. Version 31 is primarily a maintenance release to fix some longstanding bugs while DavidW works on the next version.

v31 Changelog

 

This version is a maintenance release, packaged by CamDawg, though the work is from others. ALIENQuake had colected a lot of these for BWS, and they were happily (and easily) integrated. Mad Mate also had another huge chunk of fixes, for which we were very grateful.

  • CamDawg provided the following fixes:
    • Updated Detectable Spells to the most recent version (v3.95). This should fix some miscellaneous installation errors.
    • Fixed the bug where the party could fail to be transported to the chessboard in Durlag's Tower in EE games
    • Fixed the crash with the druid Osmadi when he tried to shapeshift by removing his cursed item in EE games
  • One of the patches was broken; thanks to Ineth2 for the fix
  • DavidW resolved a conflict between SCS and Wheels of Prophecy
  • K4thos provided several fixes:
    • Integrated many, many fixes to make SCS fully compatible with EET
    • Fix for Viconia in EET for the move NPCs component
    • Fix for unkillable Sarevok in EET game
    • Stopped Mulahey from spawning wave after wave of enemies
  • AstroBryGuy provided the followiing fixes:
    • fixed the missing header for caster_shared.tph
    • fix for joinable SoD NPCs whose DVs do not match their pdialog values
    • fix for flame arrows and Kobold Commando flame arrows
  • burner1024 had a fix for fiends
  • Ilya Ivanov provided a fix for installing fiends without Smarter Mages
  • agb1 provided the following fixes:
    • Fixed for the macro_read_in_spells_per_level failing when mxsplXX.2da had an all-zero column
    • updated the EET compatibility patch for Allow NPC pairs to separate
    • Updated Allow NPC pairs to separate to use the cpmvars libraries
    • Also fixed a bug where Allow NPC pairs to separate would fail on a standalone install due to a missing macro call
    • read_in_NPC_dialog macro is now ToB-aware
    • Removed redundant chunk of code
    • Updated Wheels of Prohecy compatibility code from v4 to v5
  • Etamin and Cahir updated the Polish translation; Bartek and Etamin did as well
  • Graoumf updated the French translation
  • Leonardo Watson provided an updated German translation
  • critto provided a fix for the Reduce the number of Arrows of Dispelling in stores component
  • In addition to providing the updated repo to base this version on, ALIENQuake added a patch for Ascension compatibility
  • subtledoctor provided a fix for SCS choking while pasrsing spell.ids
  • whiteagnus provided a fix for non-English EE games
  • CrevsDaak provided the following fixes:
    • A fix for the player1 translation file for EE games
    • A fix for an install failure
    • A fix for SCS/Wheels of Prophecy compatibility
  • khelben provided a fix for init scripts on Ascension games
  • Mad Mate provided the following fixes
    • Additional fixes to CamDawg's DS update
    • Corrected the script name for Brendan
    • Fixed a bug (identified by kreso) where low level priests could get high level spells if Refinements was installed
    • 'Innocent' druids were skipped in the divine spell patches
    • SCS made copies of liches, but never installed the main lich from which copies should be made
    • The new realistic wolves only worked in Tutu games
    • Abazigal should now spawn Tamah if you use Ascension-based components
    • Some miscellaneous typos that prevented patches from being executed, plus other miscellaneous typos
    • Various assassins were not getting their stuff because of a typo
    • Scripting glitch that prevented Irenicus from acting in Ascenion games at the Throne of Bhaal
    • Schlumpsha did not receive the correct weapon
    • Scripts were added to the wrong hobgoblins
    • SCS was not properly detecting Spell Revisions
    • Melissan adjustments were not properly detecting Ascension
    • The wrong prebuff version of Blade Barrier was being called
    • Dragons were not using their dragon-specific prebuff spells
    • Resolved a conflict involving with Infinity Animations around fiend animations
  • The following components have been deprecated since they're moving to Tweaks Anthology:
    • Make party members less likely to irreversibly
    • Allow BG1 NPC pairs to separate (BGEE, TUTU, BGT)
    • Allow Yeslick to use axes
    • BG1 NPCs go to inns
    • Move BG1 NPCs to more convenient locations
    • Move Boo into Minsc's pack
    • Stackable ankheg shells, winterwolf pelts and wyvern heads (BGEE, TUTU, BGT)
    • Ensure Shar-Teel doesn't die in the original challenge

Version 7 of Tweaks Anthology Released

18 September 2018 - 06:05 PM

The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install.

v7 Changelog

  • Updated Chinese translation again; thanks angel_c4!
  • Fixed bug where Unique Containers (Miloch) was not being applied to Potion Bags in IWD/IWDEE/IWD-in-BG2 games due to a typo
  • Tried to make the text replacements for all of the Alter Weapon Proficiency System variants a little more robust when it comes to updating weapon proficiency text in item descriptions
  • The components Move Boo out of quick access and into Minsc's pack and Move NPCs to Convenient Locations: Move Alora to Gullykin were presenting the wrong component name in the installer
  • The original Viconia dialogue file in BG had a syntax error, which would prompt the Move NPCs to Convenient Locations: Move Viconia to South Beregost Road component to display a harmless warning when installed; this component now fixes the error when installed
  • The description for the Change Item Restrictions for Multi- and Dual-class Druids component has been clarified
  • Allow NPC pairs to separate now works for BG

v6 Changelog

  • Updated Chinese translation; thanks angel_c4!
  • EET chapter numbers are now handled in a more uniform fashion
  • Give Every Class/Kit Four Weapon Slots wasn't working on IWDEE; thanks argent77 for the fix
  • Potion bags were not getting unique icons; thanks agris for the fix
  • The Anthology has now consolidated components from SCS and BG1NPC:
    • Send BioWare NPCs to an Inn is now expanded to cover all games with BG content (BGEE, BGT, Tutu, EET)
    • Added Make Individual Strongholds Available components
    • Move NPCs from Baldur's Gate is now expanded to cover Viconia and Shar-Teel, and each NPC can be moved individually
    • Invisible Cloak of Mirroring is renamed and no longer nukes animations for the associated spells, to better facilitate combat feedback
    • Assimilated Make party members less likely to die irreversibly; Allow BG1 NPC pairs to separate; BG1 NPCs go to inns; Allow Yeslick to use axes; Move Boo out of quick access and into Minsc's pack; Stackable ankheg shells, winterwolf pelts and wyvern heads; Ensure Shar-Teel doesn't die in the original challenge

G3: Sorcerer's Place Collection v11 Released

18 September 2018 - 01:47 PM

This collection of kits and an item pack from Sorcerer's Place has a slew of bugfixes and a revised Italian translation, thanks to Aedan. The mods in this collection were originally in an older, harder-to-install format until CamDawg converted them to use a WeiDU installer. Item restrictions are applied dynamically, meaning that the item restrictions for the Arcane Fist and Archer of Sylvanus kits will be implemented across all items in the game, including those added or altered by other mods. Polar Bear, Drizzt1180, and Creslyn wrote the original content.


G3: Corthala Romantique v1 Released!

18 September 2018 - 10:45 AM

This mod introduces a romance and additional content for Valygar Corthala and is available for BG2, BG2EE, BGT, and EET. Originally a part of the TeamBG mod 'Tortured Souls', the romance had a short-lived history as stand-alone part of said mod. It's since been reworked with lots of additional content and revisions and is now ready as a separate download. The Corthala Romantique adds a romance for female PCs (no short races) of good or neutral alignment (no chaotic neutral) or female druids. To proceed with the romance, the reputation has to be above 13. The mod also adds friendship talks for the SoA part of the game for PCs that do not fulfill the romance criteria. For ToB, all dialogues added are for romance, only.